Stellaris

Stellaris

Government Variety Pack
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Update: May 11, 2023 @ 7:44am

v5.6 (05/11/23) - Gemini (3.8) Update
-Fixed what was needed for compatibility with Stellaris 3.8 (Gemini)
-Updated compat version number.
-Added councilors for all non-gestalt civics.
-Civics have AI weighting by personality for in-game picks.
-Royal Proclamation of Justice now has an option for resetting policy cooldowns finally!
-"Crusader" governments can be enabled by Crusader Spirit civic.
--Crusader Kingdom: Crusader Spirit is an option along with Chivalry and Feudal Realm.
--Crusader Order: Either Chivalry or Crusader Spirit qualifies.
--Citizen Crusade: Being Spiritualist with Crusader Spirit is an option along with Exalted Priesthood and Elected Clergy.
--Crusading Company: Crusader Spirit is an option for the non-Megacorp implementation.
-RMF requires Precision Cogs.
-Military Excellence Academy now boosts general and admiral exp gain rather than directly assigning traits.
-Enlightened Liberalism now boosts Specialist political power by 50% and Worker political power by 25% (this one's for everyone who's commented on this civic being too dystopian, lol).
-Artificers now gets reduction of robot upkeep instead of increased robot production (benefit moved to councilor).
-Shapers now gets +1 organic species trait pick insteat of modification cost reduction (benefit moved to councilor).
-Ascetic Virtues now gets -1 leader negative traits and -10% food pop usage rather than a growth and leader age bonus (these benefits moved to councilor).
-Utilitarian Planning now gives +5% food production, +10% council agenda speed, -10% edict cost.
-Cult of Personality now gives -10% starbase influence cost instead of +5% influence production (benefit moved to councilor).
-Automated Indolence has been removed until I can figure out how to do something actually interesting with it.

Update: Apr 19, 2023 @ 4:20am

v5.5.2 (4/19/23) - Better planet class detection (backend improvement)
-Can change the planet class to the ideal for species (in Uplift).
--This will enable better compatibility with mods adding new planet classes.

Update: Apr 18, 2023 @ 5:09am

v5.5.1 (4/18/23) - Little weird "bug" "fix"
-There seems to be a base game bug in the random name parser that will cause it to read commented out text in localisation files. I have removed the comment that causes this specific issue, although the underlying problem may remain...

Update: Apr 10, 2023 @ 3:55pm

v5.5 (4/10/23) - Return of Better Names (and other updates)
-The "Better Names" feature returns thanks to the heroic efforts of Renan.
--This includes some (probably quite cack-handed) attempts at real localization for syntax functions from me. (Not Renan! Don't blame Renan if they're bad...)
-Other, unrelated changes:
--Royal Absolutism is incompatible with Feudal Society (because history).
--Automated World-Commune can be Oligarchic or Democratic.
--Local News Offices no longer engage in "Boradcasting" (and other typos finally fixed).
--Citizen Crusade requires either Exalted Priesthood or Elected Clergy (meaning it can be Democratic).
--Republican Directory requires either Enlightened Liberalism or Republicanism.
--Constitutional Plutocracy, Stakeholder Polity, and Proprietary Franchise now have actual female ruler titles for all you girlbosses out there.
--For some reason, changed the name of an Easter Egg government you can't get without modding in more than 3 ethic points. (Imperial Church of Slaughter is now Apocalyptic Theocracy.)
--Some backend tweaks only I care about.
-In an effort to make "subject-focused" civics more useful if you happen to not have subjects, the following civics get +15% diplomatic weight from the indicated source:
--Universal Sovereignty: Military
--Imperial Economy: Economy
--Exploitation Algorithms: Technology
--Benign Overmind: Pops
--Domineering Expectations: Empire Size

Update: Apr 3, 2023 @ 7:39am

v5.4.2 (4/3/23) - Small fixes
-Safe system check needs to make sure owner exists before asking about it.
-Removed some unneeded warnings.

Update: Mar 27, 2023 @ 2:48pm

v5.4.1 (3/27/23) - Backend Cleanup and Inter-Compatibility
-Learned that a base game change apparently made to enable megacorps to be Galactic Emperor means OR logic between different categories of civic requirements is possible, resulting in the following:
--Deprecated duplicate variant of Chivalry for Aristocratic Elite (now able to make a civic require Imperial authority or Aristocratic Elite, removing duplicates).
--Deprecated duplicate variant of Republicanism for Egalitarian Oligarchies (now able to make a civic require Democratic authority or Egalitarian ethics, and the only non-Democratic Egalitarians are Oligarchies, removing duplicates).
--The deprecated civics still exist, but can't be selected. An event should remove and replace them for any empires that have them.
-Added scripted triggers to check for each authority type, which enables other mods or patches to overload them with mod-added authorities.
-Government application logic now uses these scripted triggers rather than checking directly for authorities.
-Added scripted trigger (lrsk_gvp_is_active) to detect whether this mod is active/loaded (for other modders to check, basically...)

Update: Mar 14, 2023 @ 1:04pm

v5.4 (03/14/23) - Canis Minor (3.7) Update
-Fixed what was needed for compatibility with Stellaris 3.7 (Canis Minor).
-Updated compat version number.
-Supremacist Demagoguery now gives +10% damage to rivals instead of +30% army morale damage.
-Boundless Spite gives +1 max rivalries (reduced from +2) and +10% damage to rivals.
-Improved tooltips for Combat Data special events.
-Descriptions and documentation corrected (forgot to restore docs when features restored).
-Corp branch buildings have categories.
-Removed spiritualist fed name fix (Paradox fixed).

Update: Feb 28, 2023 @ 8:24am

v5.3.8 (02/28/23) - More bad (less boring) names
-Moved over more of the default name formats for added governments.
-Should be able to deal with "special" governments (e.g. purifiers) appropriately.
-Restoring "better names" from this mod is still a far off dream...

Update: Jan 3, 2023 @ 5:40am

v5.3.7 (01/03/23) - Siege Mentality and Colonial Fief Fixes
-Siege Mentality now grants +10% home territory fire rate and +25% defense army morale instead of its previous defense platform build speed and damage bonuses.
--Slight localization tweak.
-Colonial Fief fixes:
--Random vassals should no longer start on Holy Worlds or in systems adjacent to Fallen Empires.
--Also they should have names...
-Some small backend changes.
-Fixed localization of Functionary job to show correct job effects.

Update: Dec 13, 2022 @ 4:35am

v5.3.6 (12/13/22) - Little Things 2: The Ensmallening
-Removed redundant boxed-in escape route checks
-Colonial Fief spawned vassals were not copying techs from overlord.
-Small localization update.