Total War: WARHAMMER III

Total War: WARHAMMER III

Ultra Aggressive & Smart AI
Showing 51-60 of 97 entries
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Update: Feb 23, 2024 @ 5:10pm

Update: Nov 28, 2023 @ 1:12am

-Adjustment/correction of "task" value which made the AI ​​too defensive on its neighboring territories to enemies, as a result it became passive.
Now everything is unlocked and the campaign map is very active, dynamic and aggressive
-Increased desire to recruit elite units for the AI

Update: Nov 25, 2023 @ 4:07am

Update: Oct 1, 2023 @ 8:41am

Update:
-A lot of work on the analysis of forces, whether troops, garrisons, colonies, etc.
-Better value judgment
-Better analysis of terrain and positioning
-More strategic
-More intelligent

Update: Sep 14, 2023 @ 6:02am

Update: Sep 2, 2023 @ 6:12am

-Several hours of debugging
-Improved the behavior of the AI ​​which defends its territories where the enemy has penetrated
-Adaptation of the mod for the new update

Special mention; after the theft of some of my values ​​by Forlorn the AI ​​expert according to himself.
It's Creativity Assembly's turn, but unluckily they copied old values ​​that I changed because they made the AI ​​suicidal when attacking fortified and non-fortified colonies.
Keep it up guys, you're geniuses...

Update: Jun 26, 2023 @ 5:49am

Update: Jun 25, 2023 @ 2:58pm

-Correction of value judgment on unfortified settlements
-Increased the priority of defending a colony that is under siege
-Improved value judgment of enemy armies (other than colonies)

Update: Jun 9, 2023 @ 8:54pm

Update: Jun 9, 2023 @ 6:33am

-Removed the last colony bonus, now you won't see the AI ​​be siege for 10 turns to destroy the last colony of the targeted faction