Total War: WARHAMMER III

Total War: WARHAMMER III

Ultra Aggressive & Smart AI
Showing 41-50 of 81 entries
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Update: Jun 26, 2023 @ 5:49am

Update: Jun 25, 2023 @ 2:58pm

-Correction of value judgment on unfortified settlements
-Increased the priority of defending a colony that is under siege
-Improved value judgment of enemy armies (other than colonies)

Update: Jun 9, 2023 @ 8:54pm

Update: Jun 9, 2023 @ 6:33am

-Removed the last colony bonus, now you won't see the AI ​​be siege for 10 turns to destroy the last colony of the targeted faction

Update: May 25, 2023 @ 4:33pm

Update: May 25, 2023 @ 12:26pm

-Improved AI defense when it feels threatened (colony/region)
-He will retreat when he sees one of his regions threatened
-The junction when to attack / when to defend is more fluid, seems more logical

Update: May 5, 2023 @ 1:26pm

-Reduced valuation of unfortified settlements (AI over-evaluating and besieging way too many towers)

Update: Apr 16, 2023 @ 8:05am

Update: Apr 15, 2023 @ 8:08pm

-Massive work on the value judgment of the settlements for several days, always to adjust and correct the rare suicide attacks on the settlements.
Now I have had no problems and I have the exact result I wanted.
-Anti-Player has been removed for the "Hard" campaign level
Now Easy/Normal/Hard has the same focus level as AI vs AI
-New anti-player reduction for Very Hard/Legendary, I couldn't go lower because it is now very close to normal value (like Easy/Normal/hard)

Update: Apr 14, 2023 @ 3:51pm

-Improved the defensive aspect of the AI ​​in general, it will better defend its neighboring regions with an enemy and threatened
-Adjustment of the priority of recovering lost territory
-Adjustment and rework of the AI, always with the aim of making it more fluid with the means that CA offers...
-Adjustment of the power value judgment of fortified and unfortified colonies in order to avoid suicide attacks as much as possible while preventing the AI ​​from becoming passive.