Total War: WARHAMMER III

Total War: WARHAMMER III

Ultra Aggressive & Smart AI
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Update: Apr 5, 2024 @ 8:47am

Update: Mar 26, 2024 @ 5:47am

Final correction of the AI ​​which remained passive from the mid game.
-the AI ​​will be much more aggressive.
-the AI ​​will no longer remain blocked or inactive.
-The AI ​​will no longer be reluctant to attack a colony when it has a large superiority in strength.
-The AI ​​will be constantly active as long as it is at war.

This fix unlocks a huge range of AI gameplay.
Because with the past bug, it's like a lake or a river was blocked, blocking the fluidity of the current. (example: stacks of 10 units freeze on a colony to wait ad vitam aeternam)
Now everything is unlocked, without any blocking or anything else.
The campaign can last 1000 rounds while remaining fluid, active, aggressive and challenging.

Update: Mar 15, 2024 @ 7:45am

Update: Mar 13, 2024 @ 7:36pm

-Correction of a task for the AI ​​which prioritized too much the fact of following a leading army, which would break the end games, because the AI ​​only moves in groups of several stacks, which prevents it from divide correctly to manage the different fronts.
This may seem like a small fix, but it will probably have a huge impact on prolonged games.
-Value fix that caused the AI ​​horde to attack a defenseless colony too often and not allow enough time for its army to regenerate and sooner or later it would get attacked with its forces weakened.
The values ​​have been put in half compared to vanilla.

Update: Feb 23, 2024 @ 5:10pm

Update: Nov 28, 2023 @ 1:12am

-Adjustment/correction of "task" value which made the AI ​​too defensive on its neighboring territories to enemies, as a result it became passive.
Now everything is unlocked and the campaign map is very active, dynamic and aggressive
-Increased desire to recruit elite units for the AI

Update: Nov 25, 2023 @ 4:07am

Update: Oct 1, 2023 @ 8:41am

Update:
-A lot of work on the analysis of forces, whether troops, garrisons, colonies, etc.
-Better value judgment
-Better analysis of terrain and positioning
-More strategic
-More intelligent

Update: Sep 14, 2023 @ 6:02am

Update: Sep 2, 2023 @ 6:12am

-Several hours of debugging
-Improved the behavior of the AI ​​which defends its territories where the enemy has penetrated
-Adaptation of the mod for the new update

Special mention; after the theft of some of my values ​​by Forlorn the AI ​​expert according to himself.
It's Creativity Assembly's turn, but unluckily they copied old values ​​that I changed because they made the AI ​​suicidal when attacking fortified and non-fortified colonies.
Keep it up guys, you're geniuses...