Arma 3
Switchblade Loitering Munition
Showing 1-10 of 29 entries
< 1  2  3 >
Update: Jun 12, 2023 @ 9:48am

Improved flight stability, especially on long straight paths
Reduced Switchblade 600 noise

Update: May 7, 2023 @ 8:23am

Fixed regression in switchblade flight, should stop them dropping out of the sky as often (i hate arma physics)

Update: May 4, 2023 @ 12:14pm

Reverted to less cringe flight parameters
Fixed Switchblade 300 double detonation

Update: Apr 28, 2023 @ 7:18am

Improved flight stability
Nerfed Impact damage a bit
Removed buildings from valid manual targets

Update: Mar 26, 2023 @ 2:20pm

Added launch sound
Decreased Switchblade camera cutoff range
Allowed Manual targeting to target friendly units
Added warning messages for OPFOR/CIV deployment
Fixed Switchblade 600 gunner camera clipping

Update: Mar 17, 2023 @ 3:57pm

Updated Editor preview images
Fixed wrong Switchblade 600 rudder folding angle

Update: Mar 5, 2023 @ 1:30pm

Added wing unfolding animations
Changed Switchblade firing point to be at muzzle of tube
Added firing effect to Switchblade tube

Update: Mar 1, 2023 @ 7:48am

Added new Switchblade 600 model
Added ACE self interact deployment actions when ACE is available
Added Disassemble and Remove ACE interactions when ACE is available
Fixed weird launch angle on slopes
Fixed tubes on the ground having wrong rotation
Improved Switchblade flight stability
Fixed targeting HUD not showing up when connecting to another Switchblade
Fixed stuck/invisible player bug when connecting to another Switchblade and manually selecting a target

Update: Feb 15, 2023 @ 1:56pm

Fixed invisible/stuck player bug fr fr
Fixed removing Switchblade launcher when player is using it

Update: Feb 13, 2023 @ 1:52pm

Fixed stuck/invisible player bug
Improved anti-roll
Made local variables private
Decreased switchblade noise