Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Legend
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Update: Sep 25, 2022 @ 8:57am

Changes
- Vanhal ruins are back to tier 1 and can be upgradeable
- Typos fixes
- Lizardmen landmarks should appear in-game now
- All missing landmark descriptions are now done
- Fixed an issue that stopped Tancred Castle from being built by The Empire
- Athel Senthari moved to Novchozy as intended
- All new dwarf units have 35% magic resistance instead of 25% (to match base game units)
- Desolation Hold and Fort Orcal should show up for the dwarves
- Morathi is now able to recruit new units from this mod
- Unit cap increase for Jabberslythe effect at Dragon's Wood no longer affects the RoR
- The Clan Skab building can be upgraded to Under-Nuln again
- You should be able to run this mod now even without the unlocker, though you will not see many of the landmarks for reasons I have stated in the description.
- Some new units cards commissioned from r1kko
- Recruitment of new units for Nurgle factions should be working again (script provided by Heimdal)
- slightly tweaked the appearance of the Imperial Dragon
- landmark descriptions for the Vampire Count, Tzeentch, Tomb Kings and Khorne have been re-done
- fixed Horsemen of Khorne's animations
- Reikwald Circle moved to Grunberg
- Petrified Forest is not upgradeable anymore and removed; Petrified Forest Revived is now a standalone tier 1 landmark
- Salzenmund Soul-Eaters unit count is back to 2 as intended (SET UNIT SIZE TO LARGE! Ultra will add an extra Cygor and anything lower than large may result in lower unit count)
- Comet of Casandra overcast bug fixed
- some new landmark icons for Kislev courtesy of SpartanVI
- Black Altar landmark (all variants) have been moved to the Temple of Skulls



Additions
- 23 New landmarks added (mostly stuff I missed when porting landmarks from Landmarks of the Old World)
- some landmarks available to all faction in base game have to lowered to tier 1 for the Wood Elves (with some tweaks)



Known Issues
- Some landmarks are still missing icons
- Trade resources added by this mod are still valued at 1

Update: Sep 11, 2022 @ 9:51pm

Changes
- Some missing landmark descriptions have been added
- Corruption reduction for the Stanitsas properly apply
- Clan Gritus HQ works at Tribeslaughter



Additions
- Landmark at Hergig for human & vampire factions
- New landmark at Dietershafen
- Recruitable units work properly for the Forest of Spirits

Update: Sep 11, 2022 @ 7:42pm

Changes
- Fixed issue where Stanitsas of Zoishenk gave +10 corruption instead of -10
- Gave the Imperial Dragon RoR a more "Imperial" look
- Lowered settlement level requirement for Infernius Fortress to level 3
- The Occupied Drakenhof Court give +20 relations with Vampire Counts instead of the Empire
- Upkeep for Mother of the Flame and Phoenix Riders reduced
- Removed unit_qualities table which should fix CTDs that happen when AI tries to recruit new units mid-campaign



Additions
- Brazen Altar, The Bleeding Spire and The Blood Marshes is buildable by the WoC as well
- Shrine of Loec added in for both Dark Elves and High Elves
- Bregonne added

Update: Sep 9, 2022 @ 6:58am

Changes
- Fixed ethereal effects for Ghost Swordsmen and Bearded Skull Miners
- Removed Amphitheatre of Yvresse landmarks for both High Elves and Dark Elves(CA reimplemented it); however, it's still buildable by other factions
- Balanced ethereal units to match new IE changes
- Landmarks at Nuln should show up now for both Skaven and Kislev in IE
- Removed Forsaken of Slaanesh(CA implemented it)
- Fixed some typos and spelling errors
- Landmark effects slightly adjusted for IE
- Some new units cards from Khamar
- fixed Black Orc helmet glitch
- fixed Gutbuster's Gutbusters Bretonnian helmet model texture glitch
- fixed ethereal effects for both Bearded Skull Miners and Ethereal Swordsmen
- fixed Blogar's beard moving when moving
- fixed some LOD issues



Additions
- Landmarks from Landmarks of the Old World implemented! (They came in the last IE update but I forgot to enable them)
- Demigryph Knights(both variants) can be recruited from the Imperial Zoo
- Imperial dragon has a more "imperial" look
- New landmarks for WoC
- Added the Glittering Tower Lighthouse back in at Lothern
- Allows WoC faction to build some daemon-specific landmarks and unique ports (some are not yet available in Immortal Empires yet)
- New landmarks for Skaven
- New landmarks for Bretonnia
- New landmark for Vampire Counts
- New landmark for Tzeentch


Notice
- The new landmarks will not have any icons just yet, I'm planning on releasing them all together in one update.

- PLEASE MAKE SURE YOU SUBSCRIBE TO MIXU'S UNLOCKER AND PLACE IT ABOVE THIS MOD IN THE LOAD ORDER

- This brings the grand total of landmarks in the mod currently to 187!

Update: Aug 23, 2022 @ 9:49pm

*Updated for IE

Update: Jul 8, 2022 @ 5:42pm

Changes
- Fraternity of the Second Flesh landmark's regen effect (redundant) has been replaced with two new effects

- Ethereal glow effect on regular Empire state troops has been fixed

- A few WIP buildings are buildable for a few factions (ex. Erengrad Cannon Compound, The Aesthetes etc.). None of these buildings are broken but are missing their icons and/or recruitable units, I will try and get another update out before IE.

Update: Jun 30, 2022 @ 10:58pm

- Crashes happening during startup have been resolved!

Update: Jun 30, 2022 @ 9:45am

Updated for Patch 1.3*

Update: May 18, 2022 @ 7:36am

Changes
- New units cards
- Eternal Guard are now shielded
- Maneater Pistols (including RoR) affected by buffs from Nuln landmark
- Powder-Guts (Maneaters – Ogre Pistols) added to garrison of "Nuln Cannon Foundry Pillaged"
- fixed a script issue that prevented Nurgle units from being recruited (big thanks to Heimdal)

Update: May 17, 2022 @ 8:18am

Updated for Patch 1.2