Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
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Update: Nov 3, 2024 @ 12:07pm

Update: Nov 3, 2024 @ 6:20am

Update: Sep 28, 2024 @ 3:32am

- Kislev garrison fix.

Update: Sep 27, 2024 @ 5:41am

- Steam upload bug fixed.

Update: Sep 27, 2024 @ 4:01am

Empire

- Pew, pew really fast.

Warriors of Chaos

- Dragon Ogres, unit; -10% health.

Dark Elves

- Moderate income buffs to economy buildings with some additional effects buffs.
- Settlements income will have higher starting value, same at the end.

High Elves

- Moderate income buffs to economy buildings.
- Settlements income will have higher starting value, same at the end.

Vampire Counts

- Small income buffs to economy buildings.
- Settlements income will have higher starting value, same at the end.

AI

- A much more defensive AI in the face of the threat.
- AI ​​will juggle properly between attacking at the right time or defending what must be defended.
- AI ​​will no longer make placements or suicidal attacks like in the past.
- AI ​​will want to recover recently lost colonies if it is close enough to its armies.
- AI ​​will defend/attack borders with enemies and enemies with the main threat.
- AI ​​will retreat to neutral territory to regenerate the life of its damaged troops
- AI ​​will prioritize defending a colony that is under siege.
- AI ​​will recruit even more elite units.
- AI ​​will have a greater dislike for factions that it does not like close to it (Greater importance for proximity).
- AI ​​will no longer be forced march in a suicidal manner.
- AI ​​will launch group attacks in stacks of armies.
- AI ​​will withdraw when it sees that it does not have the necessary forces (exception to defend a colony).

Update: Sep 12, 2024 @ 3:13am

- Several fixes with new vanilla update.

Update: Sep 8, 2024 @ 12:55am

- Small script fixes.

Update: Sep 5, 2024 @ 12:21am

- AI adjustments by Hecleas.

Update: Aug 29, 2024 @ 4:10am

- Updated for 5.2.2

Update: Aug 24, 2024 @ 9:47am

- Cults agents bug fixed.