Arma 3
WebKnight's Zombies and Creatures
Showing 11-20 of 25 entries
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Update: Dec 29, 2022 @ 10:47am

Added new zombie type: Shambler with Melee weapon
Added ability to spawn corrupted body through eden and Zeus

Update: Sep 7, 2022 @ 1:11pm

Fixed the damage with ace

Update: Sep 7, 2022 @ 9:29am

Added new creature:
Corrupted (Headcrab a like creature that takes contol of someones body)

Fixed:
A few issues when Zombies were not reciving Melee Damage
ItemInfo.Scope problem
Zombie uniforms were appering in an arsenal

Update: Aug 18, 2022 @ 1:45pm

Forgot to add an idle sounds to Smasher

Update: Aug 18, 2022 @ 1:24pm

Added new special infected:
Smasher - a boss type mutated creature. Can throw rocks, jump, destroy literally everything on his path. Can be fully customized through addon options.

Fixed:
Bloaters can now damage vehicles
Melee damage now properly work on leapers
Leapers damage can now be customized via addon options

Update: Jun 22, 2022 @ 5:10am

Small update:
Zombies now do not go unconscious while using PIR
You can now disable zombie grabbing ability in addon options
Special infected now can use custom sounds

Update: Apr 15, 2022 @ 10:58am

ACE3: Fixed an issue when zombie biting attack was doing vanilla damage instead of ACE one

Update: Apr 9, 2022 @ 7:20pm

Zombies small patch
Fixed:
Pathfinding problems whenever you give waypoints to the zombies from Editor, they work fine now
Necroplague zombies now do not attack my zombies if they are in a same side

Necroplague mod was updated as well, now you can set so all of the ressurected zombies will use my AI and animations (Thanks devourerking23 and his team!!!)

Update: Apr 7, 2022 @ 6:03am

Forgor to update Triggerman and Bloater zombies type

Update: Apr 7, 2022 @ 5:56am

Small hotfix for Zombies
Fixed:
Select a proper unit problem solved (hopefully)
Skeleton check is back again.