XCOM 2
Stukovs Lost Army - Nemesis
Показані результати 1–10 із 12
< 1  2 >
Оновлено: 25 груд. 2024 о 12:34

a ton of config errors

Оновлено: 20 верес. 2024 о 9:34

just a few minor delays, so they don't come that early

Оновлено: 12 трав. 2024 о 5:06

nerfed Black Market sell prices of the Corpses

Оновлено: 14 лют. 2024 о 9:15

small adjustments, Birkin can only be leader in Howler Encounters

Оновлено: 9 груд. 2023 о 11:19

small update. Thanks to Tedster and his Encounter List checker

oh yes this is TOTALLY INCOMPATIBLE with UECP

Оновлено: 26 серп. 2022 о 7:50

Balance Patch ... after sleeping over it i decided to take away the catchfire debuff on the Nemesis. The Birkin and the Parasite Zombies still suffer from that

Оновлено: 25 серп. 2022 о 12:47

Small update that will make fighting them easier and all

They get the LostCatchingFire Abilitiy which "may" let them run away. (not tested)

If running Stukov Perk Pack: Vulnerabilities and Resistances most of them will be Vulnerable to Fire between 50 and 200% extra damage. The ones with the Flamethrowers instead are Vulnerable to Frost

If using Mitzruti Perk Pack they will be affected by Turn Undead

Also added theoretical support for G-Virus. In the folder Birkin you will see a few files starting with Addon ... rename those to like XComEncounterLists.ini from AddonXComEncounterLists.ini.

If you do that without running the mod, your game may crash

Оновлено: 12 трав. 2022 о 7:17

Adjusted Spawn Weights

Оновлено: 8 трав. 2022 о 4:08

Added the Collectors as possible Followers for the Nemesis if you run Reapers and Collectors Lost Mod by Stukov

Lowered some Nemesis Spawn Weights a bit

Оновлено: 1 квіт. 2022 о 7:03

Another try to fix the removing of Nemesis from Advent