XCOM 2
Stukovs Lost Army - Nemesis
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Update: 25 dec 2024 om 12:34

a ton of config errors

Update: 20 sep 2024 om 9:34

just a few minor delays, so they don't come that early

Update: 12 mei 2024 om 5:06

nerfed Black Market sell prices of the Corpses

Update: 14 feb 2024 om 9:15

small adjustments, Birkin can only be leader in Howler Encounters

Update: 9 dec 2023 om 11:19

small update. Thanks to Tedster and his Encounter List checker

oh yes this is TOTALLY INCOMPATIBLE with UECP

Update: 26 aug 2022 om 7:50

Balance Patch ... after sleeping over it i decided to take away the catchfire debuff on the Nemesis. The Birkin and the Parasite Zombies still suffer from that

Update: 25 aug 2022 om 12:47

Small update that will make fighting them easier and all

They get the LostCatchingFire Abilitiy which "may" let them run away. (not tested)

If running Stukov Perk Pack: Vulnerabilities and Resistances most of them will be Vulnerable to Fire between 50 and 200% extra damage. The ones with the Flamethrowers instead are Vulnerable to Frost

If using Mitzruti Perk Pack they will be affected by Turn Undead

Also added theoretical support for G-Virus. In the folder Birkin you will see a few files starting with Addon ... rename those to like XComEncounterLists.ini from AddonXComEncounterLists.ini.

If you do that without running the mod, your game may crash

Update: 12 mei 2022 om 7:17

Adjusted Spawn Weights

Update: 8 mei 2022 om 4:08

Added the Collectors as possible Followers for the Nemesis if you run Reapers and Collectors Lost Mod by Stukov

Lowered some Nemesis Spawn Weights a bit

Update: 1 apr 2022 om 7:03

Another try to fix the removing of Nemesis from Advent