XCOM 2
Stukovs Lost Army - Nemesis
Visualizzazione di 1-10 elementi su 12
< 1  2 >
Aggiornamento: 25 dic 2024, 12:34

a ton of config errors

Aggiornamento: 20 set 2024, 9:34

just a few minor delays, so they don't come that early

Aggiornamento: 12 mag 2024, 5:06

nerfed Black Market sell prices of the Corpses

Aggiornamento: 14 feb 2024, 9:15

small adjustments, Birkin can only be leader in Howler Encounters

Aggiornamento: 9 dic 2023, 11:19

small update. Thanks to Tedster and his Encounter List checker

oh yes this is TOTALLY INCOMPATIBLE with UECP

Aggiornamento: 26 ago 2022, 7:50

Balance Patch ... after sleeping over it i decided to take away the catchfire debuff on the Nemesis. The Birkin and the Parasite Zombies still suffer from that

Aggiornamento: 25 ago 2022, 12:47

Small update that will make fighting them easier and all

They get the LostCatchingFire Abilitiy which "may" let them run away. (not tested)

If running Stukov Perk Pack: Vulnerabilities and Resistances most of them will be Vulnerable to Fire between 50 and 200% extra damage. The ones with the Flamethrowers instead are Vulnerable to Frost

If using Mitzruti Perk Pack they will be affected by Turn Undead

Also added theoretical support for G-Virus. In the folder Birkin you will see a few files starting with Addon ... rename those to like XComEncounterLists.ini from AddonXComEncounterLists.ini.

If you do that without running the mod, your game may crash

Aggiornamento: 12 mag 2022, 7:17

Adjusted Spawn Weights

Aggiornamento: 8 mag 2022, 4:08

Added the Collectors as possible Followers for the Nemesis if you run Reapers and Collectors Lost Mod by Stukov

Lowered some Nemesis Spawn Weights a bit

Aggiornamento: 1 apr 2022, 7:03

Another try to fix the removing of Nemesis from Advent