Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Update: Oct 23, 2024 @ 3:53am

Update: Oct 22, 2024 @ 6:39am

Update: Oct 22, 2024 @ 3:18am

Hotfix version v.1.03

- MAJOR -- Stagger mechanic: Rounds/shots hitting the human body now have a chance to stagger/flinch the person shot. Different cartridges have different chances to stagger. Bullets with higher kinetic energy typically have higher chance for staggering opponents. Which part of the body or whether the person is wearing body armor or not increases or decreases the chance of stagger.
- Humans that are staggered cannot move nor fire their weapon for 2-2.5 seconds and play a specific injury animation.
- The stagger mechanic only applies to AI-controlled units. Player-controlled units are exempt/immune to the stagger mechanic for gameplay reasons.

- Added M16A3 rifle variants (M16A4 with lower receiver modified to use full/semi trigger and selector)
- Changed GRM T4 and T5 squad leader primary weapons to M16A3 with Magpul Pmag
- Slightly increased chance of 5.56x45mm M855A1, MK262, and MK318 loads to deal more damage and stagger
- 7.62x39mm chance to deal extra damage and stagger value are now separate from other intermediate cartridges
- Slightly reduced delay of semi auto firing or burst logic of assault rifles and carbines
- Replaced M16 firing sound with new, more matching firing sound

Credits to Colonel Rooster and Ank for stagger mechanic coding and new M16 firing sound

Update: Oct 16, 2024 @ 5:54am

Hotfix version v.1.02

- Fixed crash with German mission 1
- Increased M16A4 accuracy
- Added and changed varieties of APFSDS shell types for Russian tanks
- Added 3BM60 APFSDS for Rebel T-90A
- Added APHEBC rounds for T-55A and alternate APFSDS rounds for T-62
- Changed GRM T3 section leader rifle to M16A4 with Magpul pmag
- Changed UAF T4 team leader rifle to MK18 Mod 0
- Updated firearm burst logic for assault rifles, battle rifles, and recce rifles
- Updated pistol burst logic to fire more rounds into target
- Added proper damage values for 9mm JHP rounds
- Added new 5.56 rifle suppressed firing sound

IMPORTANT NOTE: If you are using the WF extended range addon, be sure to replace the one in your resource folder with the new updated addon outside the resource folder of the mod directory or else you will encounter crash issues. Current version is v.1.02

Update: Oct 15, 2024 @ 8:34am

Hotfix version v.1.01a

- Added new maps from Ukraine at War for Conquest and Combined Arms (Credit to UaW dev team for the maps)
- Increased weapon sway of anti-material rifles
- Increased weapon sway for heavier firearms when crouching
- Increased accuracy of scoped G3 rifles
- Blastwave of tank main guns firing may now damage any troop standing in front of them (don't stand near the gun firing! It may injure or kill the person near it)
- Minor battle rifle and recce rifle burst logic adjustment to be more sensible

IMPORTANT NOTE: If you are using the WF extended range addon, be sure to replace the one in your resource folder with the new updated addon outside the resource folder of the mod directory or else you will encounter crash issues. Current version is v.1.01a

Update: Oct 14, 2024 @ 10:42am

Hotfix version v.1.0

- MAJOR: Additional and tweaked firearms behavior and logic
- Different firearms now possess different reload speed and spread, sway in direct control, and additional modifiers
Reload speed differences:
- M4/M16/HK416 = 3.9s (3.7s with Magpul Pmags)
- AK = 4.15s
- G36 = 4.4s
- VHS-2 = 4.35s
- AUG = 4.45s
- AR70 = 4.5s
- AS Val = 4.0s
- M110/G28 = 3.95s
- M249 = 9s (12s with 200-round box)
- M240/MAG-58 = 10s
- PKM/PKP = 12s
- M2HB = 12s
- DSHK/Kord = 9s (12s for 150-round belt variants)
- MG3 = 8s
- FAL = 4.2s
- G3 = 4.5s
- AR70 = 4.5s
- Assault rifles and carbines are now fired in single shots by the AI past 25% of their total range, in full auto below 25% of their total range (players can go full auto at any length of burst in direct control mode)
- Reduced spread of M4/M16/M27 rifles
- Reduced spread of M4A1 Block II and HK416A7
- Increased accuracy of AK-12 with iron sights
- Added "Hardcore Mortality Mode" replacing "Disable DC Outline". Enabling Hardcore Mortality Mode causes player infantry units to have a chance to be 100% immediately killed and not revivable when shot and downed/killed.
- Adjusted Russian T1-T3 squads and teams to have squad compositions based off what has been witnessed in Russo-Ukrainian war 2022-present
- Anti-Tank Motostrelki squads replaced by Motosttelki RPK-74M variants
- Fixed Shilka not being purchaseable in Conquest for RGF
- Added more optics to GRM T2 squad's M4A1s
- Replaced GRM T3 M16A4 rifleman to use M16A4 with Magpul Pmag variant instead
- Minor breed tweaks
- Added 9mm JHP rounds and issued them to UAF police (a few Ranger NCOs "acquired" 9mm JHP rounds for their pistols too)
- Heavier rifles now have more sway than lighter rifles
- Increased sway for SAWs and LMGs
- "Fallschirmjägers" renamed to "EGB Fallschirmjägers"

IMPORTANT NOTE: If you are using the WF extended range addon, be sure to replace the one in your resource folder with the new updated addon outside the resource folder of the mod directory or else you will encounter crash issues.

Update: Jul 21, 2024 @ 8:36am

Hotfix version v.07m2 beta

- Slightly increased M4A1, MK18, and M16A4/M16A2 accuracy
- Reduced armor values for T-90M Obr. 2023 (not the pre-2023 T-90M)
- Reduced price for T-90M Obr. 2023

Update: Jun 27, 2024 @ 8:31am

Hotfix version v.07m beta

- Fixed missing reduced detection radius modifier for suppressed M4A1 Block II, SVCh, and M39 EMR
- Added Low Intensity Conflict addon for Conquest gameplay (can be found in mod directory)

Update: May 30, 2024 @ 6:30am

Update: May 30, 2024 @ 5:55am

Unnamed Hotfix

- Fixed Russian T4 and T5 squads not appearing with a designated marksman
- Increased accuracy for all rifles and MGs equipped with 3-4x optic