Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
2,678 Comments
Bandit King of Nowhere 12 hours ago 
Ah! Thought so, well thank you for the info. Regardless still an amazing mod
C7B3R_Rayko Jul 16 @ 5:35am 
The Fuchs for the Bundsvere still only has two crew despite the vehicle needing 3 for full operational efficiency
Yuri~  [author] Jul 16 @ 2:15am 
That's a bug. Hopefully to be fixed
Bandit King of Nowhere Jul 15 @ 11:31pm 
Howdy, was just curious if this was by intent or not. The motorized SFOD-D was supposed to have 11 anti tank units? Just when I spawn them I have units outside the Stryker.
Yuri~  [author] Jul 15 @ 9:41pm 
Thanks for the kind words! Feel free to hop in the Discord server or ask about anything if you want to.
BossGamerMan101 Jul 15 @ 7:01pm 
Yuri, your mod is great and I'd go as far as to say the reason this game has any life to it. It's 3 years old and you still update and actively work on it and communicate with the community. You're doing more as a mod creator than most game devs do for the entirety of their whole games. Keep up the amazing work!
Yuri~  [author] Jul 14 @ 5:24am 
What's wrong with you fucking Russians always being assholes?
Splinter SHot Jul 14 @ 4:13am 
you want more people to play the mod, but you're wasting your time
Splinter SHot Jul 14 @ 4:11am 
this is not spam, but an idea that you might just screw up
Yuri~  [author] Jul 13 @ 10:47pm 
Can you please stop spamming the comment section?
RootingBEER Jul 13 @ 6:29pm 
Love the mod and love the creator:WH3_clasp:
amir samadi Jul 12 @ 8:50am 
Thank you very much for your efforts and quick response.
Yuri~  [author] Jul 12 @ 7:14am 
FPV drones are in the work. Hopefully out in a few months
amir samadi Jul 12 @ 7:00am 
Hi, I hope you're doing well!
I'm one of the fans of your mod, and I really appreciate the work you've done.
I have a small suggestion that I believe could make your mod even more exciting and complete.
Would it be possible to add an FPV (First Person View) drone feature in future updates?
This could give players a more realistic and immersive experience, especially for scouting missions or remote exploration.
Thank you for all your hard work! 🙏
Yuri~  [author] Jul 11 @ 4:13pm 
You know, UCP is already fully outphased by OCP. US soldiers aren't even allowed to wear UCP anymore.
masongd17 Jul 11 @ 3:13pm 
ok and by "no ACU/UCP camo" are you talking about how they were retired in 2019? i am very excited for the next update to. is the IDF still being worked on?
Yuri~  [author] Jul 11 @ 2:52am 
2020+ so no ACU/UCP camo
masongd17 Jul 11 @ 1:44am 
hey Yuri i absolutely love this mod and was wondering on some things like what years is this actually set in, i also have questions on what factions are to come since last time i checked Israel (was it?) was a work in progress, im also a little confused on some of the skins (textmods) especially with the us having the standard, winter, and desert options but desert and standard are literally the same skins just with a different patch on the shoulder will this be fixed? it happens with some vehicles to. also is the mod supposed to be real world Accurate with like skins and vehicles?
masongd17 Jul 11 @ 1:40am 
yeah i know ive used it i think so it dosnt need another as that one is a large mod (in both popularity and content) anyways
null Jul 10 @ 2:30pm 
it's own modern combat mod*
null Jul 10 @ 2:30pm 
goh already has it's own modern combat anyways literally named modern combat
masongd17 Jul 10 @ 2:10pm 
the gates of hell game is a completely different era of warfare so putting this modern combat mod into a WWII game dosnt really fit
Yuri~  [author] Jun 28 @ 12:33pm 
no
Stelle Jun 28 @ 11:16am 
Will this mod be add to goh?
Hanover Jun 27 @ 9:51pm 
instantly fired at when you start the mission, enemy knows where you are at all times, guns had their damaged increased to a ridiculous amount while also keep the health of everything normal so everything is a paper tiger, because of the first 2 problems the third rebel mission is impossible, these are all the problems I've had with this mod in the 2 or 3 hours I've played it. and yes fog of war was on.
Yuri~  [author] Jun 26 @ 8:10pm 
I don't think coop with other players is that stable even with current game version right now
Yuri~  [author] Jun 25 @ 11:51am 
Probably not
BossGamerMan101 Jun 24 @ 10:13pm 
Hey yuri, does the "More Vehicles" mod not being up to date going to affect the rest of the mod too bad?
Mister X Jun 23 @ 12:51am 
Guys, I don't understand why the AI ​​ally disappeared during the offensive?
null Jun 17 @ 5:06pm 
why do literally none of the maps work on skirmish mode </3 if i try to play a warfighter map it just crashes the game completely
C7B3R_Rayko Jun 16 @ 4:10pm 
@CETNIK, just switch to the beta version of the game, or up the difficulty if it hurts you so much.
CETNIK Jun 16 @ 1:56pm 
I win battles doing nothing just watching my side AI kill their AI Please make the COMPUTER AI more powerful more tanks etc!!
Ethereal Phoenix Jun 16 @ 1:25pm 
Ok...?
Yuri~  [author] Jun 16 @ 5:42am 
US spec ops mostly use M4A1 URG-I

US Airborne infantry (the ones with helmet scrims) are the ones who get M7 and M250
Ethereal Phoenix Jun 16 @ 5:30am 
Like the Rangers?
Yuri~  [author] Jun 16 @ 1:31am 
Not everyone gets the M7 and M250. Only Tier 3B infantry do
Ethereal Phoenix Jun 15 @ 8:50pm 
I noticed in the mission "Payday" US Army were still using M4s
Yuri~  [author] Jun 15 @ 9:46am 
Happy 250th birthday to the US Army

NGSW (M7 and M250) weapons are now available for US Army T3B squads
Yuri~  [author] Jun 15 @ 7:17am 
So far we have the newest iteration of firearms among the factions now.

M7s for USA, QBZ-191 for China, AK-12 for Russia. These three weapons are encountered fairly common within the mod now unlike in previous mod versions
CETNIK Jun 14 @ 2:30pm 
Ok i'm back any changes?
CETNIK Jun 14 @ 2:27pm 
Parts of this mod need to be implemented in the Vanilla version by developers!! your modification when it comes to shooting is way better then Vanilla... it feels so much more realistic!! i Love the TUG of War Concept with the Infantry that being said you made Enemy AI way to weak hardest settings and i don't need to use my own units my AI kill the enemy AI Please make More Enemy Ai and Stronger Where they use Mortars and other equipment Please way too easy right now Conquest is.. Important: When Im defending in Conquest, the Enemy Ai does not even have time to deploy all it's troops due to how fast VP are Acquired by Human Player and the defence map ends fast. That being said Impressive moD, One last thing Any way to add where Enemy Ai Repairs and takes damaged tanks and transports? ENEMY AI NEEDS TO BE HARDER OVERALL! if you can make this happen i give you points!!
C7B3R_Rayko Jun 13 @ 6:04am 
Of course, I appreciate you looking into it @SoldierDude Gaming
GamingJohn Jun 12 @ 7:03am 
Hi Guys, me and my friend have the same Error from Rayko, but we have this crashes on ANY map (even on the standard-maps) with faction israel, german, grm... in my singleplayer i play usa and have no crash jet
SoldierDude Gaming Jun 11 @ 9:31pm 
@Pantoe
@T'erissk
@C7B3R_Rayko

Apologies for the errors you guys have been having. I’m the one that does most of the map porting work on the mod and doing fixes with maps/gamemodes. I’ll look into the issues y'all have been having and see if I can resolve them.

It’s either due to some issue with the maps/modes themselves that I may have missed, or it could also just be CTA being a buggy and unstable mess (Thanks DMS). But, I’ll make sure to check out your reports and see if there’s anything I can fix. Thanks for the reports
C7B3R_Rayko Jun 11 @ 8:06pm 
Another crash on Kalingrad playing conquest. Here is the bug report as follows.

Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x0000012c

RIP=1407918f8 [quant]
RAX=00000000 RBX=350647070
RCX=350647070 RDX=0000052f
RSI=02ebdfa8 RDI=02ebdfa8
RSP=07b4f588 RBP=07b4f6c0
>>>>>> eQuantExecutor::Execute
>>>>>> quantThread::onExecute:nq
>>>> quantThread:quant
>> scene:quant
> scene:quant.bullets

CALL TO ARMS - v1.228.0 - standard x64
2021.03.12 15:04 - x64 - 2314e5927 - 0x0162FB6B
C7B3R_Rayko Jun 11 @ 6:43am 
Having constant issues on Kalingrad, bugs with spawns, and the MRAP M134 causes crew who enter it to catch fire and perish
T'erissk Jun 10 @ 9:25pm 
These new maps from June 7th and 8th are nice, but they lag a lot. Don't even have google open, or really anything going on in the background and it lags.

Think you folks made the maps a bit "too busy", causing the lag.
Pantoe Jun 10 @ 5:02am 
Tried it with 3 AIs, working fine until a vehicle spawned and crashed my game again.
Pantoe Jun 10 @ 4:50am 
The new map 'Kunduz' seems to crash when I play evac mode with 4 enemy AIs. Once the prep timer goes to zero and enemies spawn, game crashes due to some 'pathfinder' critical error.
Lou Wheezy Jun 9 @ 9:25pm 
okay thanks i am blind because for some reason i didnt see that section lmao