Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Update: Nov 25, 2024 @ 10:20pm

Hotfix version v.1.04f

- Fixed textures on T-64BV and T-62M1 (thanks LD for that)
- Changed designation of 115mm U-5TS to 115mm 2A20

Update: Nov 19, 2024 @ 6:24am

Hotfix version v.1.04e

- Reduced weapon skill level of T3 VDV from level 6 to level 5
- Added M2A2 Bradley to UAF
- Added Leopard 1A5 and TPz Fuchs to Bundeswehr
- Special thanks to Ank for the vehicles and textures

Update: Nov 16, 2024 @ 6:56am

Update: Nov 16, 2024 @ 6:43am

Hotfix version v.1.04d

- Localization fix
- Added pintle M240B MG mounts on all ACV-15 variants (thanks to Hikip for the vehicle edits)
- Fixes for GRM Campaign Mission 6 and 9
- Added new F88/AUG A1, QBZ-97, and QBU-97 firing sounds (thanks to Ank for the sounds)
- Added T-55AM and T-72M1 to GRM (Editor only because they don't "fit" the game yet and are merely placeholder entities)
- Increased infantry/human direct control accuracy
- Increased T-80 reverse speed from 8 to 11 km/h
- Fixed bug with GRM T1 marksman breeds using 7.62 NATO for their QBU-97 instead of 5.56 NATO
- Replaced marksmen in RGF T2 squads with riflemen
- Minor bug fixes

Update: Nov 16, 2024 @ 5:55am

Update: Nov 6, 2024 @ 5:59am

Hotfix version v.1.04c

- Fixed armor threshold on AMX Leclerc
- Given AMX Leclerc their own new threshold variety against all kind of warheads

Update: Nov 3, 2024 @ 7:05am

Hotfix version v.1.04b

- Updated all single player missions to use latest breed inventories
- Added M10 Booker replacing M1128 MGS in US and German single player missions
- Replaced T-80UM in Russian single player missions to T-80BVM
- Added T-64BV to Rebels and T-62M1 to RGF
- Increased frequency of idle chatters for both infantry and vehicles

Update: Oct 31, 2024 @ 7:16am

Hotfix version v.1.04

- Added T-64BV and T-62M1 (Editor only for now)
- Added new parameters for HESH rounds (HESH is now far deadlier than ever. Trust me)
- Major overhaul on tank armor threshold for different types of tanks against different types of rounds based on composite armor values
- 152/155mm artillery hits on armored vehicles now have a much more fatal impact (you don't want to eat a howitzer round even in the best tank available. Just fucking don't)
- Lowered overall skill level of GRM and UAF T2 troops

Update: Oct 30, 2024 @ 1:02am

Hotfix version v.1.03c

- Localization fix
- Added description on GRM, Russian, and German campaigns that they need Season Pass/Deluxe Edition DLCs to be made available for players (Lots of people whine about the mod being broken because they try to play those campaigns without owning the DLCs)
- Tweaked 3rd person camera views for most vehicles

Update: Oct 29, 2024 @ 3:25am

Hotfix version v.1.03b

- Added description of type of weapon to localization/designation of all firearms
- Added US Army and USMC combat engineer squads. They have the same abilities as infantrymen do, except they can do anything an engineer can at the expense of doubled CP cost
- Reduced delay of firing assault rifles
- Replaced AKs in UAF Militarized Police squads with MP5 and UMP45
- Removed M590 shotguns from US Army T3B team leaders, added M590 shotguns to Army combat engineer team leaders

IMPORTANT NOTE: If you are using the WF extended range addon, be sure to replace the one in your resource folder with the new updated addon outside the resource folder of the mod directory or else you will encounter crash issues. Current version is v.1.03b