Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Update: Nov 6, 2024 @ 5:59am

Hotfix version v.1.04c

- Fixed armor threshold on AMX Leclerc
- Given AMX Leclerc their own new threshold variety against all kind of warheads

Update: Nov 3, 2024 @ 7:05am

Hotfix version v.1.04b

- Updated all single player missions to use latest breed inventories
- Added M10 Booker replacing M1128 MGS in US and German single player missions
- Replaced T-80UM in Russian single player missions to T-80BVM
- Added T-64BV to Rebels and T-62M1 to RGF
- Increased frequency of idle chatters for both infantry and vehicles

Update: Oct 31, 2024 @ 7:16am

Hotfix version v.1.04

- Added T-64BV and T-62M1 (Editor only for now)
- Added new parameters for HESH rounds (HESH is now far deadlier than ever. Trust me)
- Major overhaul on tank armor threshold for different types of tanks against different types of rounds based on composite armor values
- 152/155mm artillery hits on armored vehicles now have a much more fatal impact (you don't want to eat a howitzer round even in the best tank available. Just fucking don't)
- Lowered overall skill level of GRM and UAF T2 troops

Update: Oct 30, 2024 @ 1:02am

Hotfix version v.1.03c

- Localization fix
- Added description on GRM, Russian, and German campaigns that they need Season Pass/Deluxe Edition DLCs to be made available for players (Lots of people whine about the mod being broken because they try to play those campaigns without owning the DLCs)
- Tweaked 3rd person camera views for most vehicles

Update: Oct 29, 2024 @ 3:25am

Hotfix version v.1.03b

- Added description of type of weapon to localization/designation of all firearms
- Added US Army and USMC combat engineer squads. They have the same abilities as infantrymen do, except they can do anything an engineer can at the expense of doubled CP cost
- Reduced delay of firing assault rifles
- Replaced AKs in UAF Militarized Police squads with MP5 and UMP45
- Removed M590 shotguns from US Army T3B team leaders, added M590 shotguns to Army combat engineer team leaders

IMPORTANT NOTE: If you are using the WF extended range addon, be sure to replace the one in your resource folder with the new updated addon outside the resource folder of the mod directory or else you will encounter crash issues. Current version is v.1.03b

Update: Oct 23, 2024 @ 3:53am

Update: Oct 22, 2024 @ 6:39am

Update: Oct 22, 2024 @ 3:18am

Hotfix version v.1.03

- MAJOR -- Stagger mechanic: Rounds/shots hitting the human body now have a chance to stagger/flinch the person shot. Different cartridges have different chances to stagger. Bullets with higher kinetic energy typically have higher chance for staggering opponents. Which part of the body or whether the person is wearing body armor or not increases or decreases the chance of stagger.
- Humans that are staggered cannot move nor fire their weapon for 2-2.5 seconds and play a specific injury animation.
- The stagger mechanic only applies to AI-controlled units. Player-controlled units are exempt/immune to the stagger mechanic for gameplay reasons.

- Added M16A3 rifle variants (M16A4 with lower receiver modified to use full/semi trigger and selector)
- Changed GRM T4 and T5 squad leader primary weapons to M16A3 with Magpul Pmag
- Slightly increased chance of 5.56x45mm M855A1, MK262, and MK318 loads to deal more damage and stagger
- 7.62x39mm chance to deal extra damage and stagger value are now separate from other intermediate cartridges
- Slightly reduced delay of semi auto firing or burst logic of assault rifles and carbines
- Replaced M16 firing sound with new, more matching firing sound

Credits to Colonel Rooster and Ank for stagger mechanic coding and new M16 firing sound

Update: Oct 16, 2024 @ 5:54am

Hotfix version v.1.02

- Fixed crash with German mission 1
- Increased M16A4 accuracy
- Added and changed varieties of APFSDS shell types for Russian tanks
- Added 3BM60 APFSDS for Rebel T-90A
- Added APHEBC rounds for T-55A and alternate APFSDS rounds for T-62
- Changed GRM T3 section leader rifle to M16A4 with Magpul pmag
- Changed UAF T4 team leader rifle to MK18 Mod 0
- Updated firearm burst logic for assault rifles, battle rifles, and recce rifles
- Updated pistol burst logic to fire more rounds into target
- Added proper damage values for 9mm JHP rounds
- Added new 5.56 rifle suppressed firing sound

IMPORTANT NOTE: If you are using the WF extended range addon, be sure to replace the one in your resource folder with the new updated addon outside the resource folder of the mod directory or else you will encounter crash issues. Current version is v.1.02

Update: Oct 15, 2024 @ 8:34am

Hotfix version v.1.01a

- Added new maps from Ukraine at War for Conquest and Combined Arms (Credit to UaW dev team for the maps)
- Increased weapon sway of anti-material rifles
- Increased weapon sway for heavier firearms when crouching
- Increased accuracy of scoped G3 rifles
- Blastwave of tank main guns firing may now damage any troop standing in front of them (don't stand near the gun firing! It may injure or kill the person near it)
- Minor battle rifle and recce rifle burst logic adjustment to be more sensible

IMPORTANT NOTE: If you are using the WF extended range addon, be sure to replace the one in your resource folder with the new updated addon outside the resource folder of the mod directory or else you will encounter crash issues. Current version is v.1.01a