Garry's Mod

Garry's Mod

Zeta Players | The Sandbox Nextbots
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Update: Apr 30, 2022 @ 1:02pm

Zeta Update 4.5.1

-- Converted all weapons to new weapon handling system

-- Community Contribute --

-- Add new Weapon Handling code. This makes making weapons easier and is a bit more performant than the old way

-- Added the CSS MP5 for Zetas to use

Update: Apr 30, 2022 @ 9:37am

Zeta Update 4.5

-- Fixed nil value error in ENT:DeathFunction()

-- Fixed zetas throwing grenade even though the option is off

-- Zeta Toolgun Entities such as the thruster will obey the remove props/ents option

-- Zetas can enter into 2 new states that will make them focus on spawning things or utilizing their toolgun

-- Created a new version of the Medkit SWEP that supports the zetas. Located in the Others category of weapons next to the original medkit

-- Community Contribute --

-- Added a option for zetas to have random pitches. Option located in voice options

Update: Apr 28, 2022 @ 5:18pm

Zeta Update 4.9.9

-- Removed testing code that forces zetas to spawn thrusters on spawn

Update: Apr 28, 2022 @ 5:14pm

Zeta Update 4.9.8

-- Forgot to rename a Variable which caused a lua error

-- Thrusters can randomly go forward or backwards

Update: Apr 28, 2022 @ 4:31pm

Zeta Update 4.9.7

-- Added a IsValid() for the Zeta Lamp code

-- Fixed a issue where death sounds cut off when using the old voice chat system

-- Finished a option to show zeta log events on screen. Similar to the developer convar. Option is located in Others

-- Zetas spawning props now have their props spawn on the ground properly

-- IsValid() For a Entity Created hook

-- Friend Zetas should no longer attack you in defense of others

-- Fixed a issue where Zetas couldn't pick up other Zetas or Players

-- More IsValid() for Physgun effects to prevent another perma freeze. Thanks to my good zeta friend Tundra for making this obvious

-- Community Contribute --

-- Voice Chat V2 sounds will now follow a Zeta's ragdoll only if keep corpses is on

-- Fixed Green indicator on Voice popups not lighting up when a zeta respawned

-- NPCs spawned by Zetas will attempt to use their default weapons

Update: Apr 27, 2022 @ 8:24pm

Zeta Update 4.9.6

-- Fixed Voice related errors

-- Removed GetAttachmentPoint() from Client side code. Going back to traditional LookupAttachment there. It's nothing important just the flashlight sprite thing

Update: Apr 27, 2022 @ 6:53pm

Zeta Update 4.9.5

-- Added a small fallback in the GetBonePosAngs() function. I saw potential problems from a mile away

Update: Apr 27, 2022 @ 6:46pm

Zeta Update 4.9.4

-- Removed some Animation Fallback Code. This will fix Custom Animated Playermodels

-- Fixed a issue where a Zeta spawns with your permanent friend name but didn't become your friend nor inherited their profile

-- Fixed lua errors regarding the GetAttachmentPoint() function

-- Community Contributes --

-- Voice Popups when Global Voices is off can now only show up within a distance set by a Slider in Voice Options

-- Combine Mines now detach from the ground and hop to a Zeta before exploding

-- Added Utility Code that makes dealing with Zeta Voices easier


-- Added the ability to add custom lines for the following: Witness, Panic, Assist, and Laughing.

This means you can create, assist, panic, laugh, and witness folders in your custom_vo folder. Process on how sound files are named are as usual with the rest


Update: Apr 26, 2022 @ 9:19pm

Zeta Update 4.9.3

-- All Bullet Weapons have had their damage and accuracy tweaked to balance combat

-- Added the Thruster Tool

-- Added the Lamp Tool

-- Zetas can now throw grenades while in combat and can equip grenades for more grenade mayhem

-- Zeta Entities now properly obey the Remove Ents/Props convar

-- Added a NIL check. No idea where I put it lol

-- Added a Toolgun Tool that you can use to place a random spray on a surface

-- Zetas can now pick up objects as if they used +use

-- Zetas can use their physgun to pick up objects or manipulate them even if they are moving

-- Zetas can now use models that do not have proper attachments such as hand and eyes. Fall backs such as the hand fallback will attempt to use the hand bone. And harder fallbacks allow you to set the Zeta models to even be props and they will work still. This means your playermodels can be finally put to use even if the weapons look funky.

Note, Even though the restrictions are lifted, this does NOT mean every model will work as we want them to!

-- Added a Random Weapon and Random Lethal Weapon option in the Equipment Override boxes

-- Added a Slider that can increase damage force from weapons that shoot bullets. Located in Others

-- Added a Slider that can change a Music Box Music Sound Level. Sound Level is basically how far the sound can be heard

-- Added a option for Music boxes to delete themselves after they play a song

-- Zetas can now reload on the move and reload more frequently

-- Community Contribute --

-- Zeta names will no longer repeat

-- Voice icons can now appear over a Zeta's dead body when they die. This only works when Keep Corpses in on!

Update: Apr 24, 2022 @ 9:44am

Zeta Update 4.9.2

-- Voice Popups can now have their position moved via X and Y sliders. Sliders are located in Voice Options

-- Panicking uses the new voice chat system properly

-- Community Contribute --

-- Voice pop ups using the new voice chat system will fade out when a Zeta stops speaking