Garry's Mod

Garry's Mod

Zeta Players | The Sandbox Nextbots
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Update: Apr 19, 2022 @ 4:19pm

Zeta Update 4.8.1

-- Fixed a issue where your friend refused to assist you on attacking someone

-- Fixed a issue that had Zetas instant kill anything. Reason is was the default value was zero. Never divide by zero. Pretty much my fault for forgetting that dividing by zero is practically a endless loop

-- Potentially fixed a crash relating to RPGS. There were suspicions upon the directed missiles, however, I figured the problem is because of a 'no collide' constraint between a Zeta and the Missile that I had and forget to take out when testing RPG related stuff


I would like to announce that I'm gonna be taking a break from developing once again so I can chill and recharge to continue development.

Update: Apr 18, 2022 @ 5:29pm

Zeta Update 4.8

-- Added a slider that can increase or decrease inaccuracy. Located in Combat Options

-- Added a slider that divides damage. Located in Combat Options

-- Added a option to have cleaned up corpses blow up upon removal. Fun feature located in Others

-- Zetas will no longer jump if the nav area they are is marked stairs or no jump

-- Zetas properly speak custom lines when watching media players

-- Friend Zetas can now assist you on killing someone

-- Fixed a issue where permament friend Zeta spawns even though the Friend System is off

-- Profile Pictures that fail to load will be printed in chat with the image file name

-- Wander Distance can be brought up to 15000 now

-- Marked some net messages as "unreliable"

-- Fixed zetas taking fall damage when they stop climbing a ladder

-- Voice Popups no longer have duplicates


--- Community Contributes ---

-- Added a Think Hook to keep Zetas in their vehicles

-- Override Playermodel can now accept multiple model paths to randomly choose from

-- Bouncy Balls spawned by Zetas will now have a random size

-- Combine Mines triggered by Zetas will now make a sound

Update: Apr 17, 2022 @ 1:00pm

Zeta Update 4.7

-- Add the ability to add Custom Voice Lines. Learn how by watching this video https://youtu.be/1qyilJw_tP8
- You can lines for idle, kill, death, taunt

-- Added the option for Zetas to die when they touch a nodraw surface or skybox surface. This can be used to prevent Zetas from hiding outside of the playable map

Update: Apr 17, 2022 @ 8:24am

Zeta Update 4.6.9

-- Removed left over movement chance code

Update: Apr 16, 2022 @ 9:39pm

Zeta Update 4.6.8

-- Removed Movement personlity slider. It was completely pointless and the cause of the 105 error

Update: Apr 16, 2022 @ 3:27pm

Zeta Update 4.6.7

-- Fixed Natural Zeta Equipment Override

-- Added a new personality slider, Movement

- Added a new personality type, Random +. Random + is fully random personality unlike normal Random that is limited.

-- Tweaked builder Personality

Update: Apr 16, 2022 @ 1:25pm

Zeta Update 4.6.6

-- MAYBE possibly fixed VJbase related issues

I'm not gonna say its fixed because we never know if it is or not lol

Update: Apr 16, 2022 @ 1:15pm

Zeta Update 4.6.5

-- Changed Function Orders

This is for VJbase again. Should be fixed

Update: Apr 16, 2022 @ 12:51pm

Zeta Update 4.6.4

-- Renamed HookVJHumanSNPC to CheckIfIsVJHumanSNPC

This most likely fixes VJbase related errors

Update: Apr 16, 2022 @ 12:16pm

Zeta Update 4.6.3

-- Zetas can now spawn a prop and prop push with it

-- Added ENT:GetActiveWeapon() to prevent errors from others

-- Rewriting for the permissions now allow Zetas to mess with other Zetas ents regardless of permissions

-- Combine Mine Explode time slider is now a float

-- RPG targets are now in a table instead of a long if statement

-- Added a check that prevents OnInjured() from running if a Zeta dies

-- Fixed a error regarding Directed missiles

-- Zetas now delay a bit before attacking

-- Crossbow takes longer to fire now

-- The Server sends you Zeta names one by one instead of all at once to prevent net message limits in the Name Panel

-- Fall damage is no longer triggered when a Zeta spawns

-- Friend Zetas will now only walk to your position and not follow you

-- Map Wide Spawner can now use many more info_player_start types

-- IsValid() checks

-- Community Contribute --

-- Improved VJbase support code