Garry's Mod

Garry's Mod

Zeta Players | The Sandbox Nextbots
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Update: Oct 16, 2022 @ 3:29pm

Zeta Update 5.4.3

-- Fixed the infamous line 1254 error by re-ordering code

Code order matters so much I can't stress this enough

Update: Oct 16, 2022 @ 9:52am

revert

Update: Oct 15, 2022 @ 1:38pm

Zeta Update 5.4.2

-- Another attempt to fix a frustrating error

Update: Oct 15, 2022 @ 11:55am

Zeta Update 5.4.1

-- Fixed issues with Weapon Scale and added missing No bone merge option for Weapon Creator

-- Weapon creator client-side entities should remove themselves now

-- Fixed errors caused by using _ instead of nil

-- Valid checks

Update: Oct 9, 2022 @ 11:18am

Zeta Update 5.4

Hello everyone. It has been a long time I know since the last update, and I will tell you why. I've reached the point in development where I am completely burnt out and just don't want to continue working on the Zetas. Shocking and sad I know but this is what happens when you work on a single thing for many months straight. You get tired of it.

If you are a developer and you want to fork your own version or help fix things for the main addon, you are able to head to the addon's new github page https://github.com/IcyStarFrost/Zeta-Players I can no longer go on cause of how tired I am. So have fun with it!

This may be the last update that comes from me, and the rest may be just Community Contributes or fixes. Once again, thank you. Here are the changes and additions


-- Added a Weapon Creator Panel in Equipment Options

You are now able to make your own custom weapons!

Watch this video for a basic understanding of the panel https://www.youtube.com/watch?v=-B9EWtrE5JM

You are able to upload your custom addons to the workshop as an added bonus! Watch this to know how https://www.youtube.com/watch?v=thJeWf8qeHY

-- Converted all CreateConvar() functions to the Zeta's custom create convar function

-- Made a Localized IsValid() function that will always return false if a Zeta is dead

-- Changed how Zetas are removed once again

-- You can now view View Shots in game. Located in Zeta View Shots

-- Added a new Preset System

A new and improved preset system that is more reliable than the last one

-- Added a search bar in Profile Panel

-- Fixed Friend System errors caused by a non-existent function for players

-- Fixed an issue where profile colors only applied if Random Playermodel Colors was enabled

-- Added a profile picture viewer in the Profile panel that allows you to see profile pictures and easily select them in game

-- Added a small name panel to the Profile panel that allows you to search and use registered names easily

-- Fixed an issue where zetas trying to build dupes stood still forever

-- Rewritten Name Panel. The panel will now allow you to import other people's names.json and import simple txt files

-- Fixed an issue where profile respawning zetas did not have their team override be applied

-- Zetas should no longer kill bind or disconnect while building a dupe

-- Updated About/credits

-- Added a new console command to validate data files, profiles, and custom weapons. The command is zetaplayer_validatefiles or by pressing the button in the Zeta's Utilities Category

-- Many undocumented things

-- Community Contribute --

-- Major rework across some weapons. TF2 weapons are now bonemerged. TF2 weapons have been resized to better fix most of playermodel's hands. TF2 weapons are now more accurate to their original stats

-- Fixed wacky physics meshes for some weapons

-- Added Left 4 Dead Chainsaw

-- Added a "Sentry Buster mode" for the PAIG. Located in Equipment Options

-- Added TF2 Weapon Kill icons

-- Added Max Payne 1 Weapons. Requires https://steamcommunity.com/sharedfiles/filedetails/?id=2843144040

-- Added a more advanced combat system. Off by default in Combat Options


That is all. Thanks, and have fun

Update: Sep 5, 2022 @ 3:29pm

Zeta Update 5.3.4

-- Nil Checks to fix some errors

Update: Sep 4, 2022 @ 9:11pm

Zeta Update 5.3.3

-- Fixed a issue where respawning Zetas only had a white physgun

-- Fixed a issue where a convar was clamped wrong

-- Added a :Disposition() Method to the Zetas

-- Profile panel will now automatically register names that aren't in the name list

-- Fixed miss matched true or false

Update: Aug 31, 2022 @ 2:24pm

Zeta Update 5.3.2

-- Fixed a issue where TDM didn't force teams always attack code to run

-- Zeta Sprays Tool will now generate image buttons to allow you to place specific sprays

-- Fixed a issue where friends could damage the player with no hurt on

-- Profile panel now allows you to easily select playermodels for profiles

-- Playermodel Blocking Panel now allows you to simply click on a playermodel to block it

-- IsValid Checks

-- Added a slider to change how zetas should build dupes. Located in Building/Spawning Options

-- Fixed a issue with playermodel blocking and default models

-- Profile list and Name list is now sorted by alphabet

-- Zeta Dupe Tool will now show options for the last copied dupe

-- Friend System now properly enforces the friend limit

-- Added a :GetShootPos() method

-- Finally fixed a deprecated warning message

-- Added a area copy feature to the Zeta Dupe Tool

Update: Aug 29, 2022 @ 8:59am

Zeta Update 5.3.1

-- Re-added some remove code to prevent further NULL errors

-- Permanent friends will no longer ever naturally spawn as admins unless set by Profile

-- Added a pcall() to minigame sounds and panel BGM

Update: Aug 28, 2022 @ 9:12pm

Zeta Update 5.3 | The Building System Final update

-- Added the Building System

The building system allows the Zetas to use the duplicator tool and build props on other props. A new tool has been made which is called Dupe Creator in Zeta Player Tools.

Use the new tool to add duplications the Zetas can use or allow them to use ALL your dupes.

All building system related options are in Building/Spawning

-- Added Profile Accuracy Levels

-- Add Team Deathmatch Minigame

-- Rewrote the Permanent Friend System. You now add permanent friends via profile panel Settings 2 page

-- Added Time Based MWS

-- Teams without any spawn points will no longer spawn when a team has spawn points

-- Add Teams sticking together just like the friend system

-- Option for Zeta Creator to spawn a respawning Zeta

-- Added Top 3 most killed Zetas in Zeta Stats Category

-- Removed a part of left over testing code

-- Fixed a issue where MWS didn't spawn any more zetas after a map cleanup

-- Register panels now have a brief explanation of what each panel allows you to do

-- Added a tool that creates a profile out of a existing Zeta

-- Fixed mismatched strings for Media Watch voicelines from Voice Packs

-- Further nil checks for Zeta Stats that will automatically reset the file if it is nil

-- Fixed a issue where DRGbase Executions failed to play voice pack deaths sounds

-- Auto Tweak will now completely remove nav area connections if they are too high to drop from for a zeta. This will make Zetas less prone to jumping off high surfaces

-- Increased Prop limit maximum value to 5000

-- Fixed a issue where Respawning Zetas didn't apply profile bodygroups or skins

-- Fixed a issue where a Zeta couldn't damage themselves with friendly fire off

-- IsValid() Checks across many weapon related code

-- Movement related options are now relocated to a Movement Options Category

-- Real Player Damage Scaling has been relocated to Combat Options

-- Damage Force Slider has been moved to Combat Options

-- Relocated Flee Options to Combat Options

-- Relocated many Utility type options into a Utilities Category

-- General Settings for the Zetas are now in a new category, General Zeta Settings

-- Updated About/Credits

-- Zetas can now build props onto other props

-- Turned all file.Write() Functions to a custom function to prevent potential conflicts from other addons

-- Zetas now use the AR2's alt fire more often

-- Zetas will now try to get into a vehicle their friend is in if Stick Near Friend and Allow Vehicles is enabled

-- Fixed a state issue with Panic

-- Fixed a issue where addon supported weapons were not being added to the Weapon Data Table

-- Attempt to fix errors relating to getting useable weapons

-- Fixed a issue where Zetas didn't drive simfphys vehicle despite being in the "Drivers Seat"

-- Zetas created by Zeta Creator Tool now have their undo message properly show their name

-- Fixed a issue where Zetas played falling lines when in noclip

-- Respawning Zetas will now remember their friends

-- Added a option to disable panic animations in others

-- Fixed a issue where a zeta could hurt their friends with flamethrower even with No hurt

-- Community Contribute --

-- Added a option for players to have no collisions with Zetas

-- Merged some 0 HP Fallback code


It's been a long journey and I have learned a lot from these months working on the Zetas. Thank you all for being with me on this incredible and fun experience with the Zetas! I hope you enjoy the building system

Remember, this is how it FEELS to play Garry's Mod Sandbox