TerraTech

TerraTech

Advanced AI
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Update: Apr 3, 2024 @ 5:34am

Fixed a GARGANTUAN issue with the AI - It was being reset every second
Nearly all Techs should work again, including turrets.

Small tweaks to aircraft flight

Fixed crash caused by AI trying to target a resource node that no longer exists

Update: Apr 1, 2024 @ 6:46am

Preparing for Mod Missions update:
(This mod acts as the AI backbone for Mod Missions, permitting convoy, dogfighting, large base siege, ETC missions to be possible without needing the paid 3rd-party programs that made the base-game AI. Unfortunately this means it's only accessable through C# for now)

Some maybe feeble attempts to crush the "ErrorTech" bug
The main cause has been found, but a new issue as appeared:
ErrorTech now happens when there's no fallbacks, like if the player Tech is too cheap for anything in the pool to compare to.
This can be resolved by suggesting techs to the Tech pool in the linked threads above

AI Miners should now resist trying to run off, resetting & staying still if they cannot find any Recievers to give to
Enemy bases should properly build from scratch again

Some backend support for Editor interop

Update: Mar 13, 2024 @ 2:09pm

Fixed a significant cause of random crashes

Update: Feb 28, 2024 @ 5:14pm

Fixed some MORE issues with combat music not playing while in combat with an enemy who was not part of the larger Enemy Teams

Update: Feb 28, 2024 @ 1:58pm

General stability improvements in backend

Update: Feb 21, 2024 @ 4:46pm

Fixed some minor bugs, maybe even Errortech to some extent early-game

Update: Feb 17, 2024 @ 7:18pm

ErrorTech IS FIXED!!!

- actually not entirely sure, but it's not happening anymore on my end at least

Update: Feb 12, 2024 @ 3:27pm

Fixed more crashes
-! The ErrorTech remains at large!

Update: Feb 12, 2024 @ 1:17pm

Updated mod for 1.6
-! The ErrorTech remains at large!

Update: Feb 12, 2024 @ 1:16pm

Updated mod for 1.6
-! The ErrorTech remains at large!