TerraTech

TerraTech

Advanced AI
Showing 41-50 of 172 entries
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Update: Sep 18, 2024 @ 9:03pm

A very big, serious fix to team handling, now there should be less dilly-dally and much more action with the enemy teams
+ Improved UI in Options when NativeOptions is installed - now numbers should be shown.

Update: Sep 17, 2024 @ 4:48pm

Updated to 1.6.2
The fixes were hasty:
Some crashes have been mitgated but some may still remain
+++ *might* have fixed the spawning crash - this crash commonly cascaded into other functions of the mod, and even affected Trading Station spawns!
+ Various crashes caused due to name changes of base-game functionality.

Update: Jul 6, 2024 @ 8:24pm

Backend stability updates

Update: Jul 2, 2024 @ 4:30pm

Attempt to fix AI being inconsistant:
(Unable to test due to shortage of free time)
Neutral AI should work again
The RTS Build Tech Select has been integrated with the vanilla UI
Reworking the command hierachy should permit Techs to reliably be set to the correct AI Setting(?)

Update: Jun 29, 2024 @ 5:18pm

Fixed some more issues with AIs reversing
Enhanced algorithm for helicopter flight
- The helicopters should now bounce far less

There remains some issues with the AI base teams not saving and loading properly, at random points during gameplay.
I have yet to reproduce this issue.
Any and all bug reports on this matter would greatly help!

Update: Jun 25, 2024 @ 6:24pm

Tweaks(2)

Update: Jun 25, 2024 @ 6:18pm

Tweaks

Update: Jun 25, 2024 @ 6:15pm

Further fixes to AI direction handling in combat
Fine-tuning of Chopper AI

Update: Jun 21, 2024 @ 9:30pm

Fixed various AI reversing issues
Improved Tank AI navigation to take turns far more seriously, so that slippery Techs can follow paths better.

Neutral AIs should no longer actively aim at players

Update: Jun 20, 2024 @ 6:02pm

Fixed some issues with the title screen spawns(3)