TerraTech

TerraTech

Advanced AI
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Update: Feb 26 @ 4:23pm

Added ability to use AI Debug in campaign (and other modes including MP) if cheats are enabled.

Furthermore, a future update will hide enemies spawning in world tiles not governed by the player

Bug: Enemy base teams still do not properly siege

Update: Feb 25 @ 9:54pm

Backend stability updates

Update: Feb 19 @ 5:51pm

more backend updates

Update: Feb 19 @ 12:10am

Backend updates - some more protection against possible crash causes

Update: Feb 17 @ 12:40am

Made some hooks for Mod Missions

Update: Feb 15 @ 2:02am

Backend updates - New options
More attempts to fix team errors lmao

Update: Feb 13 @ 3:09pm

FIX to first enemy AI team infighting - apparently they aren't supposed to be infighting!

Update: Feb 13 @ 12:00am

Fix some slight issues with Airborne AI not diving enough

Update: Feb 12 @ 11:41pm

Added:
SJ Windbag
SJ Bayonase
BF Frizbee
HE Dropship

Should reduce the chances of ErrorTech

Update: Feb 10 @ 10:00pm

Attempted a fix to a crash which was caused by automatically despawning Techs over the water - we don't need to do that anymopre with Water Mod + Lava since wheeled Techs can now paddle.

Additionally there have been some attempts to find a crash caused by Trading stations, but the real cause remains unclear...