TerraTech

TerraTech

Advanced AI
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Opdatering: 9. apr. kl. 0:36

Thanks to Mishka, a tiny but nasty bug where setting "Remove Far NPT Bases" to "Beyond 32 Tiles" immedeately crashed the game is now fixed

Opdatering: 26. mar. kl. 21:06

Backend bugfixing updates(2)

Fixed the AI disarm toggle in settings and disabled disarming by default - it was causing too many issues

Opdatering: 12. mar. kl. 23:04

Backend bugfixing updates

Fixed a critical bug where the AI would do absolutely nothing if it was set to run on the vanilla AI

Bug: Enemy base teams still do not properly siege

Opdatering: 26. feb. kl. 16:23

Added ability to use AI Debug in campaign (and other modes including MP) if cheats are enabled.

Furthermore, a future update will hide enemies spawning in world tiles not governed by the player

Bug: Enemy base teams still do not properly siege

Opdatering: 25. feb. kl. 21:54

Backend stability updates

Opdatering: 19. feb. kl. 17:51

more backend updates

Opdatering: 19. feb. kl. 0:10

Backend updates - some more protection against possible crash causes

Opdatering: 17. feb. kl. 0:40

Made some hooks for Mod Missions

Opdatering: 15. feb. kl. 2:02

Backend updates - New options
More attempts to fix team errors lmao

Opdatering: 13. feb. kl. 15:09

FIX to first enemy AI team infighting - apparently they aren't supposed to be infighting!