TerraTech

TerraTech

Advanced AI
Showing 101-110 of 172 entries
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Update: Sep 7, 2022 @ 6:59pm

Large AI land techs should no longer be deathly afraid of water

Update: Sep 2, 2022 @ 5:36pm

Improved reliability of various AI modules
New More Options mini-menu in AI control menu which displays additional AI abilities

Update: Sep 2, 2022 @ 4:51am

Added new Mod Settings option: NPTs Can Mine
Which should let you disable enemies which mine

Update: Sep 2, 2022 @ 4:37am

Fixed some issues with UI and Protect not responding to allied Techs under attack

Update: Aug 29, 2022 @ 7:48pm

Log cleanup

Update: Aug 29, 2022 @ 7:45pm

Now Friendly Non-Player Techs can help players defend
Protect now can react to allies under attack, namely Fetch, Mine, and Charge
Advanced AIs can respond to base attacks
Allied base turrets should now randomly move correctly
Base turrets should no longer randomly fire with no enemies present
Enemy base turrets will remain rotating when not in combat to make their presense more obvious

Update: Aug 26, 2022 @ 2:03am

Re-enabled hooks for Water Mod

Update: Aug 22, 2022 @ 3:34pm

Lowered AI max height above player

Update: Aug 21, 2022 @ 4:02pm

Fixed Airborne AI trying to fly upwards endlessly if the target is directly below it

Update: Aug 21, 2022 @ 3:38pm

Should now be compat with loading UI