Arma 3
DCO Vehicle.FSM - Vehicle AI Enhancement (No longer updated)
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Update: Jun 20, 2023 @ 7:10pm

Update: May 15, 2023 @ 2:34pm

Update: Oct 22, 2022 @ 10:23pm

-Added compatibility with DCO unitscanner.
-various bugfixes. (this bicycle/spaceship needs a complete rebuild)

Update: Aug 2, 2022 @ 8:47pm

small change to fn_moddedVehicleType.sqf

Update: Jun 5, 2022 @ 12:01am

set group reset default to false

Update: Jun 1, 2022 @ 4:02pm

Changed function-tags to avoid compatibility issues, see github for complete overview

Update: Jun 1, 2022 @ 9:18am

1) Refactored all functions using the CFGfunctions library. (there is still a lot of cleanup needed, but this is a start on moving away from the spaghetti version earlier presented)

2) Renamed the CBA_Settings preInit EH name to avoid compatibility problems.

Update: Apr 11, 2022 @ 12:14pm

Reverted to march 8th version in order to aviod conflict with zeus-mods. Hoping to have a fixed version of the latest iteration public by the 17th of april.

Update: Apr 8, 2022 @ 6:14am

Bugfixes:
Another zero-divisor error fixed, this time in relation to assessing push positions and cluster-positions (0 values being passed to the AVG function).
Added:
When excluding player-groups these groups will not change locality to server. (might help client zeuses)

Update: Apr 7, 2022 @ 11:37am

Attempting to fix undefined values