DayZ
gebsfish
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Update: Apr 30 @ 5:17am

Fix RPC Bug
Fix name of geb_AtlanticSailFishFilletMeat

Update: Apr 29 @ 8:27pm

Updated Fish Classnames - changed naming conventions
Updated Types
Updated Stringtable to include more messages that were hard coded
Updated Russian, English, Czech, French, German Translations
Updated Fishingpole Textures
Updated CrayfishFillet to CrayFishTail
Updated Credits for new sounds
Updated Comments and README

Added Junk Probability Configuration
Added Namalsk, Banov, Sakhal, Lux, Deer Isle, Sahinkaya compatability

Fixed Minnow bait not being removed from hook after catching fish
Fixed Client Crash logs

Complete list of changes:
https://github.com/PackJC/gebsfish/compare/0e035fb..4cca1d1

Update: Mar 16 @ 6:29pm

@everyone

__**Gebsfish 3.1 Update**__

Changelog

__New Models: __
- Blue Tang
- Blood Clam
- Mussel

__Classname Updates:__
- Catfish -> FlatheadCatfish
- Trout -> RainbowTrout
- Perch -> YellowPerch
- Minnow -> FatheadMinnow

All extra files are updated to reflect these changes.

__Code Cleanup:__
We have taken the time to clean up some unused code and refactor some code to make the mod cleaner for future updates.

__Stringtable:__
String table should now work for Chinese users. Also the stringtable has updated descriptions and several spelling mistakes fixed. If you wish to contribute for your language, please remember to send over UTF-8 CSV's for your desired language.

__Catch Issues:__
Fixed map issues for Livonia and Sakhal. Should fix a ton of modded maps as well. If you use a modded map and still have issues catching, open a ticket and we will investigate for a map specific fix for that map.

__Config File:__
The config file now resides in the Gebs folder to standardize as we rework older mods and possibly make new ones. All configs will reside in this folder now. The config file will also now sync with the client so there are no data mismatches between client and server. You may delete the old folder.

__Hand Bug:__
Hand bug is not confirmed fixed, but we are hoping the other fixes we have completed has solved the hand bug issue as well. We will need the communities help testing this as the bigger the pool of testers, the better the test is.

Update will be going live at 9:30pm EST, if you have any questions or concerns please feel free to reach out. I will be sending out messages to those I have yet to reply to as well.

Credits to <@467115153272340481> for figuring out how to properly fix maps when I was having issues, cleaning up the code, and helping revamp the config file!

Update: Jan 4 @ 8:32pm

Hey Everyone!

After a ton of work from lothsun and myself, we have a completed and working update for DayZ 1.26. We are dubbing this release the 3.0 update due to the major changes and additions we have made. See below for the changelog.
Gear is Back!
With the fishing changes, we had to recode a lot of the gear to get it working properly again.
Fishing Rods
All the fishing rods work now. We will be looking at adding new colorways and designs in the future.
Bugs
All the bugs are now compatible with the new fishing hook system. They slide right into the hook slot and look great on the hook.
Minnows
Minnows can now be used on the hook slot as well.
Lures
All the lures are updated to work with the new system. We will be looking at adding new varieties in the future.
Fillet Knives
We adjusted the model to look better in the hand.
New Features
We were able to sneak in some new features in this update as well. We are really excited to share these with the community and hope everyone loves them as much as we do.
Predators
We heard some people say that fishing was too safe so we added a predator spawn system.

There is now a chance to spawn a predator while fishing or cutting up fish. The predators are fully configurable through the config file. By default, the predators are wolves and bears. Se the config section below for more info.


There is config settings to turn this off for servers that don't want to use it
Fish
The fish are now more configurable. You can now control the environment, catch method, fillet counts, and the catch probability. See the config section below for an example
Junk
A very popular request, junk is now configurable. There are currently 2 types of junk, liquid container and non-liquid container. The liquid container version just empties the item of all fluids when caught. See config for an example entry. You can put any item in this section for it to be caught as junk.
New Config File
Out with the old 3 file .cfg set up. Everything is now in a new config file called fishingsettings.json
General Settings
This section allows you to control the fish quality (bar at the bottom) when caught. There is also a setting to turn debug logs on.
Predator Settings
Here is where you can turn the predators on and off. You can configure the spawn chance, warning sounds, and the message color (currently limited to 4 colors; may look into adding more colors in a later update).
CF Tools Logging
Here we have added settings to turn on and off logging for CF Tools. This section does require the ExtraLogs mod by TRG which is another mod that lothsun is contributing to.
Predators
This is where you configure the available predator spawns. The defaults are automatically generated and its a bear and a wolf spawn. You can add the animal classname and then configure the spawn chance, min count, max count, minimum radius and maximum radius. An example entry is below.

{
"Classname": "Animal_CanisLupus_Grey",
"SpawnChance": 0.6000000238418579,
"MinCount": 1,
"MaxCount": 3,
"MinRadius": 50.0,
"MaxRadius": 200.0
}
Bugs
This is where you configure the bug catch chances. This works similarly to the predators and you can literally add anything you want here. So people could be looking for bugs and find a box of matches or whatever your imagination could fathom. An example entry is below.

{
"Classname": "Worm",
"CatchChance": 0.25
}
Fish
Each fish has it's own entry. That allows individual control over each fish. an example config is below.

{
"Mackerel": {
"EnvironmentInfo": "1 - pond, 2 - sea, 3 - both",
"Environment": 2,
"CatchMethodInfo": "1 - rod, 2 - largetrap, 3 - rod and largetrap, 4 - smalltrap, 5 - rod and smalltrap, 6 - largetrap and smalltrap, 7 - rod, largetrap and smalltrap",
"CatchMethod": 3,
"MeatInfo": "MeatMin and MeatMax determine the minimum and maximum meat pieces for the fillet action. DayZ has a hard limit of 10 fillets max.",
"MeatMin": 1.0,
"MeatMax": 1.0,
"CatchProbInfo": "0-25; 0 means no chance to catch fish, 25 means high chance",
"CatchProbability": 15
}
}
Junk
There are 2 entry places for junk items. It's simple though, just add the classname of the item to the list and it will spawn. example configs below.


{
"Junk": {
"JunkInfo": "Any item can be added here except for liquid containers.",
"Classnames": [
"Wellies_Brown",
"Wellies_Grey",
"Wellies_Green",
"Wellies_Black"
]
},
"ContainerJunk": {
"JunkInfo": "Add liquid containers here so they are empty when caught.",
"Classnames": [
"Pot"
]
}
}

Update: Oct 18, 2024 @ 7:23pm

Added back fish chances, located in server profile.
Known issue with WinterChernoV2, please load @gebsfish last
Added Chinook & Sockeye Salmon back to types
Fixed file names to be more correct

Mahimahi 9 AM - 6 PM
Sailfish 9 AM - 6 PM
Angelfish 9 AM - 6 PM
Asianseabass 9 AM - 6 PM
Bluemarlin 9 AM - 6 PM
Bonita 1 AM - 10 AM, 6 PM - 12 AM
Cherrysalmon 1 AM - 10 AM, 6 PM - 12 AM
Flatheadmullet 1 AM - 10 AM, 6 PM - 12 AM
Redheadcichlid 1 AM - 10 AM, 6 PM - 12 AM
Roughneckrock 1 AM - 10 AM, 6 PM - 12 AM
Severum 1 AM - 10 AM, 6 PM - 12 AM
Bluetang 1 AM - 10 AM, 6 PM - 12 AM
Hairtailfish 1 AM - 10 AM, 6 PM - 12 AM
Humpheadwrasse 1 AM - 10 AM, 6 PM - 12 AM
Siamesetigerfish 1 AM - 10 AM, 6 PM - 12 AM
Leopardshark 1 AM - 10 AM, 6 PM - 12 AM
Pacificcod 1 AM - 10 AM, 6 PM - 12 AM
Greatwhiteshark 3 AM - 10 AM, 9 PM - 12 AM
Angelshark 1 AM - 10 AM, 9 PM - 12 AM
Yellowfintuna 3 AM - 10 AM, 6 PM - 12 AM
Northernpike 6 AM - 6 PM
Largemouthbass 1 AM - 10 AM, 6 PM - 12 AM
Smallmouthbass 1 AM - 10 AM, 6 PM - 12 AM
Walleye 1 AM - 10 AM, 6 PM - 12 AM
Sunfish 6 AM - 6 PM
Whitebass 1 AM - 10 AM, 6 PM - 12 AM
Blackbass 1 AM - 10 AM, 6 PM - 12 AM
RainbowTrout 1 AM - 10 AM, 6 PM - 12 AM
BrownTrout 1 AM - 10 AM, 6 PM - 12 AM
BrookTrout 1 AM - 10 AM, 6 PM - 12 AM
LakeTrout 1 AM - 10 AM, 6 PM - 12 AM
CutthroatTrout 1 AM - 10 AM, 6 PM - 12 AM
Perch 3 AM - 10 AM, 9 PM - 12 AM
Catfish 1 AM - 12 AM
Minnow 1 AM - 12 AM
Bluegill 1 AM - 10 AM, 6 PM - 12 AM
Sauger 1 AM - 10 AM, 6 PM - 12 AM
Bowfin 1 AM - 10 AM, 6 PM - 12 AM
Slimysculpin 1 AM - 10 AM, 6 PM - 12 AM
Crayfish 1 AM - 12 AM
Bloodclam 1 AM - 12 AM
Mussel 1 AM - 12 AM
Blackdevilsnail 1 AM - 12 AM
Starfish 1 AM - 12 AM
Kingcrab 1 AM - 12 AM
Jellyfish 1 AM - 12 AM
Lobster 1 AM - 12 AM
BlueLobster 1 AM - 12 AM

Update: Oct 16, 2024 @ 10:46pm

Fixed stringtable issues
Fixed fillets not showing up when cutting
Added correct fishing times, hours where fish is active
Added better fish chances
Fixed lures

Update: Oct 16, 2024 @ 1:18pm

Update: Oct 16, 2024 @ 12:09pm

[Updated] Fixed Issue with Fishing Rods not degrading properly

[Updated] Fishing line now repairs Fishing Rods

[Updated] Severum is now freshwater fish

[Updated] Types and Class names

[Updated] Comments in codebase for readability

[Updated] Jellyfish now only caught with traps

[Added] Trader, TraderPlus default configs

[Added] Chinese Language

[Removed] Shrimp & Shrimp Tails - DayZ Added better model

[Removed] Ability to repair fishing rods - will be added back

[Removed] Ability to set fish chances - will be added back

[Removed] Hooks and Bobbers - will be redone and new lures added as implementation was bad and no longer works

Update: Jul 9, 2023 @ 7:38am

Language Update

Update: Dec 9, 2022 @ 8:52pm

Fix issues with fishing racks
Fix issues with lures and spinners
Add mahi mahi fillet texture
Fix wooden net