Starbound

Starbound

Galaxy in Conflict [v4.1.1 - Whisperfog]
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Update: Oct 31, 2022 @ 4:43pm

v2.1.0

See the discord for the full update log.

Update: Oct 15, 2022 @ 8:03am

v2.0.0 Death Before Dishonor Major Update

Sorry chief, but we can't really state every change for 2.0. The entire update took months to make.

Update: Mar 6, 2022 @ 9:04pm

v1.9.2 Shinmyoumaru Patch

Monsters:
- White Wolf of the Worlds - Knockback reduced 60 > 40.

Objects:
- Denizen /+ Sword Corpse - Fixed rogue 254 opacity pixel that would tell the Fullbright Mod to force that pixel into fullbright.

Dungeons:
- Wildlands Arboretum - Removed that starting fence so players can actually walk back and leave if they do not wish to fight the boss on-the-spot but they lack something like a pulse jump or spike sphere.
- Unidentified/Unitan Frigate - Added more pathways, hopefully making it slightly easier to avoid cameras and minimize mandatory combat scenarios.

Update: Mar 5, 2022 @ 9:18pm

v1.9.1 Sinking Castle Patch

Items:
- Floran Shinobi Katana - 3rd phase attack now grants enemies "rage", causing them to deal higher damage (if they use non-EWS weapons).

Monsters:
- Knight of Nights - No longer yields an explosion on death.

Objects:
- Added Retro Tape Recorder.

Dungeons:
- Wildlands Ranger Outpost - Retro Tape Recorder is now the primary object used to mark important non-briefcase codex-related spawns.
- Ark Beyond Mission - Ditto.
- FNG Mission - Ditto.
- Daimyo-Hunt - Reduced spawns below the Daimyo's arena, and added "ladders" to climb the secondary inner wall to the Castle Tower.

Update: Mar 4, 2022 @ 9:26pm

v1.9 Shining Needle Update
The abilities for the races will NOT need new characters, and should take effect immediately.

Extrasolar Human Racial Rework:
- Immediate 10HP recovery for each normal GiC food consumed (not rations or canned food | SEE BELOW).
- When suppressed, gain a +25% bonus to accuracy and hit chance.

Floran Liberator Racial Rework:
- HP Bonus +200 > +50.
- Removed weight penalty nullification.
- Removed debug status effect icon.
- Updated descriptors for Gunfire Speed bonus ability.
- Cleaned up some code.

Extrasolar Human Food Bonus
A variety of GiC food items have been updated to grant immediate health recovery when consumed by a GiC Extrasolar Human. All healing is the same, but only applies to "normal" colony foods. Military Rations and Canned Food will not provide any instant health recovery for GiC humans, in order to incentivize packing standard food items over rations. The following foods have been updated:
- Packaged Cracker Box
- Packaged Mixed Meal
- Packaged Small Chips
- Cheese Sandwich
- Full Burrito Pack
- Meat Burger
- Mexican Pizza
- Mexican Pizza Slice
- Microwave Burrito
- Pearl Jam Sandwich
- Pearl Peanut Sandwich
- Vegetable Burger
- XL BLT Sandwich

Items:
- Fixed Metro Shambler's messy code in terms of stats, muzzle flash, attachment usage etc.
- Katakama Spear corrected descriptor.
- Pistol of the Old Watch now ejects slug casings when reloading.
- Witch's Broom-Handle Foregrip - Descriptor updated.
- Munitions Workbench Weapons Guide added to "Intro Skip" quest pool.
- Civilian Technical Document - Icon updated.
- Canned Yakitori - Minor descriptor fix.
- Updated firing sound of COPSC Pistol, SMG, and Shotgun.
- Updated firing sound of T60 Tabor.
- Added World Walker's Boots - Craftable at the Undercolony Workshop Merchant, providing the same benefits as the World Walker's Ring, but in boot form.
- Added Shining Needle Rapier - Craftable at UWM. Rapier moveset + Katakama Spear's throwing ability.
- Hakkero Laser System now costs 1x Cracked Red Sun per reload, rather than 1x Healing Flask | Updated crafting recipe at UWM.
- Fixed Transheya-12 + NPC Slug-Only variant not emitting gunfire noise when fired.

Monsters:
- Re-aligned Knight of Nights spirit-grab projectile.

Objects:
- Frontal Rock Grinder - Sprite updated.

Dungeons:
- Abandoned Ranger Outpost - All guaranteed codex spawns are now marked via a typewriter object.
- Wildlands Graveyard - Upped the spawns of enemy Denizens.

Other:
- Fixed FAL mags costing 30 bullets instead of 20 in the Munitions Workbench.
- Suppression status effect is now also a stat | Minor descriptor update.
- Updated ability icons for Florans | Subsequent icon changes also apply to new human racial abilities.
- Boss Denizens now only have a 25% chance to drop Healing Flasks, instead of 100%.
- Cave Den encounter now yields a guaranteed 10 Healing Flasks | Corpse with flamethrower no longer has a guaranteed buckler shield and sword, as that fight is meant to be ended in less than 30 seconds.
- 5x Cracked Red Suns can now be found on every pre-boss corpse, in the event players fail to pick up Esther's Artifact first-up.
- Fixed Rude Awakening quest duplicating items by adding an intermediate quest turn-in step.
- Added a few in-house weapon firing sounds.
- Sound-balanced a few sound-files.
- Dungeon Instance Worlds should now properly auto-delete after 8 hours. Theoretical, as the timer for auto-delete seems to be in some unit that isn't in seconds.
- Fixed Hakkero Laser despawning if the spawner projectile was touched.
- Reverted all Ping Marker codes to an older projectile-based system, fixing the pinging system failing to work on players with more than 60FPS, at the cost of also causing all shields in a small radius to make the "blocked" effect every ping.
- Created new revolver-shotgun script for the Polis Duplet to allow for proper ejection of shells when reloading.
- Fixed typo in mundane revolver code for reloading animations. Repaired all existing revolver reload animations, but is not an issue code-wise.

Update: Mar 1, 2022 @ 2:00am

v1.8.1 Mini-Hakkero Patch

Items:
- Fixed Vengeful Third Eye displaying incorrect name when installed into a helmet.
- Nagashino Matchlock - Increased miss/hit chance from 50/50 to 20/80 | Did you know it runs off older code and doesn't actually have a crouch bonus? This is fine, because there are usually no ironsights on muskets, especially those of the Matchlock-era.
- Fixed High-Speed Combat Pants (also fixed descriptor) and Paras Soldier Pants rogue/missing pixels causing Extrasolar Humans to clip through the pants.
- AT7 Backpack added missing pixel and completely re-aligned to prevent violent sprite jostling when moving.

NPCs:
- Further reductions to resistances and health for Razed Floran NPCs.

Significant nerfs to "Rogue Protector" NPCs:
A major shift to their resistances. All Rogue Protectors no longer have any elemental resists for both vanilla and GiC elements. Additionally, their anti-bleed resists have been removed, encouraging players to now instead cause them bleeding (which scales with health, making it more effective against their high-health tankiness). They also now take an additional 2x damage from "Heavy-Arms" damage types, such as those from 12.7x108mm (.50 cal) or 18.5x70mm slug rounds. The only minor exception are the Helo-Deployed Protectors on Protected Colonies and Advisors on Wartorns, which still have all their resists removed, but still do not bleed.

Monsters:
- Floran Sword Master - Attack knockback significantly reduced | Melee strike attack power 250 > 150.
- Knight of Nights - Thrust Travelling Slash replaced electrical swoosh with Spirit-Grab (similar to Sicario's).
- Fixed Protectorate Bobcat Drone hitbox making it appear as if levitating above the ground.

Other:
- All "General Trash" RNG slots now have a very minor chance to spawn a commodity individually, allowing for more than 1 commodity to appear at once per container.
- Doubled "General Trash" spawns, such as those from garbage bags and standard trash cans.
- Quadrupled "Large General Trash" spawns, such as those from Dumpsters.
- False Protector now only drops the Partisan License, rather than the entire Vehicle + License spawner object.
- Cut off a single pixel from Extrasolar Human underwear to prevent clipping through most vanilla pants.

Update: Feb 26, 2022 @ 8:19am

v1.8 Hakkero Update

UWM = Undercolony Workshop Merchant

Melee Parrying Rework:
Updated various 2-handed melee weapons to parry using the ALT-FIRE (default: Mouse2/Right Click) button instead of SHIFT (unchanged for 1H weapons, which require the mouse free for attacks in each hand). Descriptors have been updated accordingly.

Items:
- Canned Yakitori - Descriptor updated.
- Scar of the White Wolf - "Duck'n'Weave" passive on crouching no longer persists when switching weapons.
- COPSC Komodo Rifle - Fixed minor angling issue with projectiles.
- Fixed VSS7 from emitting gunfire noise debuff.
- Soldier's Sword - 150hp > 175hp raw blocking power and slightly increased damage | Both are to compensate for a lack of perfect-blocking, lack of special abilities when actually paired with a buckler shield, and its relatively high parry cooldown time.
- Floran Shinobi Katana - Halved damage and reduced boss bleed on counter.
- Houjuu Halberd - Descriptor minor fix.
- Fan of Knives Bandolier and Maid's Fan of Knives - No longer drops a grenade pin on reload.
- Katakama Spear - Knockback value 30 > 20.
- Floran Yari Spear - Flurry base damage 35 > 5 and reduced speed | Base damage doubled | Reworked stances to be similar to that of a Halberd, whilst retaining the spear holdout functionality | Descriptor updated.
- Survivor's Pocket Watch - -10% > -25% miss chance to compensate for a lack of flashbang immunity, unlike the Tactical Visor.
- Added Hero's Boots - Additional reward for saving the Battle-Buddy during the Erchius Warrior fight.
- Added Nue Suppressor - Craftable at UWM, costing an Assassin's Sword.
- Added Witch's Broom-Handle - Ditto, costing a Gambler's Dogtag.
- Added Ibuki Gourd - Ditto, costing a Nagashima Matchlock and a Musketeer's Clutch Ring.
- Added Hakkero Laser System - Ditto, costing an AK202 Darkness and Firefly Revolver.

NPCs:
- Fixed Ex-Cultist and Grim Chaplain crew having their combatBenefit dialog in the wrong parameter, causing them to continue self-combusting.
- Metro Wanderer - Now drops the Ranger Set if killed before hiring in NPC crew form.
- Grim Chaplain - Now drops his clothing (black dye included), a hand-held torch, and disposable fire bottles if killed before hiring in NPC crew form.
- Undercolony Defector - Drops their armor, a DCDR516, and 2x STANAG-FEDERATSIYA 5.56x45mm Drum Magazines if killed before hiring in NPC crew form.
- Domestic Synth - Heavy arms resist +10% > -25%.

Monsters:
- Erchius Warrior - Knockback threshold 30 > 120 | Attack power 170 > 200.
- White Wolf of the Worlds - damageRepeatTimeout 0.25s > 0.4s.
- Floran Sword Master - Significantly reduced damage of Arrow Storm attack.
- Knight of Nights - Crossbow attack now tracks targets.
- Ex-Cultist - Phase 1 shotgun attacks no longer deal light and medium bleeding | Phase 3 Heavy Overhead Spear strike no longer deals light/medium bleeding.

Objects:
- Added "Only the penitent man may pass" graffiti.
- Added "Boldest Measures" vandalized variant.

Dungeons:
- Afflicted Colony - Fixed embassy doors from opening into the void.
- Surface Colony - Spaceport, Extraction, Refinery, and Industrial economy types are now marked with text i.e "Extraction Module".
- Undercolony Abandoned Sector - Added corpse with a Soldier's Longsword before the Occasus Assassin fight.
- Wildlands Arboretum - Added to a corpse a Crude Wooden Shield and Broken Sword before the fight with the White Wolf | Added early exit after the boss fight.
- Psychic Realm Astral Temple - Ditto, before the Knight of Nights fight.
- Daimyo-Hunt - Added corpse with a Warrior's Great-Axe outside the Daimyo's arena.
- Wartorn Traitor's Cave - Added corpse with Buckler's Shield and Soldier's Sword before the Ex-Cultist fight | Minor detail update | Added early exit to avoid the highway section if you're simply replaying for the flawless.
- Wartorn Interstate Zone 2 "Alma Mater" - Extended invisible wall further out into the desert | Weather reverted from "Clear" to "Dust Storm".

Other:
- Slightly increased chance for "Ground Fire" decorative object to spawn on Razed Planets.
- Added guaranteed Peacekeeper Rapier to the bookcase just before the False Protector fight.
- Removed Ranger Set from Unitan Cargo Containers. Parts/ammo spawns increased.
- Revelations Cinematic replaced Liberator Convoy with snow camo variant.
- Added fire Danmaku Bullet 0.5s homing projectile.
- FLF Sword Master's Arrow Storm projectile replaced arrow summons with homing danmaku shots to further incentivize close-ranged battles.
- Added Red Tracer Bullet C No Bleed projectile.
- Added projectiles relating to the Ibuki Gourd.
- Knight of Nights/White Wolf bolts no longer deal bleeding effects.
- Added custom status icon for Bullet Shot status effect.

Update: Feb 25, 2022 @ 3:48am

v1.7.1 micro-patch:

- Disabled dust storm at the end of the Ex-Cultist encounter.
- Desert Paras Soldier Helmet minor descriptor update.
- Fixed AT7 backpacks PGI-ing in loot tables.

Update: Feb 25, 2022 @ 1:25am

v1.7 general update

Items:
- EC11 - Enit's Briefing - Fixed missing apostrophe.
- Undefined Fantastic Object Earring - Gravity modifier 0.8x > 0.5x.
- Assassin's Sword - Can now perfect-block, but deals slightly less damage | Descriptor updated accordingly.
- Soldier's Sword - Descriptor updated.

Monsters:
- Scatter-Spear Sicario (+Summon) - Significantly reduced gunfire attack damage.
- Ex-Cultist - damageRepeatTimeout 0.25s > 0.4s | Phase 2 Hakkero (laser) no longer deals damage, but now stuns and drags targets closer to the Ex-Cultist | Phase 3 Hakkero can now be crouched under.
- False Protector - damageRepeatTimeout 0.25s > 0.4s | Phase 1 Electric AoE halved damage | Phase 1 spikes staggered apart | Phase 2 Explosive Strike replaced with phase 1 staggered spikes, but deals marginally more damage | Phase 2 Red-Orbs tightened initial spread and increased height before tracking targets.

Objects:
- Vaporized Sector [Mindshaker] - Altered radio dialogue.

Dungeons:
- Ark Beyond - Added DSHK turret and reduced drone count at the end of the mission.
- FNG - Reworked stealth triggers, now linked to a security room rather than 2 obscure red wires | Minor detail updates.

Other:
- 6x52mm ammo is now craftable at the Munitions Workbench.
- Energy Beam (reversed knockback) and Hakkero Beam projectiles now afflict status effects.
- Merchant's Request and Dead Planet Letter (EC11) - Removed first sentence to allow the text to fit in vanilla quest boxes.

Update: Feb 24, 2022 @ 6:37am

v1.6 general update

Items:
- Integrally-Armored Guardian Pants - Changed tooltip to not show the augment slot, as it does not support augments.
- Ranger's Helmet - No longer supports augmentation. Descriptor updated.
- Peacekeeper's Shield - Descriptor updated.
- Katakama Spear - Thrown base damage 200 > 100.
- Brace of Hunter-Pistols and Hunter's Repeating Pistol - Disabled durability module.
- COPSC SMG - Added to NPC range coordinator.
- RPG-40 - "Arming time" reduced 2.5s > 0.5s | Significantly reduced damage of shrapnel.
- Ranger's Vest - Minor sprite update.
- Mk483 SMAW - Descriptor updated.
- Added Helmet Headlamp augment - RNG equipment, Civilian Firearms, and Industrial Merchant Terminals.

NPCs:
- Ground Scavenger - Replaced Riot Stun Spear with npc variant, so as to be able to hit targets.
- All crewmembers added a missing dialogue parameter specific to chemists. Crewmembers should no longer die, drop a puddle of loot, then rapidly respawn.

Monsters:
- Tsukumogami USM47 significantly reduced stats to be similar to that of the Tsukumogami AK-202.
- Knight of Nights - Jump-Stab knockback 120 > 60.
- Armored Protector - All-around reduction to attack knockback | Knockback threshold 50 > 100.
- False Protector - Ditto.
- Ex-Cultist - Ditto.

Objects:
- Aerial Bomb Cache 1 and 2 - Changed opening sounds.

Dungeons:
- Afflicted Colony - Fixed an incorrectly-offset red light.
- Protected Colony Laboratory - Added 4x red suns to a chest near the airlock just before Hell's Mantle.

Other:
- Mk483 HE-AA projectile - Changed damage type from explosive to anti-tank.
- Mk483 HE-DP projectile - Significantly reduced shrapnel damage.
- M406 Grenade Launcher added to Unitan Attachments spawns.