Starbound

Starbound

Galaxy in Conflict [v4.1.1 - Whisperfog]
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Update: Oct 1 @ 9:48pm

Quick patch to reduce damage of royalist fairies in the Youkai Mountain Memory. No version increase.

Update: Oct 1 @ 8:47pm

V4.0.4 General Patch

Levels:
- Tweaked the ||Police Station Raid|| in ||Aya's Storyline|| to prevent a softlock that could occur if having managed to ||open the cell|| before being able to complete the quest first.
- Added ability to replay ||Aya's storyline|| by returning to the signpost at the ||office or safehouse.||
- Added missing replay option for the ||Eskhatoan Mountain Castle|| in the event a player deletes or forgets to mark the bonfire.
- Raised walls at Nazrin's first shop on Eskhatos to prevent getting shot at while dialogue is occurring.

General/Fixes:
- Fixed Shogunate and Machinarius Line Infantry uniforms lacking trinket slots. Woops.
- Did an inventory check of ||Bada's|| store at the Bazaar, reducing the price of all things and adding composite arrows and shrapnel bolts.
- Removed bandages from Khurtovynan Resupply Pods.
- Tweaked Wildlands civilians to not use medieval peasant dialogue.
- Fixed some misplaced loot containers in ||Aya's Storyline|| and on Protected.
- Removed vanilla chest spawns from Eskhatos overworld.
- Removed vanilla loot spawns from some older Protected enemies.
- Blood Tanto description updated.
- Nitori now sells Helium-3 Fuel Rods for 5 credits.
- Removed a "locked briefcase" from the Wildlands City that I forgot to get rid of for an ancient scrapped quest.
- Removed loot from old loot tables entirely to prevent old items spawning in places that had slight oversights with loot allocation, especially for older areas.
- Added low-light descriptor for some Khurt headwears that didn't state they had "NVG" functionality.
- Added .raceeffect dummy files to potentially solve crashes with mods that will otherwise crash if they lack this "functionality".
- Fixed ||Projection-61|| rifle not being repairable.
- .577 Cal Snider ammunition no longer displays "crit effects" as it cannot actually crit.
- Fixed M89 having 175% durability when purchased from the Undercolony Black Market.
- Fixed STGW57 being classified as an Assault Rifle instead of a Battle Rifle.
- Fixed Medal of Valor's description inconsistencies.
- Moved ||Soviet Data Log|| (quest item) and ||Sinner's Dagger|| from a literal box spawn into ||Stanislav's|| boss drops.
- Fixed Colt Navy being classified as a medium-weight weapon only when being two-handed.
- Fixed Sinner's Dagger not conferring alt rewards when defeating ||Her Holiness Shiki Eiki.|| The cost was having to rebalance how its damage is handled.
- Added male chest sprite for the Fallen Yamaxanadu Garb. No more pads for men here.

Combat:
- Did a pass of melee weapons and gave them their true damage multiplier values. The "nonpareil" tag was there to make them stand out as "legendary" weapons but that's kinda "eh" when you can't see the exact values you're dealing, so those tags aren't a
thing anymore.
- Retuned the Tatara Gun Blade (also increased ability cooldown 30s > 40s), Nue Trident, and Mole Clan Gun Lance to deal less thrusting damage now due to the fact their moveset is nothing but thrusting. This resulted in them being objectively better than other spears with far higher DPS with no
tradeoff.
- Judgment Longsword now deals PSYCHIC DMG on its thrust attack. Buffed damage to bring it up to other longsword weapons.
- Bellwatcher Greatsword reduced special attack moveset winddown 2s > 1s.
- Fixed blacksmith's hammer incorrectly stating 5x blunt instead of 7x.
- Fixed Ashigaru and Youkai-Hunter Spear incorrectly stating a 7x thrust bonus instead of 5x.
- Scavenger Backpack and Panzerfast Pack now only drop supplies when killing enemy infantry instead of from literally anything. Also boosted the panzerfaust pack's drop rate from 10% to 20%.
- Significant damage nerf to Wymond's pistol to account for extremely fast reload speeds.
- Colonist's Life-Ring (+15 HP) and Vitality Talisman (+25 HP) equalized to now only provide +20 MAX HP each.

Non-Combat:
- Unboiled European Eggs no longer count as "food" which now allows them to stack (vanilla restriction) and no longer rots. Consequently, this means that chicken coops now produce significantly more eggs at once (as food item outputs could not stack otherwise).
- Food Supply Dropoffs now yield unpackable crates to bypass food stack restrictions imposed by vanilla. Re-increased supply delay back to 10-15 minutes.
- Simplified fish meat into a standardized "fish cut" instead of tuna and salmon in order to make cooking simpler and allow more caught fish to be cooked.
- Added GIC-specific wheat crops. None can be found on Garden (due to the harvest crisis) but can be harvested for seeds on the Eskhatoan island overworld. Processed into grain bags. Not to be confused with vanilla wheat (identified via vanilla UI).
- Gave motorized fishing lures a light emission.
- Added Old Concrete to the Bowerbird store (missed this one).
- Added 12v Iceboxes to the Production Workbench for 10x scrap (mini-fridge).
- Added 2x1 Manhole Cover to Production Workbench.
- Added drain pump object (Production Workbench).
- Lowered scrap cost of Sprinkers 15 > 10.

Update: Sep 28 @ 5:09pm

V4.0.3 Hotpatch

- Added additional redundancies/fixes to prevent both real and perceived softlocks during Bada's Caravan questline.

As a reminder; due to GIC's heavy reliance on permanent world states this does mean you will need to delete your universe.dat to reset story progress. We WISH we could have universes and world states tied to your character so it's easier to start a new run but deep below GIC is still the Starbound engine and its limitations we have to work with.

- Added an additional guide piece to the internal guide about resetting world states:
> GIC's heavy reliance on permanent world states comes with the cost of new characters not being able to replay through most quests if the world state isn't reset beforehand. In order to reset, you will need to go to your /starbound/storage/universe/- folder and delete the file called 'universe.dat'. This will reset world states but also delete any bookmarks. It's this reason that it's intended to be done at the same time as starting a new character/run.

- Added an additional guide piece quickly clarifying ammo load order:
> Some weapons are capable of loading multiple different types of ammo. Ammo load order is prioritized starting from the top-left most slot, scanning across the row for the next compatible ammo type before moving down.

- Benzodiazepines no longer mention stress reduction for the Occultist who isn't implemented yet. Instead, added a new effect that staves off any archetype's addictions for 10 minutes.
- Removed a floor anchor requirement for a chest quest finish object on Eskhatos in order to get around an unidentified mod breaking the tile collision of a goddamned table and causing a softlock because of whatever mod's doing that. No, the table isn't broken normally, that's why it went through playtests fine.
- Fixed laser sights not functioning with the M89 Rifle (polymer mosin).
- Raised the sprite of ungrown moonlight herbs slightly so it sticks out of the ground better to indicate being planted.
- Updated the boss-kill trigger system of the ambush section in Bada's Caravan questline to avoid another issue caused by auto-close doors mod. Was the same issue as Haraldr's.
- Fixed text overflow for the STGW57.
- Fixed Supply Dropoff Points crashing on repeat harvests. Harvestable objects apparently do not like it if you use multiple loot pools spawning at once.
- Fixed Armory Supply Dropoff Points showing an incorrect icon | Now only drops weapon parts similarly to its medical counterpart.
- Food Supply Dropoffs can now yield vegetable mixes and wagyu beef required for the Eternal Hunter's Stew (wagyu does not spawn anywhere else, oops). Decreased supply delay from 10-20 minutes to 5-10 minutes.
- Added enemy kill requirement to progress for the first mission in Bada's Caravan.
- Fixed New Londinium Chestpiece showing floating pixels.
- Fixed Ornate Katana Sheath being called Ornate Katana Sheathe (action).

Update: Sep 27 @ 10:31pm

v4.0.2

Fixed the Doll-Maker's Grimoire crashing the player when held, which would've made it impossible to destroy as that would require holding the item.

Update: Sep 27 @ 11:28am

Handful of tweaks.

Fixed Brigand Slinger full set bonus incorrectly stating a DMG RES VULNERABILITY instead of a DMG RES BUFF.
Fixed Manslayer Helmet incorrectly stating it as chestwear.
Animal traps now drop themselves instead of scrap when destroyed.
Removed mentions of the Occultist's stress system from food and cigarettes, as the Occultist won't make it into GIC for a while.
Upped Army Tent's slots from 16 to 64 for base purposes.
Fixed back sleeves of the Colonial Army set showing the wrong colors.
20 Gauge Birdshot can now be scrapped into smokeless powder.
Fixed unintended recipes appearing in handcrafting.
Alcohol Intoxication now properly decays into lower stagesinstead of immediately dispelling on expiry. To compensate, the durations of medium and heavy intoxication have been significantly reduced.
Ability Shrine can now be crafted at a production workbench.
Fixed a typo with the Eurasian Carp item.
Fixed Nue Trident dealing SLASH DMG with thrust attacks (though it's been too soon after release not like anyone has this lmao).

Spoilers for Garden ahead:
Removed "Rumia" Riceballs from Mystia (retconned item, purpose already fulfilled by rice balls).
Removed a misplaced loot container in the Bazaar.
Locked a gate in Bada's Caravan ambush that could be opened to just outright leave the map and fall into the void.
Added a checkpoint in the Survivalist Compound so the runback isn't awful.
Significantly reduced damage of rifle and shotgun-armed Survivalists.
Added a persistent switch to Haraldr's boss-kill trigger, hopefully preventing "auto-close door" mods from closing the fog gate door. Bosses normally have these, Haraldr just had a more primitive system strangely enough.

Update: Sep 27 @ 2:04am

Updated to version 4.0, a soft-reboot of the whole project.

Update: May 2, 2024 @ 8:55am

Update: Apr 16, 2024 @ 6:05am

Update: Apr 4, 2024 @ 4:45am

Update: Mar 23, 2024 @ 5:24am

Updated Highres (BoredKappa):
- CCR71
- KH44
- M1A1 Thompson
- Mauser C96
- MG2750
- SE14
- Vich-515
- AK202

Trinkets/Attachments:
- Fixed Goshawk and 113mm Coordinator from incorrectly using Cracked Red Suns.
- Nerfed Shattershot's net DMG boost 200% > 120%.

Equipment/Items:
- Swapped out Warrior's Flower ailment cure - Now removes the dangerous IGNITION effect rather than uselessly resisting bleed where a more common bandage would've sufficed.

Ranged Weapons:
- 6P41 - Fixed bipod hitboxes being smaller than it should.
- Ashot lowres revised.
- Kulak - DMG 2000 > 4000 | Description updated.
- AK-202 - Rebuilt using the RK6 system. No longer has innate PSYCHIC benefits. Slightly improved stats over RK6 but breaks down significantly faster. A dedicated PSYCHIC gun and elemental barrel will exist in the future once that element actually becomes fleshed-out.

Objects:
- Altars of Hope no longer yield traits | Now drops the new Lunar Herb item.

Dungeons:
- Phased out trait statues. Might've missed some, so if anyone sees any please report it. Echo will be revising the Traits system.
- Added Sika Helicopter spawner to Wartorn Spawn. Wartorn is long overdue for a rework, but having an infinite supply of helicopters should alleviate the price of losing a dogfight.
- Current iteration of the Prologue now leads directly to the Bazaar Between Time, so there's no longer any excuse to be "lost" (other than ignoring the currently-stopgap prologue missions, that is).

Other:
- Revised drone controllers | Stalker Beetle and Standard Drone no longer have an effect or advantage. I need to fully revise these in the future, as the older solution was an unbalanced stopgap at best.
- Namazu Hover Truck now has seat immunity, preventing you from being poked once and then exploding whilst in the car. Also makes the truck actually decent at keeping you alive.