tModLoader

tModLoader

Storm's Additions Mod
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Update: Sep 27, 2023 @ 10:35am

v2.4.4.3
(For October Preview)
Changes
  • The Temple defences have been completely reworked.
    - Entering the temple pre plantera no longer causes Temple guardians to swarm the player.
    - Instead having any of the mod’s temple items in any of your inventories will begin the temple curse, with a warning message appearing as soon as you pick any of them up
    - For the first 2.5 seconds you will be inflicted with darkness and bleeding, for the next 2.5 seconds darkness gets replaced with blackout, and you are also inflicted with slowness.
    - After 5 seconds darkness will be replaced with obstructed, and up to 6 Temple guardians will spawn over the course of a few seconds. These guardians are invulnerable to all attacks.
    - Removing the item from your inventory will cause the curse to immediately disappear, all debuffs will be removed and the temple guardians will fly into the ground and cease attacking.
    - If you’ve summoned the Temple minion the curse will only be lifted when you remove the minion buff
    - Temple Guardian’s Post Planetra behaviour remains unchanged.
    - The text when you defeat the Plantera has been changed
    - This feature cannot be disabled via config
  • The 4 Lihzahrd weapons and the Lihzahrd Chief armour now generate in temple chests, but can still be crafted at a Mythril anvil.
  • The Prototype Launcher Grenades no longer deal self-damage, only the shrapnel from when they break does
  • The Scavenger’s Bazooka rockets no longer inflict self-damage due to certain issues with skill

Update: Sep 25, 2023 @ 10:12am

v2.4.4.2
Update for the October preview
Additions
  • Added 5 new emotes, Clayman, TheAngery, TheEvil, ThePain, and TheSad
Changes
  • The Prototype Launcher Grenades explosions and shards now deal self-damage
  • The Scavenger’s Bazooka rockets now deal 50% self-damage

Update: Sep 21, 2023 @ 8:42am

v2.4.4.1
Changes
  • The Bloody Rifle Blood Bullet no longer pierces, and the blood orb armour penetration lowered from 10 to 5
  • The Super Charged Rifle now converts high velocity bullets to Super High Velocity Bullets at max charge
  • The Celestial Shield projectile is now hidden when the accessory is hidden
  • The Painbringer mask now summons 4 vanity crystals around the play when equipped
    - Inventory sprite updated

Update: Sep 19, 2023 @ 12:29pm

v2.4.4
Additions
  • Added the Super Charged Rifle, purchased from the Arms Dealer Post mechanic bosses
    - Can be charged by holding down the fire button, and once fully charged the bullet deals x3 damage and x2 knockback, and travels faser.
    - Converts musket balls into high velocity bullets, and into super high velocity bullets when charged which pierce an extra time, have no damage fall off, and inflict confusion for 1-3 seconds
Changes
  • The Bloodshot rifle blood bullet no longer drops blood in flight, instead creates a burst of blood orbs upon striking an enemy
    - The orbs travel upwards before falling and lingering on the ground or on platforms
    - They deal 33% the damage of the bullet with 10 armour penetration and can hit up to 3 times
  • The mechanical repeater damage increased from 32 to 40, use time reduced from 18 to 15
  • The Ancient Scarab effect now lasts for 3.2 seconds after the enemy leaves the cursor’s aura.
    - Extra damage now starts at 20%, but falls off at a rate of 1% every 10 frames until the extra damage is gone when the buff runs out
    - Radius of the aura has been reduced, and it no longer works without a line of sight to the player
  • The Shroomite Launcher Scope and its tinker now also provides a lase sight line when holding right click while holding a gun
    - Velocity of the rockets increased
  • The Painbringer sprite has been tweaked
Bug Fixes
  • Derpling tools can now crit
  • The laser lines from the Storm Diver Shotgun no longer point the wrong way if the cursor is close to the player

Update: Sep 14, 2023 @ 12:05pm

v2.4.3.2
Changes
  • The Scavenger’s Bazooka load and shoot speed is now affected by speed reforges
  • The Hemoglobin armour set bonus orbs no longer pierce when in the air, but pierce 5 times when on the ground.
    - They also deal 100% of the held weapon’s damage instead of 80%, but still has the 10% damage fall of per pierce
  • The Life Emblem now heals you for 75 health instead of 50 from bosses
    - No longer grants +20 max health
    - Some boss minions and Eater of World Body segments no longer give the boss heal, just a regular enemy heal
  • Removed some TRAE compatibility,
    - The Spectre Skull/ Magnet Skull Flower, items with basic movement speed, and increased mana cost for magic weapons remain.
Bug Fixes
  • All Modded banners can now be placed under non hammered platforms
  • Projectile NPCs no longer drop boss summons

Update: Sep 10, 2023 @ 11:11am

v2.4.3.1
Changes
  • The Philosopher’s Heart has been resprited and renamed into the Heart Charm
    - Crafted with the Charm of Myths and the Heart Emblem
    - Functions the same as before, but now includes the 1 hp/s regeneration of the Charm of Myths
  • Ancient Husk projectiles now have a velocity cap
Bug Fixes
  • Fixed a typo in the Scavenger’s Bazooka name

Update: Sep 9, 2023 @ 11:43am

v2.4.3
Additions
  • Added the Scavenger’s Bazooka, rocket launcher crafted from the Rocket Launcher, Illegal Gun parts, Iron/lead bars, and explosive powder
    - Holding down left click loads up to 6 missiles into the launcher, releasing left click fires them in a rapid slightly inaccurate barrage
    - Each missile fired in a barrage does slightly more damage than the previous
Changes
  • Spike bombs are now crafted with an evil bar instead of spikes, and are now purchasable post EoC instead of post Skeletron
  • Broken Hearts now glow and bop on top of lava
  • The Shroomite Ammo Power Potion has been changed into the Shroomite Crit Power potion
    - Now increases ranged crit chance by 10%
  • The Spectre Empowerment potion now increases magic damage by 15% when below half mana instead of increasing mana by 60
  • Certain enemy’s ranged attacks are no longer interrupted by attacking them.
  • Ancient Husk moves slightly faster when farther away from the player, and most of its attacks gain extra velocity if the player gets far away.
  • Heartless souls no longer attack through walls
  • The Frozen eyefish projectile velocity has been slightly reduced
  • The Frozen Spirit now plays a charge up animation before firing its projectile, and no longer attacks without a line of sight.
  • Star Hoppers will no longer spawn minions if at least 10 are already in the world
  • The Angry Mushroom enemy and banner sprite has been tweaked
Bug Fixes
  • The Storm Diver’s Shotgun now adds the ammo damage, therefore the overall damage has been reduced from 90 to 80 to balance it out.

Update: Sep 3, 2023 @ 10:34am

v2.4.2.6
Changes
  • Updated the mod logo
  • The Glacial Claws now have 2 defence, and the nightmare claws have 4

Update: Aug 31, 2023 @ 9:22am

v2.4.2.5
Changes
  • The Mod configuration menus are now in green
  • Super Pain Dummy is now crafted with a target dummy and 15 pink gel at a sawmill
  • The Pointy Wooden Stick knockback has been slightly increased
  • The Chlorophyte Spore Staff sprite tweaked
  • The Painbringer now deals contact damage during its final 2 phases, to prevent cheesing them
  • Ancient Spirits health is now increased in Expert and Master
Bug Fixes
  • The Shattered Crystals of Pain from the Painbringer should no longer despawn if the player gets too far away, preventing you from skipping the phase
  • Vortexian cannons no longer despawn as soon as they're off screen

Update: Aug 25, 2023 @ 9:19am

v2.4.2.4
Changes
  • When charging the Storm Diver Shotgun 2 visual lines appear that represent the current accuracy cone
    - They merge into one larger line when the weapon is fully charged
    - Bullets are now fired in an even spread when not fully charged
  • Derpling armour breastplate damage has been increased from 7 to 8%, crit chance increased from 6 to 8%,
  • Derpling Greaves damage and crit chance increased from 6 to 7%
    - Set bonus now requires you to hold down to fall faster, the falling speed has been slightly increased
    - Set bonus shockwave damaged increased from 75 to 150, and is slightly larger but has harsher damage falloff
    - The buff has been renamed to Derpling Power
  • Most cracked heart recipes produce more items
    - Life vials, Endurance, and Enhanced healing potions now get 5 per heart instead of 3
    - Super Life Vials now get 3 per heart instead of 1
    - Cracked shots now get 250 per heart instead of 150
  • The Oil can buy price reduced from 2 silver to 1 silver
  • The High Tech Seeking Arrow has been renamed to the Arrow of Seeking, and its inventory sprite has been flipped
Bug Fixes
  • Certain enemies now spin again when launched by the Derpling Armour Set bonus
  • Overloaded Scandrone’s Lightning portal attack should cause much less stuttering the first time it’s performed
  • Charging the Storm Diver Shotgun no longer causes some strange issues