Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Governance
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Update: Aug 30, 2024 @ 1:46pm

v1.3.40

- fixed bug with sicilian faction group from The Eagle King DLC missing the society skill tree (backport from Mos Maiorum Mod)

Update: Nov 18, 2023 @ 12:04pm

v1.3.39

- objectives "Merchant Guild" has been updated to only show discovered resource nodes
- new task in objective "Council of Elders" to show sacred places around a location to facilitate finding suitable places to build shrines

Update: Nov 3, 2023 @ 3:18pm

v1.3.38 - new objectives "Merchant Guild" which is unlocked by researching the foundry or watermill. After you select a city, it will show you all nearby resource buildings (mines, farms or woods), so you can better work out the best location to place your foundry or watermill.

Update: Nov 3, 2023 @ 3:17pm

Update: Sep 10, 2023 @ 7:46am

v1.3.37 - as of this patch you don't need The Eagle King DLC to play the mod

Update: Jun 25, 2023 @ 2:18pm

Update: Jun 25, 2023 @ 12:13pm

v1.3.36 - added a "customeffectable" for the reform effects (only for owners of the Eagle King DLC), so that effects and length of reforms is more clearly visible once a reform has been started

Update: Jun 16, 2023 @ 2:40pm

v1.3.35 - added new faction groups in Alternate Start Dates v2 mod to temple upgrade

Update: Apr 22, 2023 @ 3:57am

v1.3.34 uploaded

- bug fix for palace level 1 and 2 not being correctly considered in the calculation of authority

- bug fix for faction attributes from other sources not taken into account in addition to decadence/virtue effects on faction

Update: Apr 6, 2023 @ 2:39pm

v1.3.33 - changes to accomodate for the technical changes in Alternate Start Dates v2 mod