Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Governance
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Update: Apr 6, 2023 @ 1:31pm

v1.3.32 - removed event to show governance stats when king enters city, since this is now covered by the "council of elders" objective

Update: Apr 5, 2023 @ 10:34am

v1.3.31 - fixed bug in slave uprising event

Update: Apr 1, 2023 @ 8:32am

v1.3.30 - added some more conditons to script in order to avoid ominous error in the New Home scenario when king has routed

Update: Apr 1, 2023 @ 8:17am

Update: Apr 1, 2023 @ 7:41am

v1.3.29 - added support for latiniberia and berber faction groups of the Iberia mod

Update: Mar 30, 2023 @ 1:20pm

v1.3.28 - fixed small bug with typo in reference to the "tribalchiefdom" attribute

Update: Mar 24, 2023 @ 12:59pm

v1.3.27 - added some event condtions to provide for New Home scenario, so that there won't be any errors coming up from player having 0 population

Update: Mar 20, 2023 @ 1:26pm

v1.3.26 - added support for celtiberian factiongroup from CW mod

Update: Jan 28, 2023 @ 12:49pm

v1.3.25 uploaded

- fixed potential bug in the objectives to obtain generals from aristocracy, plutocracy, meritocracy skills

Update: Jan 22, 2023 @ 2:05am

v1.3.24 uploaded

- changed the globals.xnt to account for the starting faction skills in the society skill tree. The globals defines how costly each additional skill will be in terms of skill (research) points, so adding starting skills made the initial research in the game feel slower.
- Now this is made quicker by decreasing the skill point hurdle for skills number 3, 4 and 5 to a value more in line with the vanilla setup. However, the initial skill point hurdle still depends on the number of starting skills and as such is faction dependend (some factions start with 2 skills, other with 3 or 4).
- I also increased the skill research required for additional skills in the end from 45000 to 50000 to account for huge maps such as Classical World.