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Hegemony III 3.3.5 rev.43872 x64
DLC/TheEagleKing is active
Loading game: Resources/Scenarios/Aiakides/aiakides.xml
[string "Resources\Scripts\GlobalFunctionsPostLoadIn..."]:13: attempt to compare nil with number
Stack trace:
[string "Resources\Scripts\GlobalFunctionsPostLoadIn..."]:13
[string "Governance.CouncilOfElders1.Subtask1"]:1
Is there a command that forces the admin window to close?
ActiveDiplomacy
AlternateStartDates
Community
MoreFactionGroups
MorePlayableInvaders
VA
Where is the typo?
Will look into the slave uprising. Also into the requisition thing (although that's from Active Diplomacy :-) Thx for reporting.
Stack trace:
[C]:-1
[string "Resources\Scripts\RequisitionResourceNodePe..."]:15
<class>faction</class>
<type>Mauri</type>
<factiongroup>berber</factiongroup>
[string "resources/scripts/slaveuprising/EventSlaveU..."]:151: attempt to compare nil with number
Stack trace:
[string "resources/scripts/slaveuprising/EventSlaveU..."]:151
[string "resources/scripts/slaveuprising/EventSlaveU..."]:245
It happens when you transfer slaves from a supposed resource building to the nearest city with a garrison.
ActiveDiplomacy
Fortress
Governance
HuntersLodge
Iberia300BC
Iberia300BCDLC
MilitaryDrill
TheAICheatsReallyHard
TradeSkills
{LINK REMOVED}disk.yandex.ru/d/jUeEbP5dhU2r6w
At to the error: do you have a capital city and a king? If not (for some reason) then this would explain the error and I could fix it.
[string "resources/Scripts/GovernanceStats/SetGovern..."]:247: attempt to index a nil value
Stack trace:
[string "resources/Scripts/GovernanceStats/SetGovern..."]:247
[string "resources/Scripts/GovernanceStats/SetGovern..."]:1037
Help us debug this script! Type 'clipboard(history())' to copy everything above into your clipboard, so you can send it to a dev!
[string "resources/Scripts/GovernanceStats/SetGovern..."]:247: attempt to index a nil value
Stack trace:
[string "resources/Scripts/GovernanceStats/SetGovern..."]:247
[string "resources/Scripts/GovernanceStats/SetGovern..."]:1037
Help us debug this script! Type 'clipboard(history())' to copy everything above into your clipboard, so you can send it to a dev!
> setgamespeed(1)
Loading game: rome_010
> setgamespeed(5)
> clipboard(history())
with only a part of the factions
<entity class="factiongroup" type="Romeiberia" modtechnique="merge">
<skilltree class="skilltree" type="tree_common_society"/>
</entity>
Stack trace:
[string "resources/scripts/slaveuprising/EventSlaveU..."]:16
[string "resources/scripts/slaveuprising/EventSlaveU..."]:236
Help us debug this script! Type 'clipboard(history())' to copy everything above into your clipboard, so you can send it to a dev!
[string "Resources/Scripts/CrossroadOfCultures/Apply..."]:39: attempt to index a nil value
Stack trace:
[string "Resources/Scripts/CrossroadOfCultures/Apply..."]:39
[string "Resources/Scripts/CrossroadOfCultures/Apply..."]:50
Help us debug this script! Type 'clipboard(history())' to copy everything above into your clipboard, so you can send it to a dev!
> clipboard(history())
[string "Governance.GovernancePanel.Subtask1"]:13: attempt to compare number with nil
Stack trace:
[string "Governance.GovernancePanel.Subtask1"]:13
Help us debug this script! Type 'clipboard(history())' to copy everything above into your clipboard, so you can send it to a dev!
[string "Governance.GovernancePanel.Subtask2"]:13: attempt to compare number with nil
Stack trace:
[string "Governance.GovernancePanel.Subtask2"]:13
Help us debug this script! Type 'clipboard(history())' to copy everything above into your clipboard, so you can send it to a dev!
[string "Governance.GovernancePanel.Subtask3"]:13: attempt to compare number with nil
Stack trace:
[string "Governance.GovernancePanel.Subtask3"]:13
Help us debug this script! Type 'clipboard(history())' to copy everything above into your clipboard, so you can send it to a dev!
> clipboard(history())
<skilltree class="skilltree" type="tree_common_society"/>
</entity>
don't exists in startup.lua
The whole trick is that I have all the Hegemony licenses, but I play pirate at work, since there is no Internet access at work.
The license has all the mods in the incentive and they need to be disconnected-connected, which is very inconvenient.
The pirate has all the mods in the documents and they need to be renamed there in accordance with the internal name.
I've noticed that you're writing "CW96" for the mid short name. If this has changed in cimparison to when I created my script, then the algorithm simply might not recognize the CW mod anymore. I shall test this in the evening.
You could try and put CW on first position in the load order, maybe that could help. I'm also not sure if MFG and CW are compatible, since MFG was made to improve vanilla.
ActiveDiplomacy
TheAICheatsReallyHard
Fortress
HuntersLodge
MilitaryDrill
TradeSkills
Governance
CW96
DLC/TheEagleKing
ActiveDiplomacy
TheAICheatsReallyHard
Fortress
HuntersLodge
MilitaryDrill
TradeSkills
Governance
CW96
I tried such loading orders and the file is not created...
CW9.6
MoreFactionGroups
After disabling the mod "MoreFactionGroups", the creation of a configuration file does not occur.
After the mods
"MoreFactionGroups"
"Community_Comp_ClassicalWorld"
"Community_Comp_MFG"
are removed, the cfg-file is not created.
There is no compatibility of mods "CW9.6" and "Governancy".
{LINK REMOVED}https://disk.yandex.ru/d/4CG7k6Lk8JnK0g