RimWorld

RimWorld

Biosculpter Pod and Neural Supercharger Resize
Showing 1-10 of 13 entries
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Update: Apr 12, 2024 @ 3:13pm

[Auto-generated text]: Update on 4/13/2024 12:13:40 AM.

Version 1.5.0
No code changes

Update: Jan 7, 2024 @ 12:35pm

[Auto-generated text]: Update on 1/7/2024 9:35:51 PM.

Version 1.4.5
Changed post-build stuff

Update: Jan 7, 2024 @ 10:30am

[Auto-generated text]: Update on 1/7/2024 7:30:17 PM.

Version 1.4.4
Fixed shadowData being null causing errors

Update: Jan 7, 2024 @ 4:01am

[Auto-generated text]: Update on 1/7/2024 1:01:19 PM.

Version 1.4.3
Better exception catches

Update: Jan 6, 2024 @ 2:38pm

[Auto-generated text]: Update on 1/6/2024 11:38:23 PM.

Version 1.4.2
Added catch for exceptions in static constructor - should make debugging problems at this point easier
Removed Git-, obj- & .vs-folders/files to reduce the mod's size

Update: Jan 1, 2023 @ 2:16am

[Auto-generated text]: Update on 1/1/2023 11:16:02 AM.

Version 1.4.1
Fixed animation not being placed right due to a RimWorld update.

Update: Oct 23, 2022 @ 3:27am

[Auto-generated text]: Update on 10/23/2022 12:27:26 PM.

Just making sure the dll is actually updated.

Update: Oct 23, 2022 @ 3:20am

[Auto-generated text]: Update on 10/23/2022 12:20:34 PM.

Changed file version to 1.4

Update: Oct 23, 2022 @ 3:19am

[Auto-generated text]: Update on 10/23/2022 12:19:20 PM.

Update to 1.4

Update: Jan 10, 2022 @ 2:24pm

[Auto-generated text]: Update on 1/10/2022 11:24:33 PM.

Version 1.3.0:
- Added "Biosculpter Pod Ready Effect - Always ON" option; changes the ready effect into a solid color
- Added "Biosculpter Pod Ready Effect - Always OFF" option; disables the ready effect