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No code changes -- tested and seemed to work fine
There appears to be a visual glitch with the ready effect being offset under the pod, but that seems to also be the case when not using the mod, so I will abstain from trying to fix it for now
Fixed shadowData being null causing errors
Compatibility with "No Shadows" should be there now.
Here is the log in case you wanna see:
https://gist.github.com/HugsLibRecordKeeper/9d063587fed3a927d1184fe9882a099b
If that is in fact the problem, it's an easy fix, but I'll need to get my "deploy" script running again before I can upload it.
https://gist.github.com/HugsLibRecordKeeper/3d4cb7ba66b38263f5db9cbca786bdb7
Here is the latest log:
https://gist.github.com/HugsLibRecordKeeper/a5f261a3a5ca2ea6ceb559f2614e51f0
I'm not looking too close but I don't see any change in the last few logs.
I'm not sure why I thought the catch I implemented would give me any more information as to where that first exception was coming from...oh well.
I made a new version which should hopefully tell me what goes wrong, since I fear what you are seeing when changing the setting is just a consequence of the constructor being broken by an early exception. Though it does hint at there being an issue with the Biosculpter Def.
Sorry, I'm a bit occupied doing multiple things at once, hope I can look a bit more into it later today
https://gist.github.com/HugsLibRecordKeeper/f07f5893e6f053dac6554b11baa3d36c
[HugsLib][ERR] Exception while calling SettingHandle.OnValueChanged. Handle name was: "biosculpterPodSize" Value was: "Modded_2x2_Left". Exception was: System.NullReferenceException: Object reference not set to an instance of an object
at BPaNSResize.BPaNSResize.ChangeDef (Verse.ThingDef thingDef, Verse.GraphicData graphicData, Verse.GraphicData graphicData_Blueprint, Verse.IntVec2 buildingSize, System.Nullable`1[T] interactionCellOffset) [0x00022] in <42177e4c114047d4983617d964eaeb73>:0
As you noted, the update didn't fix the error. Here is the new log:
https://gist.github.com/HugsLibRecordKeeper/bb29386180a069b03a40400d99aed904
I am running a big mod pack but as you said the only conflicting mod I can think of is "faster biosculptors" but I still get the same error message when launching without faster biosculptors loaded.
Update for easier debugging & removed Git-, obj- & .vs-folders/files.
That log being massive is exactly what this log is there for, it includes a lot of potentially helpful information, which is why I ask for it when someone runs into an error, so thank you for posting it.
Sadly, this time I'm not sure how that error is possible, it must be some kind of mod conflict, but the only other mod I know affects the Biosculpter (or Neural Supercharger) is "Faster Biosculpters" and I could not detect any issues with it.
An update (1.4.2) for this mod has been uploaded which is unlikely to fix the problem , but it should hopefully throw a more helpful error-log message ... maybe. Awaiting your feedback.
at BPaNSResize.StaticStuff..cctor () [0x00085] in <999e7fb29d8a4db69efea935a9545bb8>:0
Could add an option to change it for all, but not individually per variation.
i discovered a...bug :(
the color change is bugging...or rather i guess this was never encoded because never registered.
if you build a biosculpter whilst you have set lets say orange as glow effect color and then change to lets say blue, reload and make use of the now blue glowing biosculpter, the glow effect that moves from toes to head of the pawn will still be orange
1. Turn off game
2. Subscribe to mod
3. Start game
4. Activate mod
5. Restart game (pretty much happens automaticly anyway)
6. Set stuff to desired size via the mod options
7. Load save file
Reloading the save file will always be necessary when changing the size of stuff.
It's easier than it sounds, actually.
...in all honest, I usually just make a backup save, through the mod I want to add in and see if it works or not.
If I get it right, If you want to chage the size of the buildings, first, you need to save (backup, duh), than apply the mod, load the save, save with another name, close, close game, and than you are good to go?
I'm not the sharpest tool on the shed, so obvius stuff like that fly over me quite often...
If it's not asking to much @syrus , could you add one "step-by-step how to do for dumbs" on the mod description?
It's aptly called Biosculpter Pod and Neural Supercharger Variations and can be found at:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2912653769
(* I hope I never have to touch "ThingRequest" ever again...)
Fixed animation not being placed right due to a RimWorld update
Can you change the form like this? Player can right click to choose the type of machine to install.
I can see the mod button when just scrolling through the list, but typing in the search box hides alot of mods.
It relies on HugsLib*, so the settings can only be reached via the "Mod settings" tab, not the "Advanced..." button (*which I should add as a dependency, just noticed it's not added on this page).
The permissions had been limited to 0%-99% health items only, and in my frantic copying of settings to try to find the magic 'let this work' ones, I'd managed to copy that to every single one of my 52 pods.
I really appreciate you looking into this, even knowing (now for certain!) that it's not your work doing this to the game!
I find it extremely unlikely that it could cause such a bug.
Your log contains a lot of "StatRequest for null def." - not sure what causes that, but it's happening concerningly often, so many times that the log's message limit is hit. I would assume that your mod setup has other problems which cause this bug.
Still, please try and disable this mod to see if the issue persists.
(Of course, make sure to make a save copy or try reproducing the bug on a new save! Disabling mods can cause issues.)
If the issue is gone when disabling my mod, I'll have to go on a deeper dive to figure out what might be causing it.
I have no idea how to read the logs, so even if you could point me in the right direction of what could be causing this, that'd be great!
https://gist.github.com/d41c4036ecf93a6892c7c7acdd559e6e