tModLoader

tModLoader

PsychedelicPrism
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Update: Jul 23, 2024 @ 10:11am

Version 0.6.8: Removed the unexplained (and somewhat unintentional) damage penalty when right click mode is toggled off.
Damage dithering has been adjusted slightly; rather than randomly deal additional damage to show extra damage numbers, it is now rounded off based on whether its modulo 10 is greater than another randomly generated value. the effect on gameplay should be less dense damage numbers taking up the object limit, but still with the damage variance it had previously. Assuming the math checks out, the damage should still scale as expected on average, which may still be much less than 1 for weaker enemies.

Update: Jul 23, 2024 @ 5:25am

Update 0.6.7: Crafting recipe now includes Terraprisma, and requires the Enchanted Moondial (although my guess would be that most people don't actually grind for the craft).
Overall damage reduced, and damage boosts are now only half as effective on the prism, but it now scales with both Magic and Summon damage bonuses (except summon crit chance as that isn't really a thing). This should make the prism's DPS more controllable, as it is now much weaker at base but intended to synergise with other items if a faster kill is intended.
When fully charged, each set of six beams (both light and dark) is now treated as only one single beam for damage calculation (four beams for animation), but has a 6x damage+knockback multiplier; this should hopefully improve game performance when used against hundreds of enemies (such as a worm boss). Additionally, the projectile explosion that occurs when an enemy is killed by the main beam now only occurs if both left- and right-click modes are active simultaneously.

Update: Oct 20, 2023 @ 8:01am

Update 0.6.6: Slight performance fix.

Update: Oct 20, 2023 @ 7:59am

Version 0.6.5 has been published to Stable tModLoader v2023.8

Update: Oct 1, 2023 @ 7:59am

Update 0.6.4: Fixed a calculation error from previous update.

Update: Oct 1, 2023 @ 7:51am

Update 0.6.3: Some minor spaghetti code cleanup, adjusted damage formula slightly

Update: Oct 1, 2023 @ 1:35am

Update 0.6.2: Fixed mana cost and regeneration.

Update: Oct 1, 2023 @ 1:26am

Update 0.6.1: Fixed a crash caused by having too many projectiles in the world, fixed projectile targeting mobs on the ground.

Update: Sep 30, 2023 @ 12:00pm

Update 0.6.0: Updated for 1.4.4!
Weapon is now split into two different attacks; the main attack being the large beams, with a sub attack being the random lasers. They use left and right click respectively, and are independently togglable. The main attack now also has a power-down animation.

Update: Sep 26, 2022 @ 9:16pm

Update 0.5.13: Projectile now uses modified pure vanilla textures allowing resource packs to change it, now blocks reuse on same frame to prevent breaking from attack speed modifiers.