Crusader Kings III

Crusader Kings III

Hiraeth - Dynasty Legacies Overhaul
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Update: Nov 3 @ 10:30am
by idm

3.0.7.

Updated files for compatibility with game version 1.18.

Update: Sep 11 @ 3:03pm
by idm

3.0.6.

Updated files for compatibility with game version 1.17.

Update: May 14 @ 8:49am
by idm

3.0.5.

Bug Fixes

- Fixed some issues with the new game rules.

Update: May 1 @ 4:58pm
by idm

3.0.4.

Updated files for compatibility with game version 1.16.

New

- Added new game rules governing the availability of certain DLC dynasty legacies. Needless to say, the DLC are still required to own.

Update: Mar 19 @ 2:28pm
by idm

3.0.3.

Bug Fixes

- Hopefully fixed the Legitimacy and Administrative tracks being visible.

Update: Mar 13 @ 5:41pm
by idm

3.0.2.

Updated files for compatibility with game version 1.15.

Bug Fixes

- The scripted trigger for Glory 2 (Grand Court) should now function correctly.
- AI characters should no longer be able to access the Legitimacy track.

Update: Nov 16, 2024 @ 6:36am
by idm

3.0.1.

Updated files for compatibility with game version 1.14.

Update: Oct 26, 2024 @ 5:03pm
by idm

3.0.

Updated files for compatibility with game version 1.13.

New

- Added a hth_enabled global variable in preparation of cross integration between my mods. Could be useful for compatibility patches as well.

Changes

- Minor localization improvements.

Warfare

- Warfare 2 (Call of the Sheep) now has a new legacy requirement.
- Warfare 3 (Dynasty of Swords) now increases Monthly Martial Lifestyle Experience by 20% instead of 50%.
- Warfare 5 (Bannerlord) now increases Knight Effectiveness per Martial by 3%.

Law

- Law 1 (By Right) now increases Monthly Influence by 10% and Legitimacy by 10%.
- Law 3 (Wealth of the DynastyName) has been renamed to Insignia of the DynastyName and now increases Monthly Stewardship Lifestyle Experience by 20% instead of 50%. Mint Coins for Glory has also been removed and replaced with the Espouse Legitimacy intent.
- Law 5 (True Ruler) has been renamed to Pride of Lions and rebalanced with new modifiers.
- Mass Arrest Decision for Administrative characters is now unlocked by Law 5.

Guile

- Guile 2 (Robber Baron) has been renamed to Danse Macabre and been rebalanced with new modifiers. Seduction focused characters should now be better supported.
- Guile 3 (Shadows and Conspiracies) now increases Monthly Intrigue Lifestyle Experience by 20% instead of 50%.

Blood

- Blood 3 (Shadows and Conspiracies) now increases Monthly Intrigue Lifestyle Experience by 10% instead of 25% and Monthly Learning Lifestyle Experience by 10% instead of 25%.

Erudition

- Erudition 3 (Treasured Knowledge) now increases Monthly Learning Lifestyle Experience by 20% instead of 50%.
- Erudition 3 (Treasured Knowledge) now also unlocks the Cabinet of Curiosities Estate Building for Administrative characters.
- Erudition 4 (Ordained by a Higher Power) now requires you to have at least 6 Lifestyle Traits instead of 3.

Glory

- Glory 1 (Sport of Kings) now reduces Activity Base Cost by 50% instead of 80%.
- Glory 2 (Whispers of the Court) has been replaced with the Grand Court legacy and now has a new legacy requirement.
- Glory 3 (Known Prodigy) now increases Monthly Diplomacy Lifestyle Experience by 20% instead of 50%.
- Glory 3 (Known Prodigy) now also unlocks the Reception Hall Estate Building for Administrative characters and grants additional modifiers for Powerful Families.
- Highborn trait now also increases Monthly Influence by 0.25.

Kindred

- Kindred 3 (The Oldwalls) now increases Monthly Diplomacy Lifestyle Experience by 10% instead of 25% and Monthly Martial Lifestyle Experience by 10% instead of 25%.
- Kindred 4 (Until the Day We Die) no longer reduces Short Reign Duration by 50%.
- Kindred 4 (Until the Day We Die) now increases Personal Scheme Success Chance against Dynasty Members by 30%.

Brilliance

- Brilliance 3 (King of Kings) now increases Monthly Martial Lifestyle Experience by 10% instead of 25% and Monthly Martial Stewardship Experience by 10% instead of 25%.
- Brilliance 5 (Immortal) now increases Fort Level by 2 instead of 3.

Pursuit

- Pursuit 1 (Seize the Day) now increases Travel Speed by 10.
- Pursuit 1 (Seize the Day) now increases Prowess by 3 instead of 4.
- Pursuit 3 (Proving Grounds) now increases Monthly Stewardship Lifestyle Experience by 20% instead of 50%.

Development

- Development 3 (Glory of the DynastyName) now increases Monthly Stewardship Lifestyle Experience by 10% instead of 25% and Monthly Learning Lifestyle Experience by 10% instead of 25%.
- Development 3 (Glory of the DynastyName) now grants +150 Prestige when completing a City holding building.
- Development 5 (Golden Age) now unlocks the Expand Cities decision.

Loyalty

- Loyalty 3 (Banded Blood) now increases Monthly Martial Lifestyle Experience by 10% instead of 25% and Monthly Intrigue Lifestyle Experience by 10% instead of 25%.

Culture

- Culture 1 (Probis Pateo) now increases Cultural Fascination Progress by 10%.
- Culture 2 (Roots of a Tree) now requires 3 known languages instead of 4 known languages.
- Culture 3 (People of the Land) now increases Monthly Learning Lifestyle Experience by 10% instead of 25% and Monthly Diplomacy Lifestyle Experience by 10% instead of 25%.
- Culture 4 (Under an Old Tree) now has a new legacy requirement.
- Cultural Emissary is now unlocked by Culture 4.
- Culture 5 (Pentimento) now grants a random innovation.


Pillage

- Pillage 1 (Sea-Wolves) now increases Prowess by 3 instead of 4.
- Pillage 2 (Lo, There Do I See My Father) no longer increases Naval Speed by 10% and now increases Coastal Advantage by 5.
- Pillage 3 (Name of Dread) has been renamed to A Name They Fear and now increases Monthly Martial Lifestyle Experience by 20% instead of 50%.
- Pillage 5 (Road to Valhalla) now increases Daily Siege Progress by 25% instead of 50%.

Adventure

- Adventure 1 (Beyond the Sea) now increases Diplomatic Range by 25% instead of 50%.
- Adventure 2 (Northern Rule) now increases Supply Duration by 100%.
- Adventure 3 now increases Monthly Stewardship Lifestyle Experience by 10% instead of 25% and Monthly Diplomacy - Lifestyle Experience by 10% instead of 25%.
- Adventure 4 (Golden Promises) now increases Supply Duration by 100%.
- Adventure 4 (Golden Promises) now increases Minority Different Culture Opinion by 10.
- Adventure 4 (Golden Promises) now has a new legacy requirement.
- Adventure 5 (Lawbringer) now increases Minority Vassal Contribution by 20%.

Heroism

- Heroism 2 (Legend of Gold) now increases Knight Effectiveness by 25% instead of 33%.
- Heroism 4 (Nay, A Legend of Man) now increases Knight Effectiveness by 25% instead of 33%.
- Heroism 5 (Once More Unto the Breach) no longer enables Random Advantage and instead increases Knight Limit by +5.

Legitimacy

- This dynasty legacy has been disabled. Espouse Legitimacy intent is now found in the Law dynasty legacy.

Administrative

- This dynasty legacy has been disabled. Many of its features have been distributed to existing dynasty legacies such as Glory, Erudition and Law.

Bug Fixes

- The scripted trigger for Heroism 2 (Legend of Gold) should now function correctly.
- The scripted trigger for Heroism 4 (Nay, a Legend of Man) should now function correctly.

Update: Mar 10, 2024 @ 10:51am
by idm

2.1.

Updated files for compatibility with game version 1.12 (Scythe).

New

- Heroic Bloodline (dynasty legacy) has been overhauled.
- Legitimacy (dynasty legacy) has been overhauled.

Changes

- Heroic Bloodline has been renamed to Heroism.
- Highborn (trait) is now considered a fame trait.
- Highborn (trait) should now increase initial legitimacy.
- Culture (dynasty legacy) now increases Stewardship instead of Diplomacy.
- Legacy requirement for Blood 1 (Desirable Match) should now be easier to achieve.

Balance

- Reverted Blood 2 (Heredity) to +25% chance of inheriting bad Congenital Traits.
- Reverted Blood 4 (Convergent Blood) to +25% chance of new bad Congenital Traits.
- Ancestral Seat (modifier) now increases Fort Level by +2 instead of +1 and Development Growth by +0.10 instead of +25%.
- Culture 4 (Under an Old Tree) now increases Development Growth by +0.15 instead of +0.10.
- Law 4 (Medley of Decree) now increases Max Building Slots by +1 instead of increasing Monthly Income by +5.
- Erudition 5 (Knights of the Mind) now allows you to choose a 5th level Education Trait to become more common in the dynasty and, as such no longer increases Development Growth by +50%.
- Warfare 5 (Bannerlord) now increases Max Battle Roll by +4 and Minimum Battle Roll by +4.

Bug Fixes

- Fixed certain dynasty perks having no names while changed by game setting and visible in attribute tooltips.

Update: Feb 24, 2024 @ 7:32pm
by idm

Updated thumbnail.