Crusader Kings III

Crusader Kings III

Hiraeth - Dynasty Legacies Overhaul
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Actualización: 14 MAY a las 8:49

3.0.5.

Bug Fixes

- Fixed some issues with the new game rules.

Actualización: 1 MAY a las 16:58

3.0.4.

Updated files for compatibility with game version 1.16.

New

- Added new game rules governing the availability of certain DLC dynasty legacies. Needless to say, the DLC are still required to own.

Actualización: 19 MAR a las 14:28

3.0.3.

Bug Fixes

- Hopefully fixed the Legitimacy and Administrative tracks being visible.

Actualización: 13 MAR a las 17:41

3.0.2.

Updated files for compatibility with game version 1.15.

Bug Fixes

- The scripted trigger for Glory 2 (Grand Court) should now function correctly.
- AI characters should no longer be able to access the Legitimacy track.

Actualización: 16 NOV 2024 a las 6:36

3.0.1.

Updated files for compatibility with game version 1.14.

Actualización: 26 OCT 2024 a las 17:03

3.0.

Updated files for compatibility with game version 1.13.

New

- Added a hth_enabled global variable in preparation of cross integration between my mods. Could be useful for compatibility patches as well.

Changes

- Minor localization improvements.

Warfare

- Warfare 2 (Call of the Sheep) now has a new legacy requirement.
- Warfare 3 (Dynasty of Swords) now increases Monthly Martial Lifestyle Experience by 20% instead of 50%.
- Warfare 5 (Bannerlord) now increases Knight Effectiveness by Martial by 3%.

Law

- Law 1 (By Right) now increases Monthly Influence by 10% and Legitimacy by 10%.
- Law 2 (Privileges of the Great House) has been rebalanced with new modifiers.
- Law 3 (Wealth of the DynastyName) has been renamed to Insignia of the DynastyName and now increases Monthly Stewardship Lifestyle Experience by 20% instead of 50%. Mint Coins for Glory has also been removed and replaced with the Espouse Legitimacy intent.
- Law 4 (Medley of Decree) has been rebalanced with new modifiers.
- Law 5 (True Ruler) has been renamed to Pride of Lions and rebalanced with new modifiers.
- Mass Arrest Decision for Administrative characters is now unlocked by Law 5.

Guile

- Guile 2 (Robber Baron) has been renamed to Danse Macabre and been rebalanced with new modifiers. Seduction focused characters should now be better supported.
- Guile 3 (Shadows and Conspiracies) now increases Monthly Intrigue Lifestyle Experience by 20% instead of 50%.
- Guile 4 (The Fox Changes his Fur) has been rebalanced with new modifiers.

Blood

- Blood 3 (Shadows and Conspiracies) now increases Monthly Intrigue Lifestyle Experience by 10% instead of 25% and Monthly Learning Lifestyle Experience by 10% instead of 25%.

Erudition

- Erudition 2 (Learned in Many Ways) has been rebalanced with new modifiers.
- Erudition 3 (Treasured Knowledge) now increases Monthly Learning Lifestyle Experience by 20% instead of 50%.
- Erudition 3 (Treasured Knowledge) now also unlocks the Cabinet of Curiosities Estate Building for Administrative characters.
- Erudition 4 (Ordained by a Higher Power) now requires you to have at least 6 Lifestyle Traits instead of 3.
- Erudition 4 (Ordained by a Higher Power) has been rebalanced with new modifiers.

Glory

- Glory 1 (Sport of Kings) now reduces Activity Base Cost by 50% instead of 80%.
- Glory 2 (Whispers of the Court) has been replaced with the Grand Court legacy and now has a new legacy requirement.
- Glory 3 (Known Prodigy) now increases Monthly Diplomacy Lifestyle Experience by 20% instead of 50%.
- Glory 3 (Known Prodigy) now also unlocks the Reception Hall Estate Building for Administrative characters and grants additional modifiers for Powerful Families.
- Highborn trait now also increases Monthly Influence by 0.25.

Kindred

- Kindred 3 (The Oldwalls) now increases Monthly Diplomacy Lifestyle Experience by 10% instead of 25% and Monthly Martial Lifestyle Experience by 10% instead of 25%.
- Kindred 4 (Until the Day We Die) no longer reduces Short Reign Duration by 50%.
- Kindred 4 (Until the Day We Die) now increases Personal Scheme Success Chance against Dynasty Members by 30%.

Brilliance

- Brilliance 3 (King of Kings) now increases Monthly Martial Lifestyle Experience by 10% instead of 25% and Monthly Martial Stewardship Experience by 10% instead of 25%.
- Brilliance 5 (Immortal) now increases Fort Level by 2 instead of 3.

Pursuit

- Pursuit 1 (Seize the Day) no longer increases Travel Safety by 5 and now increases Travel Speed by 10.
- Pursuit 1 (Seize the Day) now increases Prowess by 3 instead of 4.
- Pursuit 3 (Proving Grounds) now increases Monthly Stewardship Lifestyle Experience by 20% instead of 50%.

Development

- Development 2 (Architects of Change) has been rebalanced with new modifiers.
- Development 3 (Glory of the DynastyName) now increases Monthly Stewardship Lifestyle Experience by 10% instead of 25% and Monthly Learning Lifestyle Experience by 10% instead of 25%.
- Development 3 (Glory of the DynastyName) now grants +150 Prestige when completing a City holding building.
- Development 5 (Golden Age) now unlocks the Expand Cities decision.

Loyalty

- Loyalty 3 (Banded Blood) now increases Monthly Martial Lifestyle Experience by 10% instead of 25% and Monthly Intrigue Lifestyle Experience by 10% instead of 25%.

Culture

- Culture 1 (Probis Pateo) now increases Cultural Fascination Progress by 10%.
- Culture 2 (Roots of a Tree) has been rebalanced with new modifiers.
- Culture 2 (Roots of a Tree) now requires 3 known languages instead of 4 known languages.
- Culture 3 (People of the Land) now increases Monthly Learning Lifestyle Experience by 10% instead of 25% and Monthly Diplomacy Lifestyle Experience by 10% instead of 25%.
- Culture 4 (Under an Old Tree) has been rebalanced with new modifiers.
- Culture 4 (Under an Old Tree) now has a new legacy requirement.
- Cultural Emissary is now unlocked by Culture 4.
- Culture 5 (Pentimento) now grants a random innovation.


Pillage

- Pillage 1 (Sea-Wolves) now increases Prowess by 3 instead of 4.
- Pillage 2 (Lo, There Do I See My Father) no longer increases Naval Speed by 10% and now increases Coastal Advantage by 5.
- Pillage 3 (Name of Dread) has been renamed to A Name They Fear and now increases Monthly Martial Lifestyle Experience by 20% instead of 50%.
- Pillage 5 (Road to Valhalla) now increases Daily Siege Progress by 25% instead of 50%.

Adventure

- Adventure 1 (Beyond the Sea) now increases Diplomatic Range by 25% instead of 50%.
- Adventure 2 (Northern Rule) now increases Supply Duration by 100%.
- Adventure 3 now increases Monthly Stewardship Lifestyle Experience by 10% instead of 25% and Monthly Diplomacy - Lifestyle Experience by 10% instead of 25%.
- Adventure 4 (Golden Promises) now increases Supply Duration by 100%.
- Adventure 4 (Golden Promises) now increases Minority Different Culture Opinion by 10.
- Adventure 4 (Golden Promises) now has a new legacy requirement.
- Adventure 5 (Lawbringer) now increases Minority Vassal Contribution by 20%.

Heroism

- Heroism 2 (Legend of Gold) now increases Knight Effectiveness by 25% instead of 33%.
- Heroism 4 (Nay, A Legend of Man) now increases Knight Effectiveness by 25% instead of 33%.
- Heroism 5 (Once More Unto the Breach) no longer enables Random Advantage and instead increases Knight Limit by +5.

Legitimacy

- This dynasty legacy has been disabled. Espouse Legitimacy intent is now found in the Law dynasty legacy.

Administrative

- This dynasty legacy has been disabled. Many of its features have been distributed to existing dynasty legacies such as Glory, Erudition and Law.

Bug Fixes

- The scripted trigger for Heroism 2 (Legend of Gold) should now function correctly.
- The scripted trigger for Heroism 4 (Nay, a Legend of Man) should now function correctly.

Actualización: 10 MAR 2024 a las 10:51

2.1.

Updated files for compatibility with game version 1.12 (Scythe).

New

- Heroic Bloodline (dynasty legacy) has been overhauled.
- Legitimacy (dynasty legacy) has been overhauled.

Changes

- Heroic Bloodline has been renamed to Heroism.
- Highborn (trait) is now considered a fame trait.
- Highborn (trait) should now increase initial legitimacy.
- Culture (dynasty legacy) now increases Stewardship instead of Diplomacy.
- Legacy requirement for Blood 1 (Desirable Match) should now be easier to achieve.

Balance

- Reverted Blood 2 (Heredity) to +25% chance of inheriting bad Congenital Traits.
- Reverted Blood 4 (Convergent Blood) to +25% chance of new bad Congenital Traits.
- Ancestral Seat (modifier) now increases Fort Level by +2 instead of +1 and Development Growth by +0.10 instead of +25%.
- Culture 4 (Under an Old Tree) now increases Development Growth by +0.15 instead of +0.10.
- Law 4 (Medley of Decree) now increases Max Building Slots by +1 instead of increasing Monthly Income by +5.
- Erudition 5 (Knights of the Mind) now allows you to choose a 5th level Education Trait to become more common in the dynasty and, as such no longer increases Development Growth by +50%.
- Warfare 5 (Bannerlord) now increases Max Battle Roll by +4 and Minimum Battle Roll by +4.

Bug Fixes

- Fixed certain dynasty perks having no names while changed by game setting and visible in attribute tooltips.

Actualización: 24 FEB 2024 a las 19:32

Updated thumbnail.

Actualización: 24 FEB 2024 a las 17:15

2.0

Updated files for compatibility with game version 1.11 (Peacock).

New

  • Activities (dynasty legacy) has been overhauled.
  • Brilliance (dynasty legacy) has been overhauled.
  • Added new content game setting for Elder Kings.
  • It's now possible to see the progress toward a legacy requirement in the tooltips of certain dynasty perks.

Changes
  • Removed the Construct Great Siege Weapon decision from the mod.
  • Removed the Introduce Heir to Realm interaction from the mod.
  • Removed the Blood Sacrifice interaction from the mod.
  • Removed the Family Allowance court position from the mod.
  • Customs Dynasty Legacy has been renamed from Society to Culture.
  • Activities Dynasty Legacy has been renamed to Pursuit.
  • Metropolitan Dynasty Legacy has been renamed to Development.
  • Coterie Dynasty Legacy has been renamed to Loyalty.
  • Several dynasty perks have been renamed to give them a stronger identity.
  • Several dynasty perks in the Pillage dynasty legacy have been given alternate names if content setting is set to Alternate or Alternate (Elder Kings).
  • Warfare 3 (Dynasty of Swords) no longer unlocks the Construct Great Siege Weapon decision and now grants a commander trait to dynasty members that reach adulthood regardless of their chosen education and characters with a martial education focus may receive an additional one.
  • Law 4 (Medley of Decree) no longer unlocks the Family Allowance court position and now grants +5 gold income to every landed dynasty member.
  • Glory 1 (Sport of Kings) has been re-implemented and should now only apply to Hunts and Feasts.
  • Glory 3 (Known Progeny) no longer unlocks the Introduce Heir to Realm interaction and now adds the Highborn trait to children born with this dynasty legacy.
  • Pillage 3 (Name of Dread) no longer unlocks the Blood Sacrifice interaction and now increases gold from ransoms by +50% and grants additional prestige when ransoming prisoners.
  • Pillage 4 (Lo, There Do I See My Mother) now has a different legacy requirement if content setting is set to Alternate or Alternate (Elder Kings) in case the overhaul mod that you're playing with lacks Shieldmaidens.
  • Kindred 2 (House Guard) has been re-implemented and as such Hiraeth no longer needs to overwrite House Guard, for better compatibility with other mods.
  • Kindred 4 (Until the Day we Die) now unlocks the House Paragon accolade.
  • Erudition 1 (Tribe of Wisdom) can now also be unlocked by characters with the Traveler Trait.
  • Reworked the Visit Shady Merchant decision.
  • Reworked the Consult the Archives decision.
  • Reworked the Mint Coins for Glory decision.
  • Ruffians men-at-arms now uses the same art as Skirmishers.
  • Adjusted some legacy requirements to account for new balance changes.
  • Minor localization improvements.
  • Hiraeth now uses a greater ASCII value when overwriting certain files.

Balance
  • Blood 2 (Heredity) now increases Negative Trait inheritance by 10% instead of 15%.
  • Blood 4 (Convergent Blood) now increases Negative Random Trait by 10% instead of 15%.
  • Kindred 2 (Household Guard) now increases Knight Limit by +2 instead of +3.
  • Kindred 2 (Household Guard) now increases Accolades Available by +1.
  • Kindred 4 (Until the Day we Die) now increases Controlled Territory Defensive Advantage by +10 instead of +25.
  • Law 1 (By Right) now increases Popular Vassal Opinion by +5 instead of +10.
  • Law 1 (By Right) now increases Courtly Vassal Opinion by +5.
  • Warfare 1 (Dreams of Conquest) now increases Advantage when leading own armies by +5 instead of increasing Levy Size by 10%.
  • Warfare 2 (Call of the Sheep) no longer increases Vassal Levy Contribution by 25% and now increases Glory Hound Vassal Levy Contribution by 25% and reduces Men-at-Arms Recruitment Cost by 10%.
  • Warfare 4 (Death Lullaby) now increases Attacker Advantage by +10 instead of +15.
  • Guile 4 (The Fox Changes his Fur) now increases Attraction Opinion by +10 instead of +20.
  • Glory 4 (Regal Distinction) now increases Level of Fame Impact by 100% instead of 200%.
  • Adventure 2 (Northern Rule) no longer increases Cultural Acceptance Gain by +20% and now reduces Sea Danger by -30.
  • Culture 1 (Probis Pateo) no longer increases Councillor Opinion by +10 and now increases Minority Vassal Opinion by +10.
  • Culture 2 (Roots of a Tree) now increases Cultural Acceptance Gain by +25%.
  • Culture 4 (Under an Old Tree) now increases Cultural Acceptance Gain by +25%.
  • Culture 5 (Pentimento) now increases Same Culture Opinion by +10.
  • Development 4 (Road to Prosperity) now increases Court Grandeur Bonus by +5 instead of +10.
  • Development 4 (Road to Prosperity) now increases Parochial Vassal Tax Contribution by 25%.
  • Loyalty 2 (Inner Circle) now increases Max Sway Schemes by +1 instead of +1 Max Befriend Schemes.
  • Loyalty 4 (Banded Blood) now increases Advantage in same Cultural Heritage Provinces by +5.
  • Some tweaks to the Ruffians men-at-arms (added Pursuit value, added unraised maintenance cost).

Bug Fixes
  • Fixed the cooldown for the Mint Coins for Glory decision.
  • Fixed the cooldown for the Visit Shady Merchant decision.
  • Genghis Khan should now spawn with the correct dynasty perks.

Actualización: 17 JUN 2023 a las 8:42

1.5.4.2.

Fixes

- Fixed code error when inviting characters to court.