Barotrauma

Barotrauma

Orca Mk2
Showing 1-8 of 8 entries
Update: Oct 20, 2022 @ 9:36am

Update: Oct 20, 2022 @ 6:35am

Update: Jan 2, 2022 @ 5:51am

Fixed some sprite depth issues related to wiring.

Update: Jan 2, 2022 @ 5:37am

Changes in this version:

  • Added logic so ducts don't open if the room below is flooded
  • Added third periscope to the top rear to allow the captain to scout or help spot for the back gun
  • Oxygen generator and lights now shut off when on emergency power, dropping idle load from ~1600 to ~600
  • Added lever to force O2 generator to stay on
  • Added O2 generator status indicator to command room
  • Fixed pump in Captain's Room not being set to pump out by default
  • ARC and SRM start on by default, allowing for an quicker take-off with bots
  • Tweaked door to captain's room so it closes much faster, stopping unwanted visitors and making it easier to climb into the Armory
  • Tweaked door to Armory so it closes much faster
  • Added background to ducts so you don't see the wires etc. behind them when they open
  • Wired up a few water detectors to the flood alarm that weren't yet (mistake in the original Orca?)
  • Tweaked Junction Room motion detectors so you can walk in and out for a quick check-up without the door slamming in your face
  • Small tweaks and bugfixes

Update: Dec 26, 2021 @ 1:53pm

Changes in this version:

  • Reduced power usage of some lights to partially compensate the higher idle power draw of the Mk2. Now running at 1616 instead of 1722, compared to the original 1500.
  • Fixed the bottom periscope being in an awkward position after the visual overhaul of the original Orca
  • Fixed flickering of certain lights (problem with relays)
  • Fixed "SRM" indicator in command room not displaying the actual status
  • Updated and added images to showcase lastest changes

Update: Dec 24, 2021 @ 5:30pm

Fixed some small hull problems, tweaked several systems for smoother operation, fixed a few bugs. Also:

  • Removed useless docking port from the bottom airlock, turned it into a proper usable airlock.
  • Added buttons to control both airlocks from the command bridge, along with open/closed status indicators
  • Added mechanism to the ballast pumps to compensate for opening airlocks (should prevent sudden rising/falling when entering and leaving)
  • Added SRM indicator to command bridge

Update: Dec 22, 2021 @ 11:15am

Fixed problems with the Emergency Power system causing overloading on junction boxes. A few small tweaks. Shout-out to KacperRaid for testing.

Update: Dec 22, 2021 @ 4:51am

Added full description. Sub still version 1.0.