Squad 44

Squad 44

PSRM
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Update: Mar 23, 2022 @ 5:39pm

UPDATE CHARLIE 3.3

Before we list our changes, it is very important to mention that PSRM will now have some mod dependencies. We will be updating our workshop page to prompt you to download the other mods. It is highly recommended that server hosts add all of these mods to their servers and that players subscribe to all of these mods. Here's a list of what mods you will need:

- PSRM
- PSRM Vanilla Geos (necessary to play on Arnhem, Carentan, and Grave)
- PSRM Custom Maps (necessary to play on Hedgerows, Houlgate, Hurtgen, Nijmegen, Ramelle, St Vith, and Villers-Bocage)
- Battle of Etreham (necessary to play on Etreham)
- Bluecoat (necessary to play on Bluecoat)
- Cagny (necessary to play on Cagny)
- Longues-sur-Mer (necessary to play on Longues-sur-Mer)
- Sainte-Marie-Du-Mont (necessary to play on St Marie du Mont)
- Simonskall (necessary to play on Simonskall)

We apologize for any inconvenience this may cause, but doing things this way will enable us to more frequently and more reliably make updates to PSRM for your gaming pleasure.

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Changes
- Added the following maps:
- Hedgerows
- Houlgate
- Ramelle
- St Vith (Winterized Carentan)
- Villers-Bocage
- Etreham
- Bluecoat
- St Marie du Mont
- Added R35 Spawner for Axis Vehicles with Axis skin
- Added a foxhole to all kits
- Added shovels to SL kits
- Removed sandbags from all kits that had them
- Radio Rework
- Anyone who enters the proximity of a radio is now automatically made the leader of a new in-game section, giving them access to command chat and, thus, radio comms
- Anyone who leaves the proximity of a radio is removed from their squad, losing their access to command chat and, thus, radio comms
- The only exception is the commander who can always hear radio comms (for now)
- Leaving a squad no longer removes your kit
- All tanks, scout cars, and halftracks now have a radio inside
- Added a Logi deployable radio
- Removed radios from FOBs
- Adjusted mag counts on various weapons to be more historically accurate including:
- K98k to 13 mags
- MG34 to 1 belt
- MG42 to 1 belt
- StG '44 to 7 mags
- M1 Garand to 17 mags
- Springfield to 21 mags
- BAR to 9 mags
- M3 Grease and Thompson to 6 mags
- Infantry Carbine to 8 mags
- Para Carbine to 12 mags
- Bren to 5 mags, 28 rounds each mag.
- Enfield to 6 mags
- Sten to 6 mags.
- M1919 to 1 belt.
- Added the Jagdpanther
- Updated tank destroyer icons
- New models for German Heer Tank Commander and Crewman
- Added 9.SS Tank Commander and Crewman
- Added Stug Crewman
- Emplaced M1919 now has its flip-sight flipped down so you can actually see
- PSRM Objective will no longer tell players on objective who controls the objective. It is now always a gray circle to simply let you know that you are on objective. Admins can still see map icon update
- Adjusted M1919 recoil and sway to MG34 values esp. when crouching/standing. The difficulty level for hipfiring M1919 is on the same level like MG34 (comparing calculated muzzle energy from .30-06 and 7.92?57mm)
- Added one Winter Heer kit as a test
- Added separate folders in the Logi Wheel for US Weapons and UK Weapons
- Added ability to give ammo to other players by interacting with them if your weapons are compatible. "Taking" ammo is also planned for the near future
- Removed restrictions on creating Logi/Armor Sections
Bug Fixes
- Fixed Map Icon for Stug III
- Fixed certain mortars still having vanilla rearm cost
- Fixed Map Icons for Armor kits to be consistent with all other soldier map icons
- Added various valid checks to potentially decrease server lag
- Fixed Axis not being able to build FOBs
- Fixed various broken lighting levels
- Fixed an issue where pressing "back" at certain Logi menus would bring you to a vanilla menu instead of a PSRM one
- Fixed Allied R35 spawner not working
- Fixed certain Handheld AT projectiles not working properly. Some handheld AT projectiles would spawn an additional "ghost" projectile (most commonly seen on the US AT Rifle Grenade). This is now fixed
- Fixed a Logi Truck and AT Gun being present on Maginot Day
- Fixed Emplace Bren missing from Allied Logi wheel
- Fixed emplaced MG's still having shift-zoom
- Fixed some characters still not using PSRM Mutable Soldier data
- Fixed Driel missing buildable pontoon bridges

Update: Mar 3, 2022 @ 9:41pm

Reverting due to File Structure Issue

Update: Mar 3, 2022 @ 4:42pm

Reverting due to File Structure Issue

Update: Mar 3, 2022 @ 3:48pm

UPDATE CHARLIE 3.2

- Potential fix for Server TPS issues
- Fixed Stamina issues with certain factions
- 6 Pdr tweaks to make it more stable for most vehicles. Notably, US Willys Jeep is still unstable. UK version of Jeep (which is scaled slightly differently) and other transports are more stable, but there may still be issues.
- Added StuG III G to Admin Tools
- Experimental tweak pending community feedback on fixing handling of StuG III G (i.e. ice skating)
- Experimental tweak pending community feedback on fixing handling of Sherman Firefly (i.e. ice skating)
- Added PSRM version of French APX ATG
- Added PAK 36 to Admin Tools
- Restored Driver Zoom to all ATGs (PAKs, APX, QF 6 Pdr), vanilla driver zoom was broken on AO rework
- Fixed PIAT Projectile not spawning on server
- Fixed Maginot Minimap
- Added all lighting level options to Maginot

Logi Overhaul Part 1
- Added new Logi Buildables (Cost displayed in parenthesis)
- Wooden Box (25)
- Concrete Bunker (1000)
- Wooden Bunker (800)
- Belgian Gate (600)
- Camo Netting (100)
- Dragons Teeth (325)
- Circle Sandbag Emplacement (300)
- Circle Sandbag Emplacement w/ Camo (400)
- Concrete FlaK Emplacement (800)
- Small Watchtower (Requires Alwaysvalidplacement)
- Supply Depot (Requires Alwaysvalidplacement)
- Allows Logi Trucks to Resupply
- Increased cost of resupplying Mortars to 200
- Increased cost of QF6 to 1000

New Map
- Added Cagny using a new method which should help keep PSRM mod size smaller. If this works, you will need to be subscribed to PSRM and Cagny on the workshop to switch to PSRM_Cagny

Bonus
- We've added a special surprise for you all to discover! If you find it, post some screenshots in media-channel! We can't wait to see who finds it first!!

Update: Jan 28, 2022 @ 4:32am

UPDATE CHARLIE HOTFIX 3.11

Changelog
- Changed Place-able Objective so that only players in Admin Cam can see the map icon changing
- Changed Rifleman Ammo Bags to have no decay timer
- Reverted AT Gun Speed back to Vanilla speed

Bug Fixes
- Fixed CTD when using hand signals
- Fixed CTD when dragging
- Fixed CTD when using .50 Cal on halftracks
- Fixed some misplaced assets on Nijmegen
- Fixed handheld AT to use the proper AO projectiles
- Fixed Maginot. Should actually be spawnable now
- Fixed Searchlight having a magical 20mm autocannon
- Fixed US M1919 having wrong hipfire recoil
- Fixed an issue where new players joining your server would cause "Daytime" lighting to load in addition to whichever lighting was already selected on the server
- Fixed some factions still not having proper jump restrictions
- Fixed some collision issues on Longues-sur-Mer
- Fixed Ammo Trailers and Morris C8 missing from Admin Tools
- Fixed Bren Carrier requiring you to be in a section
- Fixed new AO vehicles having a non-compatible Map Icon Widget

Known Issues
- Dinant is still broken :(
- Maginot Minimap not properly aligned
- Jumping for some factions does not drain stamina, despite limiting jump height
- Armor Section SL's show on minimap

Update: Jan 27, 2022 @ 10:17pm

Update: Jan 27, 2022 @ 7:51pm

Update: Jan 21, 2022 @ 3:12pm

UPDATE CHARLIE 3.1

- Rework on vehicle headlights. They now shine at much greater distances without fps drop and look more realistic
- New deployable searchlight for Germans
- Admins can call commander assets from admin cam (must have commander role though)
- Shooting down C47s now has a crashing animation that plays
- Placeable, Customizable Objectives
- Continued work on Nijmegen
- Deployable Eureka Device for Allies
- Added new Community Maps
- Bluecoat - ChrisMo1944#3169 --ON HOLD DUE TO MOD SIZE ISSUES WHEN COOKING--
- Cagny - McDuckSauce#6813 --ON HOLD DUE TO MOD SIZE ISSUES WHEN COOKING--
- ?tr?ham - Dino#8476 --ON HOLD DUE TO MOD SIZE ISSUES WHEN COOKING--
- Hedgerows - [BR1] 26th/ 2nd Lt. M.Fox#1944 --ON HOLD DUE TO MOD SIZE ISSUES WHEN COOKING--
- Houlgate - Salami#5165 --ON HOLD DUE TO MOD SIZE ISSUES WHEN COOKING--
- Longues-sur-Mer - McDuckSauce#6813
- Ramelle - Salami#5165 --ON HOLD DUE TO MOD SIZE ISSUES WHEN COOKING--
- St Mere du Mont - ChrisMo1944#3169 --ON HOLD DUE TO MOD SIZE ISSUES WHEN COOKING--
- Villers-Bocage - Salami#5165 --ON HOLD DUE TO MOD SIZE ISSUES WHEN COOKING--
- Added Maginot
- All maps now only have one layer: PSRM_MAPNAME. All lighting levels can be seamlessly switched to via Admin Tools
- Jeep Overhaul. Jeeps are now resized and have custom markings all in accordance with historical references
- Jeep meshes now randomized to have different cosmetic gear each time it spawns
- Admin Tools continued development
-Added the ability to rotate the vehicle your spawning
-Tweaked some of the graphics that were off a bit
-Added menu sounds to the combo boxes
-Added confirmation message to all players for certain admin tool actions
- Hand Signals! All NCO and PL kits can now perform hand signals to help direct their troops
- Dragging. You can now drag downed teammates by crouching next to them and pressing "F". Shooting, standing, proning, etc will exit the dragging mode
- Added the Pz IV H w/ Skirts

Bug Fixes
- Fixed certain factions not having proper jump restrictions
- Fixed certain factions not having proper received suppression stats
- Fixed windshield on vehicles flashing when using headlights
- Fixed Invisible STG's
- Fixed US Ammo Crate not being finite
- Fixed FPS Bomb Opel Truck (Covered)
- Fixed many emplaced weapons not being buildable
- Fixed .50 Cal on US Halftracks not having a projectile
- Fixed Apocalypse Halftrack being present on Arnhem
- Towing the QF6 is now more stable and should be on par with the stability of towing the PaK38 or Ammo Trailers
- Fixed MSPs and Logi vehicles being unassigned from your team if someone enters then exits it
- Fixed Typo on axis vehicle spawner menu
- Fixed certain vehicles requiring you to be in a section to use
- Fixed Admin Tools keybind issues. You can now bind any key to Admin Tools by changing your "Switch to Seat 9" keybind
- Fixed one of the custom broadcast buttons not working (Admin Tools)
- Fixed vehicle spawner compass (Admin Tools)
- Fixed many kits having the wrong TNT or no TNT
- Fixed stupid vanilla PS thing where tanks blow up if they are empty for 300 seconds
- Fixed some factions missing sandbags on rifleman kits
- Fixed Jeep not making impact noises

Known Issues
- Dinant is broken. Do not touch.
- If the server switches from a non-PSRM map to a PSRM map, all players that were on the server during the switch will need to disconnect and reconnect to ensure everything functions properly (If you own a server that you only use for PSRM events, it might be good practice to have it default to a PSRM map to help negate this issue)
- Pz IV D might be broken. Spawning it could crash your server
- Deploying a Flak 36 or 38 from Admin Tools will result in it hovering above the ground

Update: Dec 26, 2021 @ 8:50pm