Squad 44

Squad 44

PSRM
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Update: Mar 6, 2023 @ 1:02pm

5.1 has officially broke the base mod, reverting until a fix is found.

Update: Mar 6, 2023 @ 12:09pm

Update Easy 5.1

Maps
- Added support for Chapter Mercury's Maleme
-- Note: Lighting for this level had to be adjusted - avoid twilight hours and nighttime, as Medium settings are far more impactful for this map at night
- (Hopefully) fixed Bluecoat & Bluecoat Winter minimaps
- Fixed initial camera position for Bluecoat
- Fixed missing foliage on Benouville
- Added support for Cheselle (haro77)
- Added version of Maginot with (unfinished, unoptimized) vanilla underground tunnels

Factions
- Added 2nd New Zealand Division (Chapter Mercury)
- Added 7. Flieger-Division (CM's Gruppe West)
- Added 5. Gebirgsjager-Division '40 (CM)
- Added 5. Gebirgsjager-Division '44 (CM skins)
- Added British Expeditionary Forces (Community skins & insignia, CM weapons)

Vehicles
- Added Vickers Mk VI Light Tank (CM)
- Added Morris CS8 Transport, MSP, and Logi (CM)
- Added LG40 (CM)
- Added Kettenkrad (CM)

Weapons
- Added SMLE No. 1 Mk. 3 (CM)
-- Given to 2nd NZD and BEF
- Added SMLE No. 1 Mk. 3 (T) (CM)
-- Given to 2nd NZD and BEF
-- Note: No evidence of it using the No. 32 scope has been found, so gave it 3x zoom from an Aldis Bros scope
- Added M1928 Thompson (CM)
-- Given to 2nd NZD, 21E (thousands were delivered to France prior to Dunkirk, but not to the BEF), and all 1944 UK regular, non-airborne units
- Added Lewis Gun (CM)
-- Given to 2nd NZD and BEF
- Added No. 76 Phosphorous Grenade
-- Given to 2nd NZD and BEF
- Added Leichte Panzermine (CM)
-- Given to 7. FD and 5. GJD '40 and '44

Changes
- Added UI Element for all Objectives on map visible to Players in Admin Cam only
- Added a Server Time display when viewing the compass
- Added QF 6 Pdr/M1 57mm and Fahrrad Bicycle to Glider MSP Spawn Menu
- Added 1940 options of TNT and Mines for 21E French
- Added 1944 US options of Satchel and US Mines for 3E French Algerian
- Added Sten MkV, M1A1 & M1928 Thompsons as options for UK Tank Crew
-- Note: After North Africa, crews were issued with 2x SMGs; 'None' remains an option for crew
- Added Sten, Thompsons, and Bren as options for UK Tank Commander
-- Note: Brens, which could be used on an AA mount on some tanks, were issued for the crew and historical accounts of them being used to suppress the enemy and cover bailing crews exist; this would have been the 100 rnd drum version, but we don't have the appropriate skeleton and animations to use that as an infantry weapon
- Added M1928 Thompson as option for US Tank Commander
-- Note: 1x was issued per tank crew early in the war
- Added M3 Grease Gun as option for US Tank Crew
-- Note: Every crewman was issued an M3 later in the war, which replaced the single M1928 issued; 'None' remains an option for crew
- Added MP40 options for Axis Tank Crew
-- Note: As far as we can tell, each tank crewman was issued with an MP40; 'None' remains an option for crew
- Added MP34 options for 1940s Axis Tank Commander & Crew
- Removed Panzerfaust and Hafthohlladung from 1940 Axis forces

Bug Fixes
- Fixed Axis PLs having a red smoke instead of the Orange Flare Smoke
- Fixed compass not working inside tanks (vanilla issue)
- Fixed compass & scoreboard time displayed at the top to reference Match Time rather than Server Time
- Fixed UK AT Mine not being destructible by explosives
- Fixed Illumination Flare parachutes growing in size when close to the ground
- Fixed all marksman scopes not offering any additional zoom
- Fixed Objectives not being centered on the screen
- Fixed text on Willys Jeeps not taking into account current PL (works for 101st, 82nd, 193rd, Rangers)
- Fixed broken hand texture on Wehrmacht '44 Tank SL
- Tentatively fixed floating text when first spawning Willys Jeep
- Tentatively fixed Axis SL orange smoke

Update: Feb 13, 2023 @ 6:32pm

Update Easy 5.0

Changelog
- Added the ability to name the PSRM Objectives
- Added PaK40 to Axis Logi Weapon Wheel (1000 Supplies)
- Added Green, Red, and White flares.

Developer Note: Your flare gun can switch between Red, Green, White, and Illumination flares by pressing your "deploy bipod" key. All flare guns can shoot twice, regardless of which flare type(s) you use, before it runs out of ammo. This will allow players to have a variety of flare types to choose from on the battlefield while simultaneously preventing flare-spamming.

- Tweaked Parachute Illumination Flares to have a shorter (more realistic) burn time as well as a quicker rate of descent. Added a light flicker to illumination flares

Developer Note: Illumination Flares were not being used for their intended role of illuminating the battlefield, but, instead, to mark enemy positions from a distance. This will now be more difficult to do with the illumination flares.

- Added historic colored smoke grenades to US and UK SLs and PLs
-- US SLs and PLs now carry 1 each of: White, Red, Violet, Yellow, Green
-- UK SLs and PLs now carry 1 each of: Phosphorus, Blue, Green, Red, Yellow
- Added Rauchsichtzeichen (Orange Smoke Cartridges) to German SLs and PLS. These are smoke grenades that can be shot from your flare guns at a significant range
-- German SLs and PLs now carry: 2x Nebelhandgranate, 2x Rauchsichtzeichen
- Added 101st Winter Faction
- Added 3rd Algerian Infantry Division Faction (1944)
-- Uses a mix of US and French weapons, uniforms, and gear
- Updated Gear meshes for 28th ID to use the Ch4 winter textures
- Added M9A1 Bazooka (vanilla)
- Added all AT options as a secondary option for the AT class. (For example, US AT can now choose between M1A1 Bazooka, M9A1 Bazooka, or BOYS ATR)
- Added Thompson and M1911 options to No4 Commando
- Added Trois Ponts
- Added Stoumont
- Added Colmar and Colmar Winter (vanilla)
- Added Bluecoat Winter
- Added the camera as a secondary option for all riflemen

Developer Note: Cameras do give some default zoom which exceeds the standard ADS zoom in PSRM. It is recommended that the use of cameras in events is discouraged unless it is for a specific purpose so as to avoid having riflemen use cameras as budget binoculars.

- Added Citroen Command Cars (Axis and Allied Variants)
- Added Fahrrad Bicycle
- Added Sd.Kfz 222 & command variant
- Added Sd.Kfz 232 & command variant
- Added Sd.Kfz 234/3
- Added Panzer II Ausf. L 'Luchs' & winterized variant & command variants
- Added Valentine Mk XI
- Added Sherman V
- Added M10 Achilles (unfinished)
- Added M36 Jackson
- Added M20 Armored Utility Car & command variant
- Added 25 Pounder (1000 Supplies)
- Added Deployable Pop-up Targets (Alwaysvalid required)

Developer Note: These require alwaysvalid as they are intended to be used solely for training purposes. Have fun using these for your trainings!!

- Increased projectile lifetime of all Infantry AT Weapons (including rifle grenades) to 25 seconds (from 5)
- Added historical ranging for the M9A1 Bazooka (50 to 600 yards)
- Set M9A1 Bazooka deviation to 6 (NATO) Mils / 20.25 MOA based on historical data of M6A3 rocket (M1A1 Bazooka uses M6A1 rocket)
-- Due to discovery of difference between NATO Mils (same as version adopted by US in WW1) and actual Miliradians, all Infantry AT rockets have been adjusted to NATO Mils which makes them slightly more accurate, as all of their values were derived from NATO Mil data
- Set Panzerschreck deviation to be the average between the M1A1 and M9A1 Bazookas (24.47 MOA) based on its rocket's visual similarities/differences to the M6A1 and M6A3 rockets (only difference between these two rockets was the shape, but resulted in different MOA due to aerodynamics)
Bug Fixes
- Fixed an issue where you could not use the PaK40 unless you were in a section
- Updated Support for Bluecoat
- Fixed some potential haunted collision on custom Logi Vehicles
- Fixed an issue where the map icon for Supply Dumps were visible on the map to your team at any distance
- Fixed some issues with various tank interiors
- Fixed issues with haunted Beutepanzers
- Fixed an issue where some AT kits had regular grenades while others did not. Now all AT kits do not have regular grenades, but they do have magnetic mines and Gammons/Bundle Nades
- Fixed PSRM_Oosterbeek missing its geo
- Fixed an issue where some vehicles were missing their towing component and, therefore, could not tow
- Fixed various issues with the Panther interior views
- Fixed Vanilla Cromwell interior hull Normals
- Fixed US HEAT Rifle Grenade not using PSRM version

Update: Dec 18, 2022 @ 5:01pm

UPDATE HOTDOG 4.6

Changelog


Vehicles

Added from Vanilla:
- Re-added M18 Hellcat
-- Fixed zoom, potentially fixed movement, set weapon config to mimic M3 Halftrack .50 Cal, could not fix .50 Cal not interacting with PSVF vehicles (appears to be vanilla issue Periscope still trying to resolve), could not fix missing animations (vanilla issue)
- Added M24 Chaffee
- Added Jagdtiger
- Added vanilla winter variants for M24 Chaffee, Pz IV H, Pz VI Tiger E, Jagdtiger

Added interior variant:
- StuG III G
- Panther
- Tiger H1
- Tiger E

Added Axis variants (courtesy of the Chapter Richelieu mod team!)
- Panhard 178
- Somua S35

Added command variants:
- Added UK Command Jeep
- Added Command Bren Carrier
- Added M8 Greyhound command variant

Added logi variants:
- Added Morris C8 Logi (500 supplies)
- Added Bren Carrier Logi (500 supplies)
- Added M3 Halftrack Logi (1000 supplies)
- Added SdKfz 251 Logi (750 supplies)
- Fixed SdKfz 7 Logi (2000 supplies)

Added from Project Variety:
- PaK 40
- SdKfz 251/9 "Stummel"
- SdKfz 251/22 (reg and foliage)
- Marder III M
- Ostwind
- Early Konigstiger
- Sturmm?rserwagen 38cm
- Sherman 105
- Cromwell V
- Cromwell VI CS
- Churchill VII
- Churchill VIII CS

Changes:
- Moved Crusader AA Mk I, Churchill AVRE to Support section for Admin Tools
- Added Command icons for tanks, armored cars, and halftracks
- Added Antitank icon for all ATGs
- Added ability to load dumped supplies back onto a nearby vehicle (short range) by interacting with the dumped supplies ('F' by default)
- Added Light Mortar option for all US Units
- Added 501st PIR Unit
- Added No. 4 Commando Unit
- Made some tweaks to player movement to help prevent "gamey" sudden changes of direction
- Added experimental track decals to the Panther, Tiger, and Stug III


Maps

- Added Foy
- Added Haguenau
- Re-added support for Simonskall
- Re-added Simonskall Winter
- Re-added Hurtgen (Maginot Winter)
- Re-added St. Vith (Carentan Winter)
- Added support for Benouville, courtesy of Chapter Richelieu
- Added support for Saint-Lo
- Added support for Dunkirk
- Added support for Bastogne
- Updated support for Villers-Bocage
- Updated support for Houlgate
- Updated support for Etreham
- Updated minimap for Cagny


BugFixes
- Fixed haunted US Willys jeeps
- Potential fix for the haunted ATG vanilla behavior
- Fixed not being able to unload supplies from PSRM logi vehicles
- Fixed Allied Light Armor default selection not working
- Fixed Admin Tools spawner for M4 Sherman Wade not working
- Fixed map icon display and death timer for Pz III L
- Fixed death timer for Hotchkiss H35, M8 Scott, M4 Sherman Wade, Pz IV D
- Fixed icons for CMD Kubelwagen, Opel Blitz MSP, SdKfz 7 MSP
- Fixed PSRM Objectives not displaying or behaving correctly for people who join the server after its spawned
- Fixed PSRM Objectives not centering properly on the map
- Re-zeroed Infantry AT weapons (Bazooka, PIAT, PzSchreck, PzFaust) to account for earlier muzzle velocity changes
- Fixed lack of ADS zoom on German Grenadier HE rifle grenade
- Fixed shift-zoom and lack of ADS zoom on UK Grenadier
- Removed smoke grenades from 9.SS Asst. MG and all Axis Tank Crew (US and UK tank crews do not get smoke grenades)
- Removed unassigned ASL option
- Renamed Sapper option to Light Mortar

Update: Sep 17, 2022 @ 12:51am

Compatability Hotfix for Post Scriptum Official Update

Update: Sep 10, 2022 @ 5:38pm

UPDATE HOTDOG 4.5 HOTFIX

Changelog
- Handheld Infantry AT weapons
- Modified Minutes of Angle dispersion
- PIAT: 32.66 (from 300)
- Bazooka: 29.22 (from 150)
- Panzerschreck: 29.22 (from 60)
- Panzerfaust: 34.6 (from 215)
- Updated US & German HEAT Rifle Grenades to use same bounce angle as HEAT rocket/PIAT rounds

Developer Note: MOA changes are mostly based on the Bazooka M6A1 round's 8.5 mils / 29.22 MOA and scaling other weapons' MOAs based on that baseline and some other contemporary trial results. Some of these results are harder to find primary sources for, so the 8.5 mils on the Bazooka has been considered the most accurate. PIAT has been based off of claims it was comparable to the Bazooka, but with other claims of greater inaccuracy. Panzerfaust is based on some trial data scaled by comparing the Bazooka's 8.5 mils dispersion with what that trial dataset had. We did not find any dispersion information for the Panzerschreck. Axis records for these weapons may be rare. In all cases, we believe that this will regardless be a well-received change. If you have better data for dispersion of these weapons, please let us know. Sources:
- Rocket Material, Office, Chief of Ordnance, Research and Development Service
- French, David (2001). Raising Churchill's Army: The British Army and the War against Germany 1919-1945
- Lister, David (2021). Defeating the Panzer-Stuka Menace: British Spigot Weapons of the Second World War

Bugfixes
- Handheld Infantry AT weapons
- Fixed HEAT bounce angle penning at almost all angles, adjusted from first intended 60? to 50?
- Fixed penetration values to reflect those intended (see prior changelog)
- Fixed rain not showing for newly-joining players if it was set to be raining before they joined

Update: Sep 7, 2022 @ 5:01pm

UPDATE HOTDOG 4.4

Changelog
- Re-added the old vanilla animations for equipping rifle grenade attachments
- Updated various vehicle textures
- Added a Rain option to the Day/Night Cycle (Toggle by utilizing the "T" menu from admin cam. Click the center "Moon" button to access Day/Night Cycle Options. Click the "Cloud" button at the bottom of the wheel to toggle rain on/off
- Added the Sherman Wade (but forgot to add it to the admin tools vehicle spawner. They are present on Utah landing craft)
- Updated Utah LCT's to use PSRM Tanks and to actually be spawnable
- Added Churchill and Churchill AVRE LCT's to Houlgate
- Made some experimental changes to handheld AT weapons which include:
- Max damage to 400 to all AT weapons
- Muzzle velocities changed to:
- PIAT: 76 m/s
- Bazooka: 81 m/s
- Panzerschreck: 110 m/s
- Panzerfaust: 45 m/s
- Penetrations changed to (under perfect circumstances with perfect angle)
- PIAT: 100mm
- Bazooka: 127mm
- Panzerschreck: 160mm
- Panzerfaust: 200mm
- Changed angle pen to 60° from 30°

Developer Note: A lot of research went into finding the correct values here. Please give us any feedback on the performance of AT weapons following this change. Find our sources below:
- Bishop, Chris (2002). The Encyclopedia of Weapons of World War II: The Comprehensive Guide to Over 1,500 Weapons Systems, Including Tanks, Small Arms, Warplanes, Artillery, Ships and Submarines. Sterling Publishing Company.
- Bull, Stephen; Dennis, Peter; Delf, Brian; Chappell, Mike; Windrow, Martin (2004). World War II Infantry Tactics. Osprey Publishing. ISBN 1841766631.
- Copp, Terry (2004). Fields of Fire: The Canadians in Normandy. University of Toronto Press.
- Hogg, Ian (1995). Tank Killers: Anti-Tank Warfare by Men and Machines. Pan Macmillan.
- Weeks, John (1975). Men Against Tanks: A History of Anti-Tank Warfare. David & Charles.

Bug Fixes
- Fixed some textures on the UK Infantry Radio Headset
- Fixed an issue where exiting radio range after using a radio would not disconnect you from the radio net
- Fixed an issue where 363.VD riflemen could spawn with an additional vanilla K98k which still had shift-zoom
- Fixed an issue where the map could get stuck in a "Staging Phase" state which would trigger a bug with slow ADSing
- Fixed an issue where German medics would only receive 1 extra bandage upon choosing extra bandages instead of a sidearm
- Fixed missing pieces of Nijmegen Bridge

Update: Aug 22, 2022 @ 5:01am

Update: Aug 19, 2022 @ 3:24pm

UPDATE HOTDOG 4.3 HOTFIX

Bug Fixes
- Fixed APX 47mm using wrong interaction menu preventing towing
- Fixed M18 Commander .50 cal using wrong projectile
- Reverted a change that decreased mod size because it was causing some vanilla textures to go missing. This will fix texture issues seen in the last hotfix, such as the missing German compass

Update: Aug 16, 2022 @ 9:02pm

UPDATE HOTDOG 4.2 HOTFIX

Changelog
- Implemented a revised towing system that should prevent any spontaneous space programs
- There will still be some amount of jankiness, and we heavily discourage using "flip vehicle" on either the truck or the gun while towing
- Added vanilla functionality for rearming ATGs and the FlaK 38
- Set JgPz IV L/48 to use same engine as L/70
- Added radioman gear mesh for all UK Infantry

Bug Fixes
- Fixed K98k having bullet deviation which caused well-aimed shots to miss
- Removed shift-zoom from M18 Commander .50 cal
- Potentially fixed a vanilla issue where the Jagdpanzer IV would "ice skate"
- Developer Note: We've applied a similar fix previously to the Stug III and Firefly. Since then, PG has implemented their own fix, but PSRM still uses our own. If anyone has any feedback on whether Vanilla or PSRM Stug IIIs and Fireflys handle better, please let us know so we can implement the appropriate method
- Reduced mod size by ~2GB by preventing some vanilla assets getting packaged together with the mod