Squad 44

Squad 44

PSRM
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Update: Jun 6, 2024 @ 7:41am

Hotfox 6.01

Vehicle Spawner
- Potential fix for Vehicle Spawner variant duplicates in live
- Added QF17 mobile and static to Vehicle Spawner

Armored Smoke Launchers
- Added same Thrown Smokes loadout of the Nashorn to the Sturer Emil Commander
- Added same Sherman V 2" Smoke bomb Launcher to Sherman VC
- Added 4" Smoke Bomb Launcher to Tetrarch
- Will try to add proper UI later
- The top launcher in the UI is left, the bottom is right

Vehicles
- Potential fix for US Willys Jeep .30 Cal and .50 Cal
- Potential fix for the US M21 MMC .50 Cal
- Added .30 Cal and .50 Cal Commander variant of US Willys Jeep
- Fixed Winter camo for StuG III G
- Added non-Schurzen version of the StuG III G to Vehicle Spawner
- Added Schurzen version of the StuH 42 to Vehicle Spawner
- Jagdpanther
- Renamed to Jagdpanther Ausf. G1 based on majority of features
- Fixed Jagdpanther views to match modeled viewports
- Fixed Jagdpanther gunsight & zoom
- Gave the Jagdpanther the Sfl.Z.F. 1a 5x sight that the StuG III G uses (info on correct Sfl.Z.F. 5 unavailable)
- Adjusted ammunition down to historical load of 60, mostly by reducing APCR and HEAT
- Based on ammunition allotment for the KwK 43, due to lack of StuK 43 info
- Fixed Ammo Rack count & placement
- Added Befehlswagen Jagdpanther
- Added antenna & radio, removed one periscope as it'd be blocked by radio equipment, removed one ammo rack and reduced ammo by 15%
- Best guess due to lack of information
- New Heavy Tank Destroyer Command map icon added for Befehlswagen Jagdpanther
- Added towing to the mobile version of the QF17
- Fixed Camo 2 for Tiger I E
- Fixed Gray FlaK 36 having the PzGr 40 APCR gray cannon which isn't in the live build; set it to have PzGr 39 ABCBCHE gray cannon instead
- The Desert FlaK 36 is set up to use Shifting Sands content, which has their own PzGr 40 APCR desert cannon
- Fixed gunsights, seatviews for M4A3 Wade, Sherman V, Sherman VC, Daimler LJ, and Marder III

Weapons
- Re-integrated Chapter Red weapons, should fix issues
- Removed Mosin PE Scoped Rifle due to animation issues
- Removed PPSh-41 due to animation issues
- Assigned the correct Lee Enfield No. 3 Mk I to appropriate units
- Fixed non-bipod BAR having wrong magazine count
- Set BAR mag count to 11
- Fixed ammo sharing for BAR variants
- Updated ammo sharing with new weapons
- Fixed AT Ammo Box not working
- Potential fix for M1919 AA
- Potential fix for the Vickers crew weapon
- Removed shadow casting from Tripwire Flare; should significantly reduce FPS loss

- Earthworks
- Significantly increased survivability of Earthworks overall
- Sangar Foxhole slightly more resistant to damage than other Earthworks
- Upgradeable Trench, Upgradeable Large MG Foxhole, and Vehicle Trench have more health than other Earthworks
- Upgrading any upgradeable Earthworks makes them slightly more resistant to damage (matches Sangar)

Factions
- Fixed helmets for 2.Pz and 16. Luftwaffe Field Division
- Added Bagpipes to 51st Highland Division
- Added MG08 Crew Weapon to 709th Static Infantary Division
- Added Mannlicher as a Primary Weapon option for all Hungarian factions
- Replaced MG42 with MG08 for all Hungarian units
- Fixed British Expeditionary Forces having Bren Mk III

Logistics
- Re-added deployable target

UI
- Fixed Match Timer not working
- Fixed Scoreboard displaying Server Time
- Fixed text on Match Timer radial menu buttons
- Updated SL map icon to triple chevron for now

Admin
- Added ability to enable spawns for a specific player via Manage tab
- Fixed killfeed displaying for admins when they are dead

Maps
- Removed reference to old, unused Chapter Red maps
- Fixed support for Orel Outskirts

Update: May 27, 2024 @ 10:28pm

Update Fox/Final 6.0 (For Real)

General
- Removed ticket costs from everything
- Added Time of Day to Compass display
- Fixed an issue where pressing the "Toggle Compass" button would not display the compass until you pressed the key a second time
- Possible fix for 5. Gebirgs-Jager Radioman not displaying properly
- Updated flare lighting intensity to flicker and adapt based on lifetime of the flare

Medical Overhaul
- Added shouts of pain when taking damage
- Removed sound of soldiers "giving up"
- Added heartbeat sound when wounded
- Significantly decreased the bleedout timer (as in bleeding out happens much faster)
- Added ability to "Stabilize" incapacitated soldiers by bandaging them, significantly increasing the bleedout timer
- Added Aid Stations which can heal or revive a soldier inside the tent after someone activates the tent by interacting with it
- Added the WC54 and Opel Blitz Ambulances which are mobile Aid Stations; patients must be directly adjacent to be aided!

Weather and Lighting
- Revamped lighting to hopefully be much better for any given time
- Adjusted foliage subsurface lighting on some maps to accommodate PSRM lighting
- This is only adjusted for a couple maps, very likely more will have to be reported to be fixed
- Added Dynamic Weather
- Six presets of weather
- Sunny
- Cloudy
- Foggy
- Light Rain
- Heavy Rain
- Snow
- If enabled, the Dynamic Weather System will transition between different presets of weather
- Weighted to keep the same weather type, then to transition to a preset more similar to the current one, with extreme changes being least likely
- Will only select Snow on snowy maps, but this can be manually selected in Admin Tools for any map

Admin
- Added teleport to admin cam for use when testing
- Restricted the teamkill notifications to players in Admin Cam
- Added regular kill notifications to players in Admin Cam
- Added ability to enable "Super Shovel" instant-build/destroy mode by pressing the Deploy/Bipod key when using the shovel
- Removed Day/Night tools from the T menu

Admin Tools
- Added the ability to set minimap textures for either sides' players
- Added the ability to enable Wave Respawns and set the number for either side
- Reworked Vehicle Spawner to have the ability to spawn multiple different variants of the same vehicle with different skins
- Renamed "Logi" section to "Logi / Ammo" to account for new Ammo Carriers (See **Ammo Carriers**)
- Moved Ammo Trailers from Support section to Logi / Ammo section
- Changed the Weather section to set/pause/resume the Day/Night Cycle, set the Month and Day, set Weather type, and enable/disable Dynamic Weather

Mod Integration
- Added Shifting Sands
- New Weapons
- New Vehicles
- New Desert Skins for existing Vehicles
- New Map: Hill 201
- New 9th Australian and 15. Panzer Division Factions
- Added Chapter Red: Bloody Fall
- New Weapons
- New Vehicles
- New Lend-Lease Skins for existing Vehicles
- New Maps: Orel Outskirts and Mednoye
- New Factions (see **Factions**)
- Added FEB
- New Map: Monte Castello
- New Brazilian Expeditionary Forces Skins for existing Vehicles
- New Brazilian Expeditionary Force Faction
- Updated Project Variety (see **Vehicles**)
- Updated Chapter Richelieu
- New Map: Merville Battery

Factions
- Germany
- Grossdeutschland Division
- Panzer-Lehr-Division
- 2. Panzer-Division
- 10.SS Panzer-Division (Vanilla)
- 15. Panzer-Division (Shifting Sands)
- 16. Luftwaffe-Feld-Division
- 78. Sturm-Division
- 91. Luftlande-Division
- 709th Static Division
- Spain (Under the German folder)
- 250. "Blue" Division
- Hungary
- 9th Light Division
- 10th Light Division
- 23rd Light Division
- Vichy France
- 15th Military Division
- Free France
- Partisans
- Canada
- 1st Special Service Force (Joint US/CA)
- 1st Canadian Parachute Battalion
- 4th Canadian Armoured Division
- Australia (Under the UK folder)
- 9th Australian Division (Shifting Sands)
- United States
- Jedburghs
- 1st Armored Division
- 3rd Armored Division
- 3rd Infantry Division
- 29th Infantry Division
- 92nd Infantry Division
- Brazil
- Brazilian Expeditionary Force (FEB)
- Greece (Under the UK folder)
- 5th Cretan Division (Vanilla)
- Poland
- 1st Tadeusz Kościuszko Division
- 1st Polish Armoured Division
- 3rd Carpathian Rifles
- 5th Kresowa Division
- Soviet Union (Chapter Red)
- 4th Guards Armored Division
- 10th NKVD Rifle Division
- 13th Guards Rifle Division
- 256th Rifle Division

- "Partisans" and "709. (Static) Infanterie-Division" can select any weapon from any faction
- By default, they will have a "Random Primary Weapon" which assigns a random weapon from a set list upon each respawn
- Changed Allied France faction to "Free France"
- Added Assault Vest to 2nd Ranger Battalion
- Added Tanker Jacket to 2nd Armored Division Squad Leader

Weapons
- Added new weapons from Vanilla
- Added new weapons from Shifting Sands
- Added new weapons from Chapter Red: Bloody Fall
- Added a supply crate worth 50 Supply as a secondary option for Combat Engineers and Riflemen
- Added Haftholladung as a secondary option for non-1940s Axis Riflemen
- Added Bagpipes to 15th Scottish Division and No. 4 Commando (Chapter Richelieu)
- Added Gammon Bombs as options for 1st Airborne Brigade
- Added Hawkins Mines as options for 193rd GIR
- Added historical weapon options for tank crews (not including French and Soviets)
- Fixed and re-added Tripwire Flares as secondary options for Combat Engineers, Squad Leaders, and Riflemen (all get the US model as that is all we have)
- Reduced Mag Count for Bren Mk III
- Reduced all belt-fed LMGs to five 50-round belts
- Increased sway for 50-Round M1928 Thompson
- Increased sway for BAR w/ Bipod (while bipod not deployed)
- Reduced sway for M1A1 Thompson and M3 Grease Gun to match other SMGs
- Fixed Scoped Lebel having vanilla zoom
- Fixed zeroing on Scoped G43

Crew Weapons
- Added MG and Mortar crew weapons
- Operator will spawn with a deployable weapon with limited ammo
- Crew MGs will spawn with a single 250-round belt
- Riflemen or the MG Assistant can carry additional ammo and interact with the weapon to refill its ammo
- The operator may *not* also carry ammo
- Added deployable sandbags to MG Assistants for use with Crew Weapons

Ammo Sharing
- Updated to handle all new weapons
- Added 2 magazines of Bren ammo for all UK Infantry to share with the Bren Gunner
- Fixed M1 Carbine and M1A1 Carbine not able to share ammo

Ammo Crates
- Removed the generic Ammo Crate
- Added MG, AT, and Mortar ammo

Earthworks
- Removed old Foxhole Deployable from all kits
- Added the ability for anyone with a shovel to use the Change Firerate key (default Middle Mouse Button) to place Earthworks
- Upgradeable Earthworks require 50 or 150 supplies
- Replaced foxhole with upgradeable Foxhole (Shiva)
- Added Foxhole from Haguenau
- Added upgradeable small Foxhole (Shiva)
- Added Sangar Foxhole (Shifting Sands)
- Added ATG Hull-Down position
- Added upgradeable trench (Shiva)
- Added upgradeable MG Pit (Shiva)
- Added flattened terrain to be used with artillery and SPGs

Logistics
- Reworked the T Menu to have sections for Fortifications, Emplacements, Utility, Obstacles, and different Faction Weapons
- Adjusted logistics costs, health, and build time values of different buildables
- Added all new vanilla deployable weapons and repurposed structures
- Added new modded deployable weapons from Shifting Sands, Chapter Red: Bloody Fall, and Project Variety
- Removed ability for Repair Crane to provide Ammo
- Added Ammo Crane buildable that provides Ammo to nearby vehicles, but cannot repair
- Added US M1 81mm Mortar
- Adjusted US M2 60mm Mortar to behave closer to a 60mm Mortar
- Added ability to fill a nearby logi truck from dumped supplies
- Added ability to pick up a crate of supplies from dumped supplies
- Added ability to add supplies to a logi truck from a carried crate of suppl

Update: May 27, 2024 @ 10:18pm

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Update: May 27, 2024 @ 10:11pm

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Update: Dec 14, 2023 @ 7:50pm

Hotfix Easy 5.5.1

Updated to fix crash on load with the 2023/12/14 base game update.

Update: Jun 2, 2023 @ 7:31pm

Hotfix Easy 5.5

Maps
- Removed night-time street lamps
-- Night gameplay isn't very desired, and these may have been impacting performance negatively even during the day as they were a lot of extra actors. Performance increase may be noticeable on maps with cities such as Carentan, Nijmegen, and Oosterbeek.
- Changed lighting to fix indoor shadows
-- This involved removing shadows from a global skylight and also lowering its intensities. Indoor lighting should feel more natural, and ugly shadows present when on High Shadows & Effects should no longer be present. Overall lighting may or may not feel the same, but it should be close to how it was before. Users who play on Low/Medium Shadows and Medium Effects may or may not notice a large change in outdoor lighting.
- Split PSRM trains to their own layers for Veghel and Arnhem to improve performance when unused
- Fixed maps missing end-game victory display resulting in bugginess at the end of a game and inability to view -scoreboard
- Fixed Cheselle's Spawnpoints being too high
- Fixed St Marie du Mont's minimap

Vehicles
- Added Axis Medium & Heavy Command Tanks; each have a solid radio antenna on the hull that limits turret traverse & reduced ammo
-- Pz.Bef.Wg. III G (lacks main gun)
-- Pz.Bef.Wg. III J1
-- Pz.Bef.Wg. IV J
-- Pz.Bef.Wg. V A
-- Befehlstiger I E (lacks coax mg, vision ports for gunner per research)
-- Befehlstiger II B
Added Allied Medium Command Tanks; each have a second turret antenna & reduced ammo
-- M4A3 Sherman
-- M4A3E8 Sherman
-- Sherman V (no visual difference from normal variant as Project Variety already gave it a second antenna)
-- Cromwell V w/ Gun
-- Cromwell V w/o Gun
Added Project Variety Brummbar as Sturmpanzer 43
Willys Jeeps
-- Added random cosmetic variations
-- Added physics to saddlebags
-- (Hopefully) Fixed floating text
-- (Hopefully) Fixed seating issues
- Fixed UK Command Jeep first passenger seat being bugged
- Fixed platoon leaders not having radio access while inside a PSVF vehicle
- Added historical direct-fire capability to the Bren Carrier w/ 2" Mortar
- Removed Focus Zoom from Boys ATR Univ. Carrier
- Removed ADS and Focus Zoom on M8 Scott
- Fixed Periscope zoom for M18 (vanilla issue) and M8 Scott (inherited vanilla issue)
- Fixed M8 Scott Commander MG movement (Note: M18 and M8 Commander MGs still do not interact correctly with PSVF vehicles)
- Fixed M18 gunner turning the hull when turning the turret (vanilla issue)
- Fixed map icons for various German Tank Destroyers
- Fixed map icons being visible for both sides when unoccupied for the Panzer III L, J1, M, and the Panhard 178/P204 (f)
- Reverted Jagdpanzer wheel fix from before Periscope finished Jagdpanzers (can now steer beyond 1st gear)
- Fixed some Logi vehicles having different driving physics after getting refilled by supplies

Changes
Removed vehicle collision from infantry foxholes to prevent misuse as ad-hoc anti-vehicle barriers

Update: Apr 7, 2023 @ 3:23pm

Hotfix Easy 5.4

Changes

Vehicles
- Added M10 'Achilles' & Winter variant (PV)
- Added Nashhorn w/ Foliage and Winter variants (PV)
- Added Char B1 (PV)
- Added Bren Carrier w/ Boys ATR (PV)
- Added Bren Carrier w/ 3" Mortar (PV)
- Added SdKfz 251/2 (PV)
- Added Civilian Transport Truck (PV)
- Added Sherman Calliope (PV)
- Added Pz VIII Maus (PV)
- Added Covered Chevy Transport
- Added QF25 to Admin Tools
- Hull-broken vehicles will have their engine immediately cut out (will cause vehicle to drift rather than immediately stop)
- Added radial menu to toggle windshield and canvas topper w/ animations & sounds for US Willys Jeep
-- Can be toggled using Select Fire (middle mouse button by default) by the driver if canvas topper is down
- Adjusted suspension of US Willys Jeep

Towing
- Adjusted towing and movement performance for both QF6 and APX 47
-- Should be largely more stable towed and on the ground than before (key word: "should")
- Adjusted towing point for all Allied vehicles
- Adjusted engine performance for Bren Carrier to account for adjusted towing
- Enabled towing and adjusted movement performance for PaK40

Commander Assets
- Added Ju87 G2 Strafe (PV)
- Added P51D Rocket Strafe (PV)

Weapons
- Added modified Fire Extinguisher with slightly more generous hit detection for components
- Added M1928 Thompson to No 4 Commandos

Maps
- Updated LSM
- Added trains to Arnhem

Fixes
- Fixed Cagny minimap
- Fixed Cheselle minimap
- Fixed St Marie du Mont minimap
- Fixed wrong Chevy MSP used in Admin Tools
- Fixed QF6 and QF25 being switched in Logi Wheel
- Fixed Logi-built PaK 36 & PaK 40 having wrong in-progress mesh
- Fixed Admin Tools spawned FlaK 36 & FlaK 38 having no icon
- Fixed towed vehicles having different collision than towing vehicle
- Fixed collision on some parts of PaK 36 & PaK 38
- Fixed towing animation on PaK 40
- Fixed player positions inside US Willys Jeep
- Potential fix for floating text on US Willys Jeep

Update: Mar 19, 2023 @ 8:51am

Hotfix Easy 5.3

Changes
- Increased Austin K5 Logi to 1500 supplies
- Added Bedford Logi with 1000 supplies
- Added M20 Logi with 750 supplies
- Gave M20 CMD an audible radio
- Added towing and headlights to all M20 variants
- Gave M3 CMD an audible radio and antenna
- Re-added Daimler CMD
- Added a fifth spawnable plane to paradrops so that a full team can fit in one drop


Fixes
- Fixed Cheselle not working (for real this time)
- Fixed train not leaving the station if the station radio had not been interacted with
- Fixed numerous PSRM maps having broken references
- Fixed PSRM Objective not working properly when placed from Admin Cam
- Fixed PSRM Objective Admin UI not being anchored to the right side of the screen for different resolutions
- Hopefully fixed PSRM Objective Admin UI not displaying for admins who joined server after the objective was created
- Hopefully fixed train no longer doing at stations after its first few pass-throughs

Update: Mar 13, 2023 @ 9:37pm

Hotfix Easy 5.2

Changes
- Added Cheselle (Thanks to haro77#7576)
- Added Bundle Grenades as a secondary option for German riflemen
- Added German Paradrops and Gliders (Thanks to Chapter Mercury)

Developer Note: Due to having to work with ghost references in SDK, there is a significant chance this will not work properly on its first release. Please bear with us if there are any issues

- Updated Maleme lighting to more closely resemble the static lighting used by Chapter Mercury

Developer Note: The lighting is very difficult to get right considering we cannot actually see the Maleme map in sdk, so we have to guess what values to change then cook out a private sub-mod to test it which is incredibly tedious and time consuming

- Added an experimental train on Veghel
-- Players can interact with a radio at the Veghel train station to request either Reinforcements (1-minute spawn point when the train arrives at the station) or Logistics supplies (2000 dumped at the station - these CAN be loaded into empty logi trucks) for their team. By default, the train provides nothing for either team. The radio must be interacted with to obtain spawns or supplies

Fixes
- Fixed Kettenkrad (CM) not being hooked up properly
- Fixed LG40 (CM) requiring a section to use
- Potentially fixed LG40 (CM) towing
- Hopefully actually fixed Benouville foliage for real this time
- Fixed Morris CS8 MSP (CM) not being hooked up properly
- Fixed Vickers Mk VI (CM) not being hooked up properly
- Fixed some UK PL's missing flare pistols
- Fixed an issue where PSRM Objectives would not display a UI widget for admins if the objective was created prior to that admin joining the server
- Fixed desync in PSRM Objective timer
- Fixed an issue where the PSRM Objective timer would reset instead of resume if the "Difference to Cap" was set to more than one and a team who was capturing let the obj go neutral then got back on it without enemies ever controlling the obj
- Hopefully fixed rain audio not playing for clients that joined the server after the rain was toggled on
- Fixed 7.Flieger-Division using the wrong insignia on the spawn screen
- Fixed German motorcycles' map icons not disappearing when no longer in proximity to you
@CrescentSickle If I missed anything lemme know

Update: Mar 6, 2023 @ 6:34pm

Update Dog 5.1

Maps
- Added support for Chapter Mercury's Maleme
-- Note: Lighting for this level had to be adjusted - avoid twilight hours and nighttime, as Medium settings are far more impactful for this map at night
- (Hopefully) fixed Bluecoat & Bluecoat Winter minimaps
- Fixed initial camera position for Bluecoat
- Fixed missing foliage on Benouville
- Added support for Cheselle (haro77)
- Added version of Maginot with (unfinished, unoptimized) vanilla underground tunnels

Factions
- Added 2nd New Zealand Division (Chapter Mercury)
- Added 7. Flieger-Division (CM's Gruppe West)
- Added 5. Gebirgsjager-Division '40 (CM)
- Added 5. Gebirgsjager-Division '44 (CM skins)
- Added British Expeditionary Forces (Community skins & insignia, CM weapons)

Vehicles
- Added Vickers Mk VI Light Tank (CM)
- Added Morris CS8 Transport, MSP, and Logi (CM)
- Added LG40 (CM)
- Added Kettenkrad (CM)

Weapons
- Added SMLE No. 1 Mk. 3 (CM)
-- Given to 2nd NZD and BEF
- Added SMLE No. 1 Mk. 3 (T) (CM)
-- Given to 2nd NZD and BEF
-- Note: No evidence of it using the No. 32 scope has been found, so gave it 3x zoom from an Aldis Bros scope
- Added M1928 Thompson (CM)
-- Given to 2nd NZD, 21E (thousands were delivered to France prior to Dunkirk, but not to the BEF), and all 1944 UK regular, non-airborne units
- Added Lewis Gun (CM)
-- Given to 2nd NZD and BEF
- Added No. 76 Phosphorous Grenade
-- Given to 2nd NZD and BEF
- Added Leichte Panzermine (CM)
-- Given to 7. FD and 5. GJD '40 and '44

Changes
- Added UI Element for all Objectives on map visible to Players in Admin Cam only
- Added a Server Time display when viewing the compass
- Added QF 6 Pdr/M1 57mm and Fahrrad Bicycle to Glider MSP Spawn Menu
- Added 1940 options of TNT and Mines for 21E French
- Added 1944 US options of Satchel and US Mines for 3E French Algerian
- Added Sten MkV, M1A1 & M1928 Thompsons as options for UK Tank Crew
-- Note: After North Africa, crews were issued with 2x SMGs; 'None' remains an option for crew
- Added Sten, Thompsons, and Bren as options for UK Tank Commander
-- Note: Brens, which could be used on an AA mount on some tanks, were issued for the crew and historical accounts of them being used to suppress the enemy and cover bailing crews exist; this would have been the 100 rnd drum version, but we don't have the appropriate skeleton and animations to use that as an infantry weapon
- Added M1928 Thompson as option for US Tank Commander
-- Note: 1x was issued per tank crew early in the war
- Added M3 Grease Gun as option for US Tank Crew
-- Note: Every crewman was issued an M3 later in the war, which replaced the single M1928 issued; 'None' remains an option for crew
- Added MP40 options for Axis Tank Crew
-- Note: As far as we can tell, each tank crewman was issued with an MP40; 'None' remains an option for crew
- Added MP34 options for 1940s Axis Tank Commander & Crew
- Removed Panzerfaust and Hafthohlladung from 1940 Axis forces

Bug Fixes
- Fixed Axis PLs having a red smoke instead of the Orange Flare Smoke
- Fixed compass not working inside tanks (vanilla issue)
- Fixed compass & scoreboard time displayed at the top to reference Match Time rather than Server Time
- Fixed UK AT Mine not being destructible by explosives
- Fixed Illumination Flare parachutes growing in size when close to the ground
- Fixed all marksman scopes not offering any additional zoom
- Fixed Objectives not being centered on the screen
- Fixed text on Willys Jeeps not taking into account current PL (works for 101st, 82nd, 193rd, Rangers)
- Fixed broken hand texture on Wehrmacht '44 Tank SL
- Tentatively fixed floating text when first spawning Willys Jeep
- Tentatively fixed Axis SL orange smoke