Squad 44

Squad 44

PSRM
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Update: Aug 8, 2022 @ 10:02pm

UPDATE DOG 4.1

Changelog
- Adjusted range of 2 inch mortar and Granatwerfer 36 to reflect realistic values
- 2 inch mortar range changed from 255m to 460m
- Granatwerfer 36 range changed from 235m to 510m
- Added the Targnon map (credit to HoggoPower#3856)
- Adjusted the zoom on all scoped rifles to reflect their historic values
- K98 (ZF39) zoom changed from 6x to 4x
- G43 (ZF4) zoom changed from 6x to 4x
- Lee Enfield (No. 32) zoom changed from 6x to 3.5x
- Springfield (M73B1) zoom changed from 6x to 2.75x
- Added flare guns to the commander role in addition to the SL role
-Added functionality to auto-promote tank commanders to the squad leader role in any given tank upon entering the tank (giving them access to radio comms)
- Added the Cruiser Mk.VIII Challenger from Project Variety
- Removed the moustache from the British Commander
- Sightly tweaked the lighting in the day/night cycle to look more realistic when looking toward the sun
- Added Infantry uniforms for 2nd Armored Division
- Added 3rd Infantry Division (UK)
- Added 43rd Wessex Division
- Added 50th Northumbrian Division
- Added 8th Armoured Brigade
- Added 27th Armoured Brigade
- Added Guards Armoured Division
- Added Stug III A (Vanilla)
- Added Panzer II (Vanilla)
- Added Jagdpanzer IV 48 (Vanilla)
- Added Jagdpanzer IV 70 (Vanilla)
- Added Hotchkiss H35 (Vanilla)
- Added M10 Wolverine (Vanilla)
- Added M18 Hellcat (Vanilla)
- Added M8 Greyhound (Vanilla)
- Added historically accurate phonetic alphabet squad names for radio and armor squads
- Updated splash screen to properly credit Astr0 for the Creully map and to reflect the 4.1 update
- Optimized code on the new UI
- Set all Day/Night Cycle maps to start at 1100 by default
Bug Fixes
- Fixed an issue where you could resupply your own ammo bag
- Renamed the second K98 option to the intended K98 (Hood)
- Fixed an issue where the K98 option that was supposed to have a sight hood did not have a sight hood
- Fixed an issue where Allied halftracks would spawn with one headlight on
- Fixed a bug where map icons for AO vehicles were not displaying properly
- Fixed an issue where the 6th GA option did not actually spawn with the 6th GA uniform
- Fixed an issue where the G43 Scope was incorrectly called a ZF39 instead of a ZF4 (even though the ZF39 is modeled, not the ZF4)
- Fixed an issue where the scoped Springfield did not include the name of the scope on the weapon name
- Fixed a bug where the ads transition on the scoped G43 incorrectly displayed a K98 front instead of a G43 front
- Fixed a bug where the BMW sidecar seat animation was still broken despite it being fixed in vanilla (note that seat 3 appears to be sitting in the wrong position still in both PSRM and vanilla)
- Fixed a typo in the Wehrmacht '40 spelling
- Fixed a bug where streetlights may not update for new players who join a server if the lights were turned on/off before there player joined.
- Fixed ammo sharing
- Fixed the movement for the SdKfz 251 and Bren Carrier. Note that this is our own fix for a vanilla bug that may be more properly fixed by PG at a later time
- Fixed an issue where exiting the Pz III would spawn you beneath the terrain
- Fixed Project Variety Vehicles
- Fixed an issue where admins could not see players on the map
- Fixed Opel Blitz not letting you drive among other things
- Fixed radiomen and radios not working as intended
- Fixed an issue where vaulting would cause you to lose an excessive amount of stamina
- Possibly fixed mod dependency issues causing problems with modded maps and Project Variety vehicles
- Fixed a bug where sprinting could hinder your ability to ADS properly
- Fixed the start camera location and end screens for all maps
- Fixed many maps not showing the proper name when you press "tab"
- Fixed an issue where the Grey Sd.Kfz. 251 Halftrack was missing its MG
- Fixed an issue where emplaced MGs would show on the minimap regardless of how far away you were
- Fixed an issue where the US 4th Infantry Division Combat Engineer always had an additional AP Mine, regardless of which option was chosen as your secondary
- Fixed Cagny and LSM missing from PSRM
- Fixed an issue where the Allied faction was missing from Nijmegen
- Fixed an issue where players would show as red or blue MGs on the minimap when inside a vehicle

Update: Aug 7, 2022 @ 2:14am

Reverting since we just updated for testing

Update: Aug 6, 2022 @ 9:49pm

UPDATE DOG 4.1

Changelog
- Adjusted range of 2 inch mortar and Granatwerfer 36 to reflect realistic values
- 2 inch mortar range changed from 255m to 460m
- Granatwerfer 36 range changed from 235m to 510m
- Added the Targnon map (credit to HoggoPower#3856)
- Adjusted the zoom on all scoped rifles to reflect their historic values
- K98 (ZF39) zoom changed from 6x to 4x
- G43 (ZF4) zoom changed from 6x to 4x
- Lee Enfield (No. 32) zoom changed from 6x to 3.5x
- Springfield (M73B1) zoom changed from 6x to 2.75x
- Added flare guns to the commander role in addition to the SL role
-Added functionality to auto-promote tank commanders to the squad leader role in any given tank upon entering the tank (giving them access to radio comms)
- Added the Cruiser Mk.VIII Challenger from Project Variety
- Removed the hat and moustache from the British Commander
- Sightly tweaked the lighting in the day/night cycle to look more realistic when looking toward the sun
- Added Infantry uniforms for 2nd Armored Division
- Added 3rd Infantry Division (UK)
- Added 43rd Wessex Division
- Added 50th Northumbrian Division
- Added 8th Armoured Brigade
- Added 27th Armoured Brigade
- Added Guards Armoured Division
- Added Stug III A (Vanilla)
- Added Panzer II (Vanilla)
- Added Jagdpanzer IV 48 (Vanilla)
- Added Jagdpanzer IV 70 (Vanilla)
- Added Hotchkiss H35 (Vanilla)
- Added M10 Wolverine (Vanilla)
- Added M18 Hellcat (Vanilla)
- Added M8 Greyhound (Vanilla)
- Added historically accurate phonetic alphabet squad names for radio and armor squads
- Updated splash screen to properly credit Astr0 for the Creully map and to reflect the 4.1 update
- Optimized code on the new UI


Bug Fixes
- Fixed an issue where you could resupply your own ammo bag
- Renamed the second K98 option to the intended K98 (Hood)
- Fixed an issue where the K98 option that was supposed to have a sight hood did not have a sight hood
- Fixed an issue where Allied halftracks would spawn with one headlight on
- Fixed a bug where map icons for AO vehicles were not displaying properly
- Fixed an issue where the 6th GA option did not actually spawn with the 6th GA uniform
- Fixed an issue where the G43 Scope was incorrectly called a ZF39 instead of a ZF4 (even though the ZF39 is modeled, not the ZF4)
- Fixed an issue where the scoped Springfield did not include the name of the scope on the weapon name
- Fixed a bug where the ads transition on the scoped G43 incorrectly displayed a K98 front instead of a G43 front
- Fixed a bug where the BMW sidecar seat animation was still broken despite it being fixed in vanilla (note that seat 3 appears to be sitting in the wrong position still in both PSRM and vanilla)
- Fixed a typo in the Wehrmacht '40 spelling
-Attempted a fix for a bug where streetlights may not update for new players who join a server if the lights were turned on/off before there player joined. Will need to test on a live server to validate the fix
- Fixed ammo sharing
- Fixed the movement for the SdKfz 251 and Bren Carrier. Note that this is our own fix for a vanilla bug that may be more properly fixed by PG at a later time
- Fixed an issue where exiting the Pz III would spawn you beneath the terrain
- Fixed Project Variety Vehicles
- Fixed an issue where admins could not see players on the map
- Fixed Opel Blitz not letting you drive among other things
- Fixed radiomen and radios not working as intended
- Fixed an issue where you could swap teams and spawn in with a weapon from the wrong team
- Fixed an issue where vaulting would cause you to lose an excessive amount of stamina
- Possibly fixed mod dependency issues causing problems with modded maps and Project Variety vehicles

Update: Jul 12, 2022 @ 2:34pm

UPDATE DOG 4.0

Developer Note: There have been many reports of mod instability and differences between what is seen in the SDK and what is seen in the live game. Please temper your expectations with the understanding that some - or all - PSRM features may be broken even with this update. We have tried and will continue to try to get as stable a release as possible for the community, but please bear with us if some of the issues that may arise are outside of our control.

Changelog
- Added radial menu option to "Use Radio" for command vehicles and deployable radios to be in line with the previous changes made to radiomen
- Added feature that automatically puts you in a section when entering a tank. Anyone who enters that tank afterward joins the section
- Added a 90 second cooldown after a tank takes damage before it can be repaired with a wrench. (There is currently no UI assigned to display the remaining time on the cooldown. This will be added in the future)
- Incorporated Project Variety (HUGE shoutout to [7.ID] Internoto#0439) which includes:
- Churchill AVRE
- Crusader AA Mk I
- Hetzer
- M8 Scott
- Panzerwerfer 42
- StuH 42
- BMW R75 No Sidecar
- Removed "Out of Bounds" volumes from all maps
- Incorporated a new UI for selecting your kit.
- Limited kit customization is now available. (It is recommended that event creators specify in their documents what types of weapons and how many of each type are allowed in their events so you don't wind up with a team full of MP40s or Thompsons)
- You can now select your country, unit, primary weapon, and secondary weapon at the spawn screen

Developer Note: With the added customization available, it is vital that all players strictly adhere to the intended loadouts given by event creators.
- Light Mortar kits are currently listed under "Pionier/Sapper"
- All riflemen can select an ammo box as a secondary weapon if the event allows it
- German riflemen can select a panzerfaust as a secondary weapon if the event allows it (comes with only 1 faust)
- All riflemen can select a camera as their primary weapon
- US Airborne riflemen can select a Hawkins mine as a secondary weapon if the event allows it
- Added Interiors for Panzer III L which includes driver animations for steering and functional gyroscopes and compasses. Please note the compass will currently only work on maps with Day/Night cycle.
- Added SIXTEEN new factions:
- US
- 2nd Ranger Battalion
- 4th Infantry Division (Vanilla)
- 1st Infantry Division (BR1)
- 28th Infantry Division (Sort of Vanilla)
- 82nd Airborne (Vanilla)
- 2nd Armored Division (Vanilla)
- UK
- 15th (Scottish) Infantry Division
- 3rd Canadian Infantry Division
- 51st (Highland) Division
- 7th Armoured Division (Desert Rats)
- Prinses Irene Brigade (PIB)
- 1st (Polish) Independent Parachute Brigade (Vanilla)
- FR
- 21. Infanterie (Vanilla)
- GER
- Wehrmacht '44 (Vanilla)
- Wehrmacht Winter '44 (Sort of Vanilla)
- Wehrmacht '40 (Vanilla)
- Added French Logi Weapon buildables
- Added French Laffly Trucks
- Updated vanilla French ammo counts to be historically accurate
- Changed most UK gear to be darker green
- Reworked armor squads so that you will now automatically create or join a squad upon entering an armored vehicle and leave the squad upon exiting
- Added the following new maps
- Creully (credit to AstroCat#3178)
- Overloon (dyllanepic#0954)
- Siegfried (dyllanepic#0954)
- Dinant (Vanilla)

Developer Note: All of our old community maps, except Simonskall due to terrain material issues that will likely not be fixed by the mapper, are still packaged, but not all of them are updated to 4.27 yet. We will update the mod dependencies on our workshop page as more mods are updated to 4.27 as well as making an announcement here so you can be sure to add the mods to your server. Most mods that are not already updated should be soon with the possible exceptions of Bluecoat and St Mere du Mont. which might see extended delays.

- Added a trial Day/Night Cycle to Velmolen, Dinant, Creully, Overloon, and Siegfried. Please report any performance issues!!
- Added Admin T-Menu for controlling Day/Night Cycle
- Added Flare Guns to replace the old Trip Flares
- Increased brightness, attenuation, and height of flares to make them more effective
- Added scoped G43
- Reworked hit marker sounds
- Removed hit marker sounds at distances greater than 35 meters
- Added hit marker sounds at distances less than 35 meters

Developer Note: In vanilla PS, when you shoot another player, an audible hit marker sound plays as either a thud for a body shot, or a ping or a headshot. These sounds only play if you shoot someone at a distance of greater than 35 meters. After much consideration, we've decided to reverse this so that the sounds only play at a distance of less than 35 meters. This means you can no longer confirm kills at great distances by hearing an unrealistic audio cue. We understand this will be a big change to get used to, but it's something we want to try as the vanilla system is an unrealistic crutch that we've all become accustomed to leaning on.
Bug Fixes
- Various general bug fixes to get PSRM in line with the 4.27 update
- Fixed IR9 soldiers not being parented to the PSRM Mutable Soldier (This was causing PSRM features such as ammo sharing, body dragging, hand signals, etc to be missing)
- Fixed some 3D and 2D issues with IR9 Soldiers
- Kit will no longer reset upon respawning if you had entered then exited radio comms while alive
- Fixed a bug where you could bandage yourself or others with your flashlight
- For Mod Packaging reasons, we've split the PSRM mod on the workshop into 2 separate mods:
- PSRM
- PSRM Custom Maps
- Cooked for Linux
- Fixed a bug where scoped rifles had significantly less sway than their unscoped variants

Known Issues
- Ammo Sharing currently does not work
- Sometimes the day/night cycle can cause flickering. If this is an issue for you try:
- Setting Anti Aliasing to TAA
- Increasing Sharpness
- Project Variety vehicles show crew members in T-Pose
- Various other issues too. Don't use PV vehicles yet
- Vehicle map icon sometimes shows a red gun instead of and/or in addition to the proper vehicle icon
- Admin-spawned FlaK emplacements hover above the ground
- Nothing is assigned to "Assistant Squad Leader"
- Occasionally, you will spawn without a weapon. If this happens, simply respawn

Update: Jul 9, 2022 @ 5:04am

UPDATE CHARLIE 3.5 (New UE4 engine 4.27 upgrade)

Developer Note: There have been many reports of mod instability and differences between what is seen in the SDK and what is seen in the live game. Please temper your expectations with the understanding that some - or all - PSRM features may be broken even with this update. We have tried and will continue to try to get as stable a release as possible for the community, but please bear with us if some of the issues that may arise are outside of our control.
Changelog
- Added radial menu option to "Use Radio" for command vehicles and deployable radios to be in line with the previous changes made to radiomen
- Added a 90 second cooldown after a tank takes damage before it can be repaired with a wrench. (There is currently no UI assigned to display the remaining time on the cooldown. This will be added in the future)
- Incorporated Project Variety (HUGE shoutout to [7.ID] Internoto#0439) which includes:
- Churchill AVRE
- Crusader AA Mk I
- Hetzer
- M8 Scott
- Panzerwerfer 42
- StuH 42
- BMW R75 No Sidecar
- (Please note that some of these vehicles may not function properly until Project Variety is updated to 4.27)
- Removed "Out of Bounds" volumes from all maps
- Incorporated a new UI for selecting your kit.
- Limited kit customization is now available. (It is recommended that event creators specify in their documents what types of weapons and how many of each type are allowed in their events so you don't wind up with a team full of MP40s or Thompsons)
- You can now select your country, unit, primary weapon, and secondary weapon at the spawn screen

Developer Note: With the added customization available, it is vital that all players strictly adhere to the intended loadouts given by event creators.

- Light Mortar kits are currently listed under "Pionier/Sapper"
- All riflemen can select an ammo box as a secondary weapon if the event allows it
- German riflemen can select a panzerfaust as a secondary weapon if the event allows it (comes with only 1 faust)
- All riflemen can select a camera as their primary weapon
- US Airborne riflemen can select a Hawkins mine as a secondary weapon if the event allows it
- Added Interiors for Panzer III which includes driver animations for steering and functional gyroscopes and compasses. Please note the compass will currently only work on maps with Day/Night cycle.
- Added SIXTEEN new factions:
- US
- 2nd Ranger Battalion
- 4th Infantry Division (Vanilla)
- 1st Infantry Division (BR1)
- 28th Infantry Division (Sort of Vanilla)
- 82nd Airborne (Vanilla)
- 2nd Armored Division (Vanilla)
- UK
- 15th (Scottish) Infantry Division
- 3rd Canadian Infantry Division
- 51st (Highland) Division
- 7th Armoured Division (Desert Rats)
- Prinses Irene Brigade (PIB)
- 1st (Polish) Independent Parachute Brigade (Vanilla)
- FR
- 21. Infanterie (Vanilla)
- GER
- Wehrmacht '44 (Vanilla)
- Wehrmacht Winter '44 (Sort of Vanilla)
- Wehrmacht '40 (Vanilla)
- Added French Logi Weapon buildables
- Added French Laffly Trucks
- Updated vanilla French ammo counts to be historically accurate
- Changed most UK gear to be darker green
- Reworked armor squads so that you will now automatically create or join a squad upon entering an armored vehicle and leave the squad upon exiting
- Added the following new maps
- Creully (credit to AstroCat#3178)
- Overloon (credit to dyllanepic#0954)
- Siegfried (credit to dyllanepic#0954)

Developer Note: All of our old community maps are still packaged, but not all of them are updated to 4.27 yet. We will update the mod dependencies on our workshop page as more mods are updated to 4.27 as well as making an announcement here so you can be sure to add the mods to your server. Most mods that are not already updated should be soon with the possible exceptions of Bluecoat and St Mere du Mont. which might see extended delays.

- Added a trial Day/Night Cycle to Velmolen, Creully, Overloon, and Siegfried. Please report any performance issues!!
- Added Admin T-Menu for controlling Day/Night Cycle
Bug Fixes
- Various general bug fixes to get PSRM in line with the 4.27 update
- Fixed IR9 soldiers not being parented to the PSRM Mutable Soldier (This was causing PSRM features such as ammo sharing, body dragging, hand signals, etc to be missing)
- Fixed some 3D and 2D issues with IR9 Soldiers
- Kit will no longer reset upon respawning if you had entered then exited radio comms while alive
- Fixed a bug where you could bandage yourself or others with your flashlight
- For Mod Packaging reasons, we've re-split the PSRM mod on the workshop into 2 separate mods:
- PSRM
- PSRM Custom Maps

Known Issues
- Ammo Sharing currently does not work
- Sometimes the day/night cycle can cause flickering. If this is an issue for you try:
- Setting Anti Aliasing to TAA
- Increasing Sharpness

Update: May 28, 2022 @ 8:56pm

UPDATE CHARLIE 3.4 HOTFIX

- Reworked Radio system so that you must now interact with a radioman to gain access to radio comms. (This change will be reflected with applicable vehicles in the next update)
- Set max belts for MG's back to 2
- Added Panzer III J1
- Added Panzer III L
- Added Panzer III M
- Added Panzer III G (Vanilla)
- Added Tiger H1


Bug Fixes
- Corrected name on M5 Stuart command variant
- Removed cloth physics from all uniforms that may have still had them
- Fixed an issue with the MG on the Jagdpanther
- Fixed UK Logi AT kits having US Mines
- Fixed an issue where your kit selection resets if you enter then exit radio comms
- Added 6 new Driel layers following the old PSRM format of having a separate map for each lighting type. This is so we can test to see if having multiple lighting levels on one map is causing TPS issues

We've also added a juicy surprise! Let's see who can spot it first and post in media-channel! There will be plenty more where this came from in our next update!

Update: Mar 25, 2022 @ 3:27pm

UPDATE CHARLIE 3.32 HOTFIX

- Armor Squads ignore radios creating/leaving squads, so you will be able to stay within an armor squad and enter/exit tanks without worry while in an armor squad
- Fixed JagdPanther gunner exiting the tank and falling through the landscape
- Fixed JagdPanther gunsight clipping into the tank, obstructing view at maximum elevation
- Added radio to JagdPanther
- Fixed invisible STGs for all kits
- Fixed Ammo Sharing not working
- Added Ammo Looting from wounded/downed soldiers; looting from dead players is not currently supported
- Removed cloth physics from 363 kits in an attempt to reduce TPS issues for events involving these kits
- Removed unfinished SdKfz 7 Logi Halftrack from Admin Tools

Update: Mar 24, 2022 @ 8:40am

Reverting due to File Structure Issue

Update: Mar 24, 2022 @ 5:05am

UPDATE CHARLIE 3.31 HOTFIX

- Tankers other than the driver will get booted from the tank after entering
- STG is invisible for all kits
- Ammo Sharing widget displays "BAR" for ammo and doesn't work
- SdKfz 7 Logi Halftrack is unfinished but can be spawned from Admin Tools still

Hotfix will add:
- Looting ammo from wounded/downed soldiers who haven't given up yet. Looting dead soldiers is not yet supported.

Hotfix will not address:
- JagdPanther gunner exiting the tank causes them to fall through the landscape
- JagdPanther gunsight clips into the tank obstructing view at maximum elevation
- Winter Heer scarf clips into face
- Winter Heer first person skin appears as standard uniform
- Can't dump supplies from Opel Blitz Logistics Truck

Update: Mar 23, 2022 @ 5:39pm

UPDATE CHARLIE 3.3

Before we list our changes, it is very important to mention that PSRM will now have some mod dependencies. We will be updating our workshop page to prompt you to download the other mods. It is highly recommended that server hosts add all of these mods to their servers and that players subscribe to all of these mods. Here's a list of what mods you will need:

- PSRM
- PSRM Vanilla Geos (necessary to play on Arnhem, Carentan, and Grave)
- PSRM Custom Maps (necessary to play on Hedgerows, Houlgate, Hurtgen, Nijmegen, Ramelle, St Vith, and Villers-Bocage)
- Battle of Etreham (necessary to play on Etreham)
- Bluecoat (necessary to play on Bluecoat)
- Cagny (necessary to play on Cagny)
- Longues-sur-Mer (necessary to play on Longues-sur-Mer)
- Sainte-Marie-Du-Mont (necessary to play on St Marie du Mont)
- Simonskall (necessary to play on Simonskall)

We apologize for any inconvenience this may cause, but doing things this way will enable us to more frequently and more reliably make updates to PSRM for your gaming pleasure.

---------------------------------------------------------------------------------------------

Changes
- Added the following maps:
- Hedgerows
- Houlgate
- Ramelle
- St Vith (Winterized Carentan)
- Villers-Bocage
- Etreham
- Bluecoat
- St Marie du Mont
- Added R35 Spawner for Axis Vehicles with Axis skin
- Added a foxhole to all kits
- Added shovels to SL kits
- Removed sandbags from all kits that had them
- Radio Rework
- Anyone who enters the proximity of a radio is now automatically made the leader of a new in-game section, giving them access to command chat and, thus, radio comms
- Anyone who leaves the proximity of a radio is removed from their squad, losing their access to command chat and, thus, radio comms
- The only exception is the commander who can always hear radio comms (for now)
- Leaving a squad no longer removes your kit
- All tanks, scout cars, and halftracks now have a radio inside
- Added a Logi deployable radio
- Removed radios from FOBs
- Adjusted mag counts on various weapons to be more historically accurate including:
- K98k to 13 mags
- MG34 to 1 belt
- MG42 to 1 belt
- StG '44 to 7 mags
- M1 Garand to 17 mags
- Springfield to 21 mags
- BAR to 9 mags
- M3 Grease and Thompson to 6 mags
- Infantry Carbine to 8 mags
- Para Carbine to 12 mags
- Bren to 5 mags, 28 rounds each mag.
- Enfield to 6 mags
- Sten to 6 mags.
- M1919 to 1 belt.
- Added the Jagdpanther
- Updated tank destroyer icons
- New models for German Heer Tank Commander and Crewman
- Added 9.SS Tank Commander and Crewman
- Added Stug Crewman
- Emplaced M1919 now has its flip-sight flipped down so you can actually see
- PSRM Objective will no longer tell players on objective who controls the objective. It is now always a gray circle to simply let you know that you are on objective. Admins can still see map icon update
- Adjusted M1919 recoil and sway to MG34 values esp. when crouching/standing. The difficulty level for hipfiring M1919 is on the same level like MG34 (comparing calculated muzzle energy from .30-06 and 7.92?57mm)
- Added one Winter Heer kit as a test
- Added separate folders in the Logi Wheel for US Weapons and UK Weapons
- Added ability to give ammo to other players by interacting with them if your weapons are compatible. "Taking" ammo is also planned for the near future
- Removed restrictions on creating Logi/Armor Sections
Bug Fixes
- Fixed Map Icon for Stug III
- Fixed certain mortars still having vanilla rearm cost
- Fixed Map Icons for Armor kits to be consistent with all other soldier map icons
- Added various valid checks to potentially decrease server lag
- Fixed Axis not being able to build FOBs
- Fixed various broken lighting levels
- Fixed an issue where pressing "back" at certain Logi menus would bring you to a vanilla menu instead of a PSRM one
- Fixed Allied R35 spawner not working
- Fixed certain Handheld AT projectiles not working properly. Some handheld AT projectiles would spawn an additional "ghost" projectile (most commonly seen on the US AT Rifle Grenade). This is now fixed
- Fixed a Logi Truck and AT Gun being present on Maginot Day
- Fixed Emplace Bren missing from Allied Logi wheel
- Fixed emplaced MG's still having shift-zoom
- Fixed some characters still not using PSRM Mutable Soldier data
- Fixed Driel missing buildable pontoon bridges