Half-Life: Alyx

Half-Life: Alyx

The Gallery
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Update: Aug 24, 2022 @ 9:32pm

SCRIPT
-Scoped down the rats nest puzzle to just flipping the correct switches.
-Added flashlight volumes to the stairwell basements.
-Tuning on the finale.
-Adjusted timing on the intro.
-Removed old hint system from the idler.
-Polish on the combine stairs encounter.
-Polish on the first basement encounter.
-Removed idler spawning of smg / shotgun, placed in level.

LIGHTING
-Added a guide light to the end of the furniture storage.
-Added a guide light to the end of the office.

GEO
-Closed off two extra gallery doors in the combine wing for path flow.

BUGFIXES
-Fixed a misaligned cable addon.
-Fixed sightline issues with the northwing suppressors.
-Fixed a progression skip in a between walls segment.
-Fixed some tinted lights not using their tintable skins.
-Fixed some floating xen tentacles in the zombie gallery.

Update: Aug 11, 2022 @ 9:00pm

BUGFIXES
-Fixed the idler holo hack port recessing into the machine.
-Fixed missing geo on the museum wing window endcaps.
-Fixed toner paths being highlightable when completed/not started.
-Corrected idler hint string.

Update: Aug 10, 2022 @ 8:32pm

GEO
-Cleaned up unneeded faces on the gallery wall short geo prefabs.
-Scattered more resin around the map.
-Clutter pass on shelves around the map.
-Work on the north wing processing gallery.

SCRIPT
-Enabled the chapter title during the intro.

BUGFIXES
-Fixed the enabling/disabling of the battery chargers and the infinite nagging that was possible before.
-Fixed physics items going through the bottom of the pod wall arm.
-Fixed navmesh being generated in the near vista.
-Fixed more seams in the atrium.
-Fixed a bad lighting setup in the finale room.
-Fixed the fabricator hint not showing up.
-Fixed the player using their inventory during the intro.

Update: Aug 8, 2022 @ 9:23pm

LIGHTING
-Scaled lightmaps up on the atrium dome.

GEO
-Removed the citadel from the skybox.
-Added a combine locker to the pod wall gallery.
-Numbered the rats nest electrical cabinets.
-Closed a superfluous gallery in the combine wing, for now.

SCRIPT
-Significant improvements to the battery safety net.
-Replaced the placeholder finale content.
-Added a holo hack puzzle to turn the fabricator on.
-Removed xen coughers from the zombie gallery.
-Adjusted resources in the second basement encounter.
-Updated credits.

BUGFIXES
-Fixed some trim issues on the atrium doorways.
-Fixed a seam in the maintenance elevator basement.
-Fixed a traversal issue for full locomotion in the west halls.
-Fixed some NPC pathing issues in the basement.
-Fixed autosaves having black screens.
-Fixed a progression blocker where the atrium balcony battery could be left in an unreachable location.
-Fixed lighting mismatch between skybox and playspace.
-Fixed timing issues on the stairs barricade zombie's swipe.
-Fixed gaps in reflection probe volumes.
-Fixed timing issues on the maintenance elevator drop.
-Fixed a sequence issue with the ticketing zombie.
-Fixed a physics prop / debris issue with the various elevators.
-Fixed an unlit brick during the finale segment.
-Fixed window bars not being solid to physics objects.
-Fixed bad vis around the museum.
-Fixed a level skip involving continuous movement in the fabricator room.
-Fixed the other half of the branching toner puzzle still lighting up after a path was completed.
-Removed excessive cover targets causing weird cover behavior in enemies.

KNOWN ISSUES
-Grabbing a battery from the machine before the nag starts causes the nag to continue forever.
-Bad reflections in the finale.

Update: Aug 2, 2022 @ 8:55pm

GEO
-Added some supporting art to the back of the door breaches.
-Grunge pass on the upper northwing galleries.
-Art pass on the crafts room.
-Second pass on the museum exterior.
-Art pass on the atrium dome.

FX
-FX pass on the museum.

AUDIO
-Audio pass on the museum.

LIGHTING
-Postprocessing volume pass on the museum.
-Fog volume pass on the museum interior.

SCRIPT
-Finale elevator no longer moves on its own and requires a button press in the cab to start.
-Stairs barricade zombie hits the barricade now.
-Pass on the rats nest for combine additions.

BUGFIXES
-Centered a wood plank in the west halls between walls segment.
-Moved a cable clipping through the stairs in the combine stairwell basement.
-Fixed cables having seams in the combine stairwell.
-Fixed a lighting issue in the combine stairwell.
-Fixed timing issues on the northwing assault.
-Deleted some pallets blocking the east wing gallery gate button.
-Disable shadows on the atrium breenscreen screens.
-Connected the blue gallery cables into the combine pillar.
-Fixed double doors being hard to open across the map.

Update: Jul 29, 2022 @ 11:32am

NAV
-Removed extraneous cover markups.
-Adjusted combine goals during the atrium ambush.

GEO
-Finished first pass art on the basement.
-Broke out the combine stairwell skylight.
-Replaced low poly vista combine vans with the actual model.
-More fidelity for vista tents.
-Art pass on first floor north wing galleries.

SCRIPT
-Extended timing on the finale button.
-Added a respirator to the tripwire gallery cache.
-Updated credits.

BUGFIXES
-Fixed narrow wall hole after the maintenance elevator.
-Fixed holes in the wainscoting on the stairwell windows.
-Fixed holes in the basement at the stairwell connections.
-Fixed the combine klaxon poisoning nearby areas with red light when off.
-Fixed some reflection probe issues where models could become fullbright in the atrium and the west halls.
-Deleted a respirator that was placed as static in the infestation wing.
-Fixed a physics issue with the combine slide locks dependant on loading a save.

KNOWN ISSUES
-Timing issues on the courtyard encounters with door breaches.
-Combine stairwell reflections are bad.

Update: Jul 27, 2022 @ 10:25pm

BUGFIXES
-Fixed full locomotion not being able to ride the maintenance elevator down.
-Added missing logic for the reset switch for the power switch puzzle.
-Reviewed all logic_autos for OnNewGame / OnMapSpawn usage.

Update: Jul 27, 2022 @ 8:53pm

SCRIPT
-Combine scanner updates.
-Intro updates.
-Finale updates.
-Atrium Balcony Combat updates.
-Adjusted some item positions for grabbity success.
-Pass on button lights.
-Replaced museum power switch with a puzzle.

GEO
-Vista updates.
-Skybox updates.
-Second pass on west halls lower.
-Second pass on basement art.
-Cut some areas out in the interest of time.
-Map source organization updates.

BUGFIXES
-Fixed a texture seam in the foyer ceiling.
-Fixed objects leaving the museum being fullbright.
-Fixed duped electrical cabinet doors in the combine stairs basement.

Update: Jul 20, 2022 @ 7:10pm

GEO
-Finale updates
-Northwing updates
-Main cable updates
-Skybox updates
-Atmo updates
-Broken skylights for combine cables
-Cover pass on the courtyards

SCRIPT
-Added flashlight triggers to the furniture gallery storage

LIGHTING
-Setup lightgroups in the map for lighting exclusion

BUGFIXES
-Fixed map hole in the maintenance elevator basement.
-Fixed seams in the atrium 3rd floor balconies.
-Fixed seams in the atrium 2nd floor balconies.
-Fixed trim alignment on atrium curved walls.
-Quartered phys explosion for the atrium railing break.
-Adjusted NPC Clip on the cables in the combine stairwell to fix combine soldier pathing issues.
-Fixed some bad patrols in the blue gallery.
-Fixed map holes in the wainscotting around the level.
-Fixed the map and skybox having different lighting.

Update: Jul 17, 2022 @ 12:44pm

GEO
-Xen pass on the zombie gallery.
-Art pass on the maintenance elevator basement.
-Detail pass on the basement combine booth.

SCRIPT
-Adjustments to the northwing approach.
-Script updates to the zombie gallery.

BUGFIXES
-Fixed bad visblockers in the furniture gallery storage.