Half-Life: Alyx

Half-Life: Alyx

The Gallery
Showing 31-40 of 58 entries
< 1  2  3  4  5  6 >
Update: May 22, 2022 @ 9:34am

GEO
-Vis contributor pass.

AUDIO
-More audio zoning and music cues.
-Moving sound event points to audio prefab.
-Unified sound entities.

Update: May 20, 2022 @ 11:15am

SCRIPT
-Removed inset on toner junctions and reset them to fix visual issues.
-Added distance trigger to the atrium elevator light to toggle it.

AUDIO
-First pass on audio zoning.
-First pass on musical cues.

GEO
-Added teleport clip under the couch island in the between walls segment.

Update: May 18, 2022 @ 10:07pm

WORKSHOP PAGE
-Updated key art and added screenshots.

Update: May 18, 2022 @ 10:37am

GEO
-Added clip backings to all freestanding ladders so you can't climb them from the back.
-Fixed missing navmesh after the between walls segment in the furniture gallery.
-Teleport clipped the wooden beam platform in the between walls segment in the furniture gallery.
-Added a respirator and construction hat to the chest in the infested wing.

SCRIPT
-Adjusted the atrium ambush encounter.
-Reseated the starting toner port on the blue gallery toner puzzle.

Update: May 17, 2022 @ 10:38am

GEO
-Rework of the pod wall gallery floors to prevent people from jumping down.
-Art work on the pod wall galleries.
-Added spacer railings to the galleries.
-Extended the teleport clip on the chainlink gates to prevent people from teleporting around them.
-Added an NPC clip tunnel for the dome manhacks.
-Fixed stretched geo on a gallery window.

SCRIPT
-Expanded trigger invalid traversal volumes to cover more railings.
-Replaced door unlocks on the first floor northwing with door breaches.
-Fixed office headcrabs spawning extra.

Update: May 12, 2022 @ 5:50am

GEO
-Added lamps to the wings and galleries.

SCRIPT
-Pass on more interesting zombie gallery behavior.
-Rotated battery ejectors to eject up or near up instead of at an angle.

Update: May 12, 2022 @ 5:49am

GEO
-Added lamps to the wings and galleries.

SCRIPT
-Rotated battery ejectors to eject up or near up instead of at an angle.
-Pass on more interesting zombie gallery behavior.

Update: May 10, 2022 @ 3:08pm

LIGHTING
-Disabled shadows on maintenance elevator door.
-Attempting to fix the dynamic elevator lights again.

SCRIPT
-Tuning pass on the zombie cqb gallery, added black headcrabs.
-Added new encounter with headcrabs in the office segment.

GEO
-Nodraw LOS blockers in hedges in the courtyards.
-Added some items to a hidden corner of the courtyards.
-Set dressing in the atrium stairwells.
-Replaced the bsp gates with models, still needs more work.
-Adding light models to the gallery wings.

Update: May 9, 2022 @ 10:31am

GEO
-Added up/down arrows to the elevators. To be hooked up later.
-Pass on the offices before the maintenance elevator.
-Fixed a shelf being too short in the tripwire gallery.

SCRIPT
-Fixed the large resin in the fabricator costing 5k when it was listed for 6k (Its now 6k).
-Adjusted tripwires in the tripwire gallery.
-Added the office to the flashlight trigger.

LIGHTING
-Brighted the combine basement.

Update: May 8, 2022 @ 10:18am

GEO
-Second pass art on the zombie gallery and back halls.
-Pathing changes to the zombie gallery and back halls.
-Replaced breakable crate in the atrium with a bench.

LIGHTING
-Lighting pass on the maintenance elevator.
-Toned down lights on the inaccessible combine room by the scanners.

SCRIPT
-Raised up some lower tripwires in the tripwire gallery.