Half-Life: Alyx

Half-Life: Alyx

The Gallery
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Update: Jul 14, 2022 @ 7:57pm

SCRIPT
-Added physics impulse to the zombie broken railing.
-Blue Gallery stealth encounter updates.

GEO
-Art pass on the north wing security office.
-Art pass on the west halls.
-Removed more desk drawers from the headcrab office.
-Art pass on the west wing first floor.
-Rework on the museum front stairs (in progress).
-Deleted between walls segment in the regular atrium stairwell.

FX
-Quick FX in the zombie gallery.

BUGFIXES
-Fixed lights in the stairwell basements having 'on' skins.
-Fixed a missing geo gap in the headcrab office.
-Fixed the fabricator sound leaking through walls.
-Fixed a bad colmap on the fabricator.

Update: Jul 11, 2022 @ 11:41am

LIGHTING
-Added light for new reception path.

SCRIPT
-Added indicator lights for the combine locks.
-Rewrite of moving elevator logic to fix some weird issues.
-Atrium combat zombie that falls from the second floor now breaks the railing.
-Item attachment pass on enemies.
-Removed drawers from desks in the headcrab office.
-Loot pass on foyer, courtyards, headcrab office.

GEO
-Added lock for the other set of portapotties in the foyer.
-Setdress for podwall gallery fencefield.
-Fenced off freight elevator wing of the basement.
-Setdress for stairwell basement upper area.
-Setdress adjustments in the giftshop.
-Art pass on the rotating doors in the foyer.

BUGFIXES
-Fixed bad lighting on the combine battery holders in the combine stairwell.
-Fixed a nodrop trigger issue in the pod wall gallery.
-Fixed an audio cue trigger issue in the pod wall gallery.
-Fixed bad lighting on the tripwire puzzle gallery door.
-Fixed scaffolding clipping with itself in the combine stairwell.
-Fixed missing geo on stairwell exteriors.
-Fixed the elevator rebounding past the floor you picked.
-Fixed some missing geo wainscoting issues on the reception desk.

KNOWN ISSUES
-Basement flashlight trigger is removed in prep for future work. Its dark down there.

Update: Jul 10, 2022 @ 1:33am

LIGHTING
-Adjusted lighting in the finale elevator cab.

SCRIPT
-New combine sliding lock for the north wing gates and some other gates around the level.
-Polish on the finale elevator.
-Removed health vials from most health stations. Use the fabricator!

GEO
-Removed combine gates in favor of the new lock.
-Removed front approach on the north wing battery.
-Adjustments to reception desk path.
-Removed shelf on giftshop counter.
-Retextured gallery guardrails.
-Setdress for the blue gallery wall destruction.

AUDIO
-Doubled battery charger nag audio range.

BUGFIXES
-Fixed a squirrelly path on the atrium toner east wing gate path.
-Fixed a bad cubemap bounds in the combine stairwell basement.
-Fixed timings on the finale elevator.
-Fixed the finale elevator cab not lining up with the floor.
-Fixed stuff falling through the floor grates of the blue gallery toner path puzzle.
-Fixed stuff falling through the floor grates of the combine scanners.
-Fixed the atrium breenscreen not activating.
-Fixed flickering textures on an atrium stairwell wall.
-Fixed bad texture mapping on an atrium stairwell wall.
-Adjusted items in the blue gallery to not get caught when you tried to grabbity them.
-Fixed missing textures on the train bridge concrete footings in the skybox.

Update: Jun 27, 2022 @ 10:45pm

GEO
-Art pass on the pod wall gallery rooms.
-Art pass on the basement.
--Art pass on the finale combine pod.
--Art pass on the finale combine elevator.
--Art pass on the finale combine elevator cab.

SCRIPT
-Added nagging behavior to the battery chargers.

LIGHTING
-Adjusted lighting for new basement set dress.

BUGFIXES
-Fixed incorrect sound attachments across the map.

KNOWN ISSUES
-Combine finale elevator cab doesn't line up to the floor.
-Cubemap in combine stairwell basement bounds doesn't match the room (flat lighting on hands and the health station).
-Can't remove the pipe locking off the SE stairwell basement (not critical to progression).
-Freight elevator light is always on in the basement.
-Skybox/playspace don't match lighting.

Update: Jun 15, 2022 @ 12:11pm

GEO
-Clipped the combine scanner and surrounding area.
-Art pass on the bathrooms.

ASSETS
-Converted bathroom stall dividers and door to models.

BUGFIXES
-Fixed north vista building vis issues.

KNOWN ISSUES
-Freight elevator light is always on in the basement.
-Skybox/playspace don't match lighting.

Update: Jun 14, 2022 @ 9:16pm

SCRIPT
-Moved a zombie during the atrium breach to fall off the eastern wing second floor.
-Theming pass on the combine stairs breach.

BUGFIXES
-Moved a physics picture frame blocking the locked door in the fabricator room.
-Replaced some cornerstone models on the north perimeter building that sorted incorrectly.
-Fixed vis holes around the map.
-Fixed the klaxon fx not stopping, for real this time.
-Fixed resin that players couldn't grab off the lenin statue.
-Fixed the silent double door breaching.

KNOWN ISSUES
-North vista perimeter building has vis problems.
-Freight elevator light is always on in the basement.
-Skybox/playspace don't match lighting.

Update: Jun 13, 2022 @ 10:44am

GEO
-First pass on north near vista.
-Extended playspace elements into the skybox.

LIGHTING
-Added fog controller.

KNOWN ISSUES:
-Freight elevator light is always on in the basement.
-Skybox/playspace don't match lighting.

Update: Jun 10, 2022 @ 12:32pm

GEO
-Art pass on the northeast courtyard.
-Art pass on near vista outside the courtyards.

BUGFIX
-Removed oscillating tree in the northwest courtyard.

Update: Jun 9, 2022 @ 9:00pm

LIGHTING
-8k lightmap compile test.

GEO
-Art pass on the northwest courtyard.

KNOWN ISSUE
-Oscillating tree in the northwest courtyard :(

Update: Jun 8, 2022 @ 10:36am

SCRIPT
-Ticketing monitors now turn on/off with the power.
-FX support for tripwire gallery failure state.
-Added more spots to invalid traversal.
-Adjusted invalid traversal locations around the fabricator.
-Fixed exterior locked doors not triggering the combine lock when the handle is jiggled.

AUDIO
-Turned on the courtyards music.

LIGHTING
-Fixed some spots that were outside cubemaps.

GEO
-Swapped kennel for containment chest in tripwire gallery.