RimWorld

RimWorld

Compositable Loadouts
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Update: Oct 7, 2022 @ 8:18am

Feature List:
- Save and re-use tags inbetween games!
- At the click of a button switch the loadout state of all pawns on the current map at once (+ Better Pawn Control integration!)
- Colonists will now act more intelligently when trying to resolve their loadouts, and now take into consideration their own health when equipping apparel / weapons.
- Colonists are now more reactive to commands regarding resolving their apparel
- New gizmo to force all pawns to immediately drop all items which are not currently part of their loadout
- Fix bug with `onlyItemsFromLoadout` and pawns not looking to remove apparel they are currently wearing even if it contradicts their loadout
- Fix incompatbility with mods which add animals which really don't feel like animals by any metric the game can quantify
- Add traits to Pawn Stat screen
- Don't show parts of the UI unique to this mod if the pawn does not have a loadout component, or does not meet the critiera.
- A lot of GUI consistency improvements and cleanup
- Simple sidearms integration to reduce redundant alert(s) / colonists yearning for items they intentionally dropped

**Full Changelog**: https://github.com/simplyWiri/Loadout-Compositing/compare/v1.4.0...v1.5.0

Update: Apr 13, 2022 @ 10:57pm

- Actually same gizmo option this time

Update: Apr 8, 2022 @ 11:29pm

- Fix for mouse issues on linux
- Pawns without a primary when picking up a weapon will equip it
- Fix pawns in crypto-pods being counted in recipes
- Add option to hide gizmo
- Fix NRE when attempting to view whether a pawn has the loadout or not

Update: Jan 17, 2022 @ 1:36pm

- Misc GUI improvements, settings menu, loadout editor, loadout state editor, tag editor
- Mass copy tags from pawn to pawn via assign menu
- Double clicking on a colonist in the colonist bar while having the loadout editor window open will switch the currently viewed pawn (works with colony groups, owls bar, CCMB)

A full list of changes can be acquired by reading through the commits: https://github.com/simplyWiri/Loadout-Compositing/compare/v1.2.1...v1.3.0

Update: Jan 4, 2022 @ 11:29pm

- Properly fix the save breaking bug

Update: Jan 4, 2022 @ 1:26am

-Small extra cautious update to ensure that recent issues with saving is not related to the mod.

Update: Jan 1, 2022 @ 10:16pm

- Add Hotswapping, immediately switch tags on a pawn at the press of a button
- Further expansion of bill mechanic
- Support added / fixes for RPG Inventory, Everybody Gets One, VAEA
- A lot of GUI cleanup, including assign menu integration
- Mod settings for a few new features.
- Numerous bug fixes

A full list of changes can be acquired by reading through the commits: https://github.com/simplyWiri/Loadout-Compositing/compare/v1.1.0...v1.2.0.

Update: Dec 17, 2021 @ 6:34pm

- Add support for mods which add pawns with their own think trees, yet still have JobGiver_OptimizeApparel, fixes compat with AT
- Order tags alphabetically by default
- Fix apparel conflict algorithm, and move ApparelSlots into its own file
- Add memoization to ApparelSlots interface, should reduce memory overhead + computation overhead (intersections between ApparelSlots can be memoized because they are now immutable)
- Lock gui in place when removing around, opening tabs, etc
- Enable switching pawns using ',' or '.' and LArrow, RArrow when the GUI is open generally
- Replaced current set of colours with a longer and hopefully more pleasant list
- Add explanation string + info button for coverage panel
- Add keybindings for opening both TagEditor window and LoadoutEditor
- Add tag selector window for a less awkward experience when selecting tags
- Add dragging utility to loadout tag editor menu, replaces buttons which moved tags up/down manually

Update: Dec 11, 2021 @ 12:43am

[Auto-generated text]: Initial upload.