RimWorld

RimWorld

Compositable Loadouts
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Opdatering: 14. jan. 2024 kl. 2:39

[Auto-generated text]: Update on 1/14/2024 9:39:34 PM.

Opdatering: 25. nov. 2022 kl. 20:58

Hotfix to cap the size of the stat offset display panel.

Opdatering: 23. nov. 2022 kl. 0:47

- Bill polish: When a tag is not selected the bill will appear suspended
- Show basic stat offsets in loadout editor panel
- Enable sorting by items by their stat offsets, enable filtering by whether or not they have been researched or not
- Add ability to press enter to select in the tag selector UI
- Fix errors which occur when removing mods which add stuffs, and having items/apparel around without a non-null stuff

**Full Changelog**: https://github.com/simplyWiri/Loadout-Compositing/compare/v1.5.1...v1.6.0

Opdatering: 14. okt. 2022 kl. 7:01

- Fix bug resulting in settings tag not rendering properly
- Fix performance issues in UI in 1.4
- Utilize available space in loadout editor UI if available
- Searching for tags no longer cares about character case
- Add support for 1.4 (all prior updates benefit both 1.3 & 1.4)

**Full Changelog**: https://github.com/simplyWiri/Loadout-Compositing/compare/v1.5.0...v1.5.1

Opdatering: 7. okt. 2022 kl. 8:18

Feature List:
- Save and re-use tags inbetween games!
- At the click of a button switch the loadout state of all pawns on the current map at once (+ Better Pawn Control integration!)
- Colonists will now act more intelligently when trying to resolve their loadouts, and now take into consideration their own health when equipping apparel / weapons.
- Colonists are now more reactive to commands regarding resolving their apparel
- New gizmo to force all pawns to immediately drop all items which are not currently part of their loadout
- Fix bug with `onlyItemsFromLoadout` and pawns not looking to remove apparel they are currently wearing even if it contradicts their loadout
- Fix incompatbility with mods which add animals which really don't feel like animals by any metric the game can quantify
- Add traits to Pawn Stat screen
- Don't show parts of the UI unique to this mod if the pawn does not have a loadout component, or does not meet the critiera.
- A lot of GUI consistency improvements and cleanup
- Simple sidearms integration to reduce redundant alert(s) / colonists yearning for items they intentionally dropped

**Full Changelog**: https://github.com/simplyWiri/Loadout-Compositing/compare/v1.4.0...v1.5.0

Opdatering: 13. apr. 2022 kl. 22:57

- Actually same gizmo option this time

Opdatering: 8. apr. 2022 kl. 23:29

- Fix for mouse issues on linux
- Pawns without a primary when picking up a weapon will equip it
- Fix pawns in crypto-pods being counted in recipes
- Add option to hide gizmo
- Fix NRE when attempting to view whether a pawn has the loadout or not

Opdatering: 17. jan. 2022 kl. 13:36

- Misc GUI improvements, settings menu, loadout editor, loadout state editor, tag editor
- Mass copy tags from pawn to pawn via assign menu
- Double clicking on a colonist in the colonist bar while having the loadout editor window open will switch the currently viewed pawn (works with colony groups, owls bar, CCMB)

A full list of changes can be acquired by reading through the commits: https://github.com/simplyWiri/Loadout-Compositing/compare/v1.2.1...v1.3.0

Opdatering: 4. jan. 2022 kl. 23:29

- Properly fix the save breaking bug

Opdatering: 4. jan. 2022 kl. 1:26

-Small extra cautious update to ensure that recent issues with saving is not related to the mod.