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Then I recommend [NS] Dress Code , which might fit your purpose.
Sorry for bad english.
It's safe to use CL(this mod) and CE together without hard incompatibility. Just keep in mind don't set CE_loadout "drop undefined" on, if you having active CL_loadout with item.
> Any chance we could get something like this for drug use?
This is pretty much just the vanilla system, I don't see a reason.
As for the number(s) issues, they've been fixed, small oversight on my side.
I'm getting the same error, but I don't even have numbers installed.
"[CL] Failed to apply 'Numbers' compatibility patch, Loadout overview column will not show up. "
immediately followed by
"Error while instantiating a mod of type Inventory.ModBase: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Reflection.MethodInfo"
This happens even if Compositable Loadouts (and Harmony) are the only enabled mods.
Full text of those two errors: https://pastebin.com/Y5rTs4F2
"[Loadout Compositing] Error in transpiler for JobGiver_OptimizeApparel.TryGiveJob - Pawns drop apparel from outside their loadout if the setting is set will not work."
Please fix.
I created my rimatomics "M.O.P.P Suit" tag but I only want them to wear it when I assign them to the "Radiation Outfit" state. Do I have to manually go through all the pawns to then assign the "Radiation Outfit" state to their "M.O.P.P Suit" outfit tag?
Its a great mod but I find I so rarely use it and just use the vanilla system.
Plus I have space base furniture :(
Has it been removed? It was pretty handy because I didn't have to select the materials one by one for all the bills.
https://imgur.com/a/jsFSEot
Notably I've added the space base furniture mod as an explicit incompatibility.
https://gist.github.com/HugsLibRecordKeeper/a22f608a6820577463607fd2d31bfd7d
Dark red error, so game still runs.
"Loadout Compositing] 0 Failed to apply Better Workbench Management's workbench transpiler, will not be able to count pawns that are off map"
??