RimWorld

RimWorld

Compositable Loadouts
631 Comments
Vril 2 hours ago 
Works perfectly with CE as long as you limit yourself to apparel, and the mod is completely awesome. It will be a STAPLE in my loadout from now on. Thank you for what you did for community, i wish Ludeon put effort like that, but im glad that people like you exist.
chez Sep 15 @ 9:41am 
@vitaKaninen When I open the Numbers interface, a square measuring approximately 20px x 100px appears with no information.
Askesis Sep 14 @ 12:53am 
Filtering by what has been researched only removes a couple of things (water from DBH mainly). No errors in the log.
Protoshmel Sep 8 @ 10:05am 
@晓山alreShan thank you! I will try it.
VitaKaninen Sep 6 @ 4:31am 
@chez, I use both mods together without issues. What problem are you having?
chez Sep 6 @ 12:14am 
This mods isn't compatabile with "Numbers" at the current version, in older version that is compatible.
晓山alreShan Sep 5 @ 3:59pm 
@Protoshmel
Then I recommend [NS] Dress Code , which might fit your purpose.
Protoshmel Sep 4 @ 6:10am 
Any way to bind tags to pawn schedule? For example, pawn will equip "Work" tag outfit when corresponding schedule hours are active and change tag to other when another schedule will be active?
SeanWoo Sep 1 @ 2:03am 
@晓山alreShan thanks. I try
CrazyBlot Aug 31 @ 10:03pm 
@Wiri i put suggestion in topic about using "named" weapons and apparel in tag editor. Can you comment it? Does it possible ti upgrade currecnt function in order to fit new named weapons and as an option to use it with rename everithing to cover named apparel linking to tag?
Sorry for bad english.
晓山alreShan Aug 31 @ 7:14pm 
@SeanWoo
It's safe to use CL(this mod) and CE together without hard incompatibility. Just keep in mind don't set CE_loadout "drop undefined" on, if you having active CL_loadout with item.
SeanWoo Aug 31 @ 6:24pm 
Do you have instructions on how to make friends with Compositable Loadouts with Combat Extended? I want to use both mods, so I'm willing to follow various rules that won't break my game. I want to use this mod only to customize the clothes of the pawns, without weapons, without cartridges. I want to leave weapons, ammunition, food, medicines, etc. on the CE. Is it possible?
callomerlose Aug 30 @ 7:58pm 
Alright, it's not an issue with this mod. I was using Space Base Furniture, and I deleted core.xml trying to get the two mods to work together. But without any updates, that file mysteriously reappeared on my computer. That's what caused it. I'm sorry for the trouble I caused you. This is a great mod.
Omega13 Aug 30 @ 4:09pm 
Re: drug use, if you meed a reason i gave one. With mods/dlc, you can end up with a ton of meds/drugs with a bunch or corner case scenarios for using them.!Rather than copy a whole bill you could do like you've done here. "this guy uses my default policy but adds luciferium. this guy adds voidsight serum. this guy takes the usual stuff but doesn't take penoxy cause he's immune to malaria." basically all the reasons why you made this mod for clothing can also apply to meds/drugs once you start adding mods/dlcs stacked with new ones.
Wiri  [author] Aug 30 @ 10:48am 
Any errors in the log? Can you repro with a narrow set of mods / vanilla+cl?
callomerlose Aug 30 @ 10:44am 
I've done this several times, even deleted the mod folder and resubscribed, but it's still happening.I don't know what else to do.
Wiri  [author] Aug 30 @ 8:23am 
Please try to subscribe & re-subscribe @callomerlose - there were issues that have been patched. This sounds like you are using an out-dated version of the mod, with the latest unstable. Steam is known to do this.

> Any chance we could get something like this for drug use?
This is pretty much just the vanilla system, I don't see a reason.

As for the number(s) issues, they've been fixed, small oversight on my side.
callomerlose Aug 30 @ 12:50am 
The mod update seems to have broken something. Now the pawns are wearing clothes not in the list and keep changing them frequently. Before the update, the mod was very stable
RANKO Aug 29 @ 9:10pm 
@omega13 theres literally inbuilt systems for this ?
Omega13 Aug 29 @ 5:41pm 
Any chance we could get something like this for drug use? I hate setting up stuff like "I want just this waster to use everything that this waster does, but also use Voidsight serum/Luciferium/Juggernaut serum etc" It would be great if we just had another template to throw on top of an existing loadout.
VitaKaninen Aug 29 @ 7:19am 
How did I get caught up in this conversation? I was just explaining what I thought another person meant. I did not make the original comment.
Uncle Jack Hughes Aug 29 @ 7:08am 
@VitaKaninen

I'm getting the same error, but I don't even have numbers installed.
VitaKaninen Aug 29 @ 4:29am 
No, I think you are confused. The message from llunak was not meant for you, so it does not apply to you unless you are also getting a error about the numbers mod.
time_san Aug 29 @ 4:21am 
@VitaKaninen oh, but in my case I don't have Numbers mod. Is it a requirement now?
VitaKaninen Aug 29 @ 4:16am 
@time_san, I think he means you need switch back to using the official Numbers mod instead of the Temp version, now that it has been updated.
time_san Aug 29 @ 3:55am 
Same errors as @The_Psyborg. Also, can you elaborate @llunak?
llunak Aug 29 @ 12:11am 
@The_Psyborg Switch back from the temp Numbers version.
Joe Aug 28 @ 10:31pm 
@Wiri Yep, same errors as @The_Psyborg
The_Psyborg Aug 28 @ 10:26pm 
Currently getting this error on game start:

"[CL] Failed to apply 'Numbers' compatibility patch, Loadout overview column will not show up. "

immediately followed by

"Error while instantiating a mod of type Inventory.ModBase: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Reflection.MethodInfo"

This happens even if Compositable Loadouts (and Harmony) are the only enabled mods.

Full text of those two errors: https://pastebin.com/Y5rTs4F2
Wiri  [author] Aug 28 @ 9:53pm 
Latest update is now fixed; I've also pushed a handful of UI improvements while there. Enjoy
Joe Aug 28 @ 9:22pm 
@Wiri Recent game update causes this error on game start:

"[Loadout Compositing] Error in transpiler for JobGiver_OptimizeApparel.TryGiveJob - Pawns drop apparel from outside their loadout if the setting is set will not work."

Please fix.
Grimmas Aug 28 @ 1:50pm 
There is an error on load after the recent game update. I put the bug report and log link on github issues.
Halfman Aug 24 @ 8:30am 
Awesome mod! I am able to use it with CE as long as i stay out of equipment, only using it for apparel, but it would be awesome if this was integrated into CE or something.
Septentrix Aug 21 @ 10:20pm 
Is there any way to mass assign States to Tags or to "lock" a state to a tag so when the tag is assigned the state is automatically applied?

I created my rimatomics "M.O.P.P Suit" tag but I only want them to wear it when I assign them to the "Radiation Outfit" state. Do I have to manually go through all the pawns to then assign the "Radiation Outfit" state to their "M.O.P.P Suit" outfit tag?
Swordie Aug 14 @ 6:18pm 
I know to not really remove mods mid save, but is this mod safe to remove mid save?
Its a great mod but I find I so rarely use it and just use the vanilla system.
Plus I have space base furniture :(
lloki Aug 14 @ 7:29am 
@Caramel yes, just delete this folder completely, thought you will probably need to check it with each update. Or just keep it as a local copy only.
Caramel Aug 14 @ 4:52am 
anyway to fix Space Base Furniture? remove the patch?
Hypersomnia Aug 14 @ 2:44am 
Hi, It's not an error but, I just noticed that the "Copy thing setting from tag" button is gone from "X per Tag" Better Workbench Management Integration. I think it was 2-3 weeks ago when I last used it.

Has it been removed? It was pretty handy because I didn't have to select the materials one by one for all the bills.

https://imgur.com/a/jsFSEot
lloki Aug 14 @ 2:30am 
@Johnald P. Redham there's a great manual on youtube made by MysteriousFawx. In fact I started to use this mod once I watched it and I am very happy that I did it. https://www.youtube.com/watch?v=SczjMn7jGs4
Wiri  [author] Aug 13 @ 11:53pm 
I've pushed an update to fix a couple rough spots. Let me know if anyone encounters any errors.
Notably I've added the space base furniture mod as an explicit incompatibility.
Joe Aug 13 @ 11:21pm 
Mod's updated. Please change the thumbnail to reflect this. I thought the mod was outdated before checking it's page.
neologia Aug 12 @ 1:24pm 
Unholy Randy! Thanks to those who found out the issue with the space base furniture mod. I was loosing my mind trying to troubleshoot this. Cheers
Johnald P. Redham Aug 11 @ 7:15am 
Would be nice if ti worked, or made things simpler to understand, it doesn't do either. Thanks though.
llunak Aug 10 @ 10:42pm 
@Wiri You have a github PR, in case you do not watch those.
Di Immortalis Aug 6 @ 8:35am 
This is _EXACTLY_ what i needed to complete out Better Pawn Management - love the compatibility, love the implementation, love the thought that went into it. Thanks a ton!
Shadowzfire Aug 3 @ 3:53am 
Mod is not too friendly with listing Flak Dusters from https://steamcommunity.com/sharedfiles/filedetails/?id=2563894152&searchtext= mod in the search bar. If you have some time to spare, could you take a look and add that to the searchables please and thank you for your mod.
VitaKaninen Aug 2 @ 1:30am 
I am getting another error, that I think is related to this mod: [Loadout Compositing] 0 Failed to apply Better Workbench Management's workbench transpiler, will not be able to count pawns that are off map

https://gist.github.com/HugsLibRecordKeeper/a22f608a6820577463607fd2d31bfd7d
Dizzy Ioeuy Jul 31 @ 5:19pm 
Is this anything worth me going extra to report using a log?
Dark red error, so game still runs.

"Loadout Compositing] 0 Failed to apply Better Workbench Management's workbench transpiler, will not be able to count pawns that are off map"

??
UltraEmailMan Jul 31 @ 4:40pm 
This is exactly what I've been wanting. It makes outfit management so much easier.
RomainG Jul 31 @ 4:02pm 
Hi @Wiri ! Unfortunately, it does not seem like it works with outfit stands.