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I'm getting the same error, but I don't even have numbers installed.
"[CL] Failed to apply 'Numbers' compatibility patch, Loadout overview column will not show up. "
immediately followed by
"Error while instantiating a mod of type Inventory.ModBase: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Reflection.MethodInfo"
This happens even if Compositable Loadouts (and Harmony) are the only enabled mods.
Full text of those two errors: https://pastebin.com/Y5rTs4F2
"[Loadout Compositing] Error in transpiler for JobGiver_OptimizeApparel.TryGiveJob - Pawns drop apparel from outside their loadout if the setting is set will not work."
Please fix.
I created my rimatomics "M.O.P.P Suit" tag but I only want them to wear it when I assign them to the "Radiation Outfit" state. Do I have to manually go through all the pawns to then assign the "Radiation Outfit" state to their "M.O.P.P Suit" outfit tag?
Its a great mod but I find I so rarely use it and just use the vanilla system.
Plus I have space base furniture :(
Has it been removed? It was pretty handy because I didn't have to select the materials one by one for all the bills.
https://imgur.com/a/jsFSEot
Notably I've added the space base furniture mod as an explicit incompatibility.
https://gist.github.com/HugsLibRecordKeeper/a22f608a6820577463607fd2d31bfd7d
Dark red error, so game still runs.
"Loadout Compositing] 0 Failed to apply Better Workbench Management's workbench transpiler, will not be able to count pawns that are off map"
??
Is there an option to add "one of" items, or do I have to make a tag for each possible combination?
Exception in Verse.AI.ThinkNode_Tagger TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 170D6A80]
at Inventory.Loadout+<>c__DisplayClass36_0.<WeightAtWhichLoadoutDesires>b__0 (Inventory.Tag t) [0x00000] in <0c5d8c8493714fdca9766caba86a7ab5>:0
https://gist.github.com/HugsLibRecordKeeper/0b4f5c8c5235d5753673adb3d2da99c9
The description itself says "This mod will likely integrated into Combat Extended in the future" but evidently thats been there for years and it just hasn't really gone anywhere
But then there are some comments saying it actually does work fine so long as you don't try to use both systems at once.
But then there are some other comments saying that they actually do have hard conflicts and can fight eachother.
And then there are more recent comments saying that CE actually IS currently making major changes to their loadout system, but are those changes unrelated or are they actually implementing a sort of compositional system like this?
I'm confused what the actual state of this mod is wrt CE compatibility because at least at some point it seems like it was supposed to be integrated natively, but now it's seemingly in a weird limbo where I can't tell whether it's soft-compatible or hard-incompatible
A quick dirty fix for this is to go into the mod folder for space base furniture, open the 1.6/patches/ folder and rename or delete the Core.XML file (to something other than .xml)
the styling bench won't function correctly but it's better than losing either mod completely!
It does appear like the author of space base furniture has confirmed the conflict in the comments of that mod, but no resolution at the moment other than 'don't use both'
I noticed it also on wearing non-tag clothing, I thought it was a new update.