RimWorld

RimWorld

Compositable Loadouts
Showing 1-10 of 19 entries
< 1  2 >
Update: Jul 18 @ 6:27am

[Auto-generated text]: Update on 7/18/2025 11:27:32 PM.

Update: Jul 9 @ 9:06pm

- 1.6 support
- Small UI optimisations
- Fix previous colonist hotkey / functionality in tag editor UI

Update: Mar 31 @ 1:51am

Fix RPG Inventory compatibility
Fix some UI elements to be more in-line with default rimworld gui semantics
Allow copying loadout states in bulk
Better bio-coded handling & functionality, persona weapons now better supported
Automatically populate bills for items in your tags

Update: Mar 31 @ 1:43am

[Auto-generated text]: Update on 3/31/2025 7:43:10 PM.

Update: Jun 6, 2024 @ 4:12am

[Auto-generated text]: Update on 6/6/2024 9:12:50 PM.

Update: Jun 3, 2024 @ 2:40am

[Auto-generated text]: Update on 6/3/2024 7:40:05 PM.

Update: Jan 14, 2024 @ 2:39am

[Auto-generated text]: Update on 1/14/2024 9:39:34 PM.

Update: Nov 25, 2022 @ 8:58pm

Hotfix to cap the size of the stat offset display panel.

Update: Nov 23, 2022 @ 12:47am

- Bill polish: When a tag is not selected the bill will appear suspended
- Show basic stat offsets in loadout editor panel
- Enable sorting by items by their stat offsets, enable filtering by whether or not they have been researched or not
- Add ability to press enter to select in the tag selector UI
- Fix errors which occur when removing mods which add stuffs, and having items/apparel around without a non-null stuff

**Full Changelog**: https://github.com/simplyWiri/Loadout-Compositing/compare/v1.5.1...v1.6.0

Update: Oct 14, 2022 @ 7:01am

- Fix bug resulting in settings tag not rendering properly
- Fix performance issues in UI in 1.4
- Utilize available space in loadout editor UI if available
- Searching for tags no longer cares about character case
- Add support for 1.4 (all prior updates benefit both 1.3 & 1.4)

**Full Changelog**: https://github.com/simplyWiri/Loadout-Compositing/compare/v1.5.0...v1.5.1