DayZ
ND-Missions
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Update: Jan 23, 2023 @ 12:07pm

Changelog is available here[www.patreon.com]

Update: Jan 6, 2023 @ 3:12pm

Changelog is available here[www.patreon.com]

Update: Dec 27, 2022 @ 1:06pm

Changelog is available here[www.patreon.com]

Update: Dec 24, 2022 @ 3:41am

Changelog is available here[www.patreon.com]

Update: Dec 14, 2022 @ 1:21pm

DayZExpansion HOTFIX

Update: Dec 14, 2022 @ 7:50am

Changelog is available here[www.patreon.com]

Update: Oct 25, 2022 @ 12:16pm

HOTFIX 2

  • "respawn event" issues

NOTE

I was forced to release this hotfix due to latest DayZ update.

Unfortunately all new Next-Days features hasn't been ready yet so I didn't comment it. All will be explained when the regular update is released

Update: Oct 23, 2022 @ 12:39pm

HOTFIX

  • "respawn event" issues

NOTE

I was forced to release this hotfix due to latest DayZ update.

Unfortunately all new Next-Days features hasn't been ready yet so I didn't comment it. All will be explained when the regular update is released

Update: Aug 8, 2022 @ 12:25am

ADDED

  • added some new options to "RaiseZombie" feature:
    • RuinDroppedAttch variable has been changed from bool to float. Now it repepresents damage (from 0 to 1) to dropped player's attachment when is not possible to transfer it to zombie body, e.g.: 0.5 means 50% damage to this item.
    • AttchLifeTime - it represents life time of dropped player's attachment in seconds
    • ZombieLifeTime - it represents life time of raised zombie in seconds

CHANGED

  • corrected Portuguese translation (THX to nomed)
  • corrected Chinese translation (THX to POP_XIAN)
  • corrected Russian translation (THX to -DL- Büskermolen)

FIXED
  • some reported issues like e.g.:
    • zombies should not ignored missions structures
    • forced dropped player's attachments while using RaiseZombie feature

Update: Apr 23, 2022 @ 3:24am

FIXED

  • fixed reported issues (data sync)
  • corrected Chinese translation (THX to POP_XIAN)