DayZ
ND-Missions
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Opdatering: 23. jan. 2023 kl. 12:07

Changelog is available here[www.patreon.com]

Opdatering: 6. jan. 2023 kl. 15:12

Changelog is available here[www.patreon.com]

Opdatering: 27. dec. 2022 kl. 13:06

Changelog is available here[www.patreon.com]

Opdatering: 24. dec. 2022 kl. 3:41

Changelog is available here[www.patreon.com]

Opdatering: 14. dec. 2022 kl. 13:21

DayZExpansion HOTFIX

Opdatering: 14. dec. 2022 kl. 7:50

Changelog is available here[www.patreon.com]

Opdatering: 25. okt. 2022 kl. 12:16

HOTFIX 2

  • "respawn event" issues

NOTE

I was forced to release this hotfix due to latest DayZ update.

Unfortunately all new Next-Days features hasn't been ready yet so I didn't comment it. All will be explained when the regular update is released

Opdatering: 23. okt. 2022 kl. 12:39

HOTFIX

  • "respawn event" issues

NOTE

I was forced to release this hotfix due to latest DayZ update.

Unfortunately all new Next-Days features hasn't been ready yet so I didn't comment it. All will be explained when the regular update is released

Opdatering: 8. aug. 2022 kl. 0:25

ADDED

  • added some new options to "RaiseZombie" feature:
    • RuinDroppedAttch variable has been changed from bool to float. Now it repepresents damage (from 0 to 1) to dropped player's attachment when is not possible to transfer it to zombie body, e.g.: 0.5 means 50% damage to this item.
    • AttchLifeTime - it represents life time of dropped player's attachment in seconds
    • ZombieLifeTime - it represents life time of raised zombie in seconds

CHANGED

  • corrected Portuguese translation (THX to nomed)
  • corrected Chinese translation (THX to POP_XIAN)
  • corrected Russian translation (THX to -DL- Büskermolen)

FIXED
  • some reported issues like e.g.:
    • zombies should not ignored missions structures
    • forced dropped player's attachments while using RaiseZombie feature

Opdatering: 23. apr. 2022 kl. 3:24

FIXED

  • fixed reported issues (data sync)
  • corrected Chinese translation (THX to POP_XIAN)