DayZ
ND-Missions
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更新: 2023年1月23日 @ 12時07分

Changelog is available here[www.patreon.com]

更新: 2023年1月6日 @ 15時12分

Changelog is available here[www.patreon.com]

更新: 2022年12月27日 @ 13時06分

Changelog is available here[www.patreon.com]

更新: 2022年12月24日 @ 3時41分

Changelog is available here[www.patreon.com]

更新: 2022年12月14日 @ 13時21分

DayZExpansion HOTFIX

更新: 2022年12月14日 @ 7時50分

Changelog is available here[www.patreon.com]

更新: 2022年10月25日 @ 12時16分

HOTFIX 2

  • "respawn event" issues

NOTE

I was forced to release this hotfix due to latest DayZ update.

Unfortunately all new Next-Days features hasn't been ready yet so I didn't comment it. All will be explained when the regular update is released

更新: 2022年10月23日 @ 12時39分

HOTFIX

  • "respawn event" issues

NOTE

I was forced to release this hotfix due to latest DayZ update.

Unfortunately all new Next-Days features hasn't been ready yet so I didn't comment it. All will be explained when the regular update is released

更新: 2022年8月8日 @ 0時25分

ADDED

  • added some new options to "RaiseZombie" feature:
    • RuinDroppedAttch variable has been changed from bool to float. Now it repepresents damage (from 0 to 1) to dropped player's attachment when is not possible to transfer it to zombie body, e.g.: 0.5 means 50% damage to this item.
    • AttchLifeTime - it represents life time of dropped player's attachment in seconds
    • ZombieLifeTime - it represents life time of raised zombie in seconds

CHANGED

  • corrected Portuguese translation (THX to nomed)
  • corrected Chinese translation (THX to POP_XIAN)
  • corrected Russian translation (THX to -DL- Büskermolen)

FIXED
  • some reported issues like e.g.:
    • zombies should not ignored missions structures
    • forced dropped player's attachments while using RaiseZombie feature

更新: 2022年4月23日 @ 3時24分

FIXED

  • fixed reported issues (data sync)
  • corrected Chinese translation (THX to POP_XIAN)